Count me in.Yeraennus:The pentante is thegood guysNot the Nazos that are the most powerful currently. Guslantis, Myself, Nebula, Wolfsea, and IA.
Also, Project GUNGNIR has been revealed.
Count me in.Yeraennus:The pentante is thegood guysNot the Nazos that are the most powerful currently. Guslantis, Myself, Nebula, Wolfsea, and IA.
Also, Project GUNGNIR has been revealed.
Count me in. The Empire has a weapon that can put the world offline at its behest.Yeraennus:The pentante is thegood guysNot the Nazos that are the most powerful currently. Guslantis, Myself, Nebula, Wolfsea, and IA.
Also, Project GUNGNIR has been revealed.
Count me in. The Empire has a weapon that can put the world offline at its behest.Yeraennus:The pentante is thegood guysNot the Nazos that are the most powerful currently. Guslantis, Myself, Nebula, Wolfsea, and IA.
Also, Project GUNGNIR has been revealed.
No, I'm totally cool with it. Why would you say I wasn't?Yeraennus:More than a few problems with that post, Kannex. 1) These Yeraenn warships sit at the edge of their practical range, or 110 miles off-shore. I'd like to know both how, why, and when those U-boats got there conveniently right before the firing of Project GUNGNIR. 2) Unless Rhuvish u-boats are essentially invisible to sonar/whatever detection methods a technologically advanced navy uses, there's no way they weren't spotted and ripped to shreds. 3) You and Syrixia seem to have problems with people other than Kannex and Syrixia solving this in an appropriate manner, or at least just me. Do you?
Nothing in your post indicates that they're 110 miles off-shore. At any rate, submarines are designed to avoid detection, whereas surface warships are not. The u-boots are not conveniently there; they are patrolling their waters.Yeraennus:More than a few problems with that post, Kannex. 1) These Yeraenn warships sit at the edge of their practical range, or 110 miles off-shore. I'd like to know both how, why, and when those U-boats got there conveniently right before the firing of Project GUNGNIR. 2) Unless Rhuvish u-boats are essentially invisible to sonar/whatever detection methods a technologically advanced navy uses, there's no way they weren't spotted and ripped to shreds. 3) You and Syrixia seem to have problems with people other than Kannex and Syrixia solving this in an appropriate manner, or at least just me. Do you?
I didn't get the number of warships wrong. The Rhuvish u-boots simply found seven instead of eight.Yeraennus:Yes, but you incorrectly assumed something without asking the person yourself. You even got the number of warships wrong.
He can. He's just on post moderation. So his posts go through, they just need a moderator to approve them.Kannex:Also, Syrixia can't post for the day.
Alright, I'm just going by what he messaged me. He wants me to post for him.St George:He can. He's just on post moderation. So his posts go through, they just need a moderator to approve them.Kannex:Also, Syrixia can't post for the day.
Attacking the northern border is viable; however, it would not be realistic to have the Wolvesh attack the coast without any resistance. To have the Wolvesh cross over the bulk of Rhuvish territory to attack Rhuvish ports makes no sense; they'd be detected and shot down. On the other hand, it would be significantly more difficult for the Wolvesh to attack from sea when the Argents do not hold naval supremacy yet. Wolvesh cannot yet do that. You're missing a few posts in between that point and right now.Wolfsea:except we have been putting forces in Trinster
Please don't do that. His posts will be approved at some point.Kannex:He wants me to post for him.
You'll all know when they're approved when you see this postSt George:Please don't do that. His posts will be approved at some point.Kannex:He wants me to post for him.
What is problematic is not the commando raid, but the subsequent occupation of the town. A few operatives can sneak in; but for a warship and an expeditionary force to directly attack a town is out of the question. Wolfsea doesn't have naval supremacy in that region and the Rhuvish will easily beat back any landing attempt.Wolfsea:Hence the limpet mines and canoes. Which, again, actually happened.
Scratch that; I realized you meant Trinster. Carry on.Kannex:What is problematic is not the commando raid, but the subsequent occupation of the town. A few operatives can sneak in; but for a warship and an expeditionary force to directly attack a town is out of the question. Wolfsea doesn't have naval supremacy in that region and the Rhuvish will easily beat back any landing attempt.Wolfsea:Hence the limpet mines and canoes. Which, again, actually happened.
Go for it.primeboy1:I have an idea for how Trinster could put a substantial contrebution to the war effort, and have put some logic into it, however the idea might be pusshing the MT boundry a bit, so i would like some feedback before i do post it.
The idea is that the current air force is just a fake, to lure the Rhuvish into a false sense of security, and is actually a generation out of date, and that the newest force is a drone group run by EVA.
Would this be suitable for MT (I try to make Trinster quite advanced for MT usually, but i may be going to far)
Wait until you see the Syrixian Imperial Army. There's a reason we had so many colonies back in the old days.Wolfsea:Go for it.primeboy1:I have an idea for how Trinster could put a substantial contrebution to the war effort, and have put some logic into it, however the idea might be pusshing the MT boundry a bit, so i would like some feedback before i do post it.
The idea is that the current air force is just a fake, to lure the Rhuvish into a false sense of security, and is actually a generation out of date, and that the newest force is a drone group run by EVA.
Would this be suitable for MT (I try to make Trinster quite advanced for MT usually, but i may be going to far)
Btw Kannex, write and edit whatever you want, so long as the commando raid happens and we decimate the Rhuvish air force, make their victory a pyrrhic one. I'm too tired atm thanks to family crap that's left me pretty pissed off. Also the Wolvesh do not cower.
I was thinking Shei Ren could host the negotiations. They don't give a flying crap about everything. Perfect neutral ground.Wolfsea:In fact the NPTO will need to get back on its feet to help with the negotiations between Alliance and Imperium.
That's the dumbest thing I've ever heard. I might as well say Kannexans have the best sex.Wolfsea:Also the Wolvesh do not cower.
tbf they are also one of the least known nations in the world too.Syrixia:I was thinking Shei Ren could host the negotiations. They don't give a flying crap about everything. Perfect neutral ground.Wolfsea:In fact the NPTO will need to get back on its feet to help with the negotiations between Alliance and Imperium.
Imperium is hostile towards SDKY.mcmasterdonia:tbf they are also one of the least known nations in the world too.Syrixia:I was thinking Shei Ren could host the negotiations. They don't give a flying crap about everything. Perfect neutral ground.Wolfsea:In fact the NPTO will need to get back on its feet to help with the negotiations between Alliance and Imperium.
I'd suggest SDKY as they are a neutral nation.
Imperium will have to put on their big girl panties and come to the table thenThe Grim Reaper:Imperium is hostile towards SDKY.mcmasterdonia:tbf they are also one of the least known nations in the world too.Syrixia:I was thinking Shei Ren could host the negotiations. They don't give a flying crap about everything. Perfect neutral ground.Wolfsea:In fact the NPTO will need to get back on its feet to help with the negotiations between Alliance and Imperium.
I'd suggest SDKY as they are a neutral nation.
If you think a crazy radical tribe-thingy can defeat the Empire, you are sorely mistaken. Regardless of how good an RPer you are, (you are a very good RPer) you just signed a death warrant.St George:The smouldering ruins of the Syrixian capital might also be a good meeting place.