Changes to NS!

NS Changes Info:
That means we no longer have complicated rules dictating, for example, how many residents a Delegate can eject before the moderators consider it illegal "griefing." Delegates need not worry about whether they are allowed to eject, ban, or password-protect—instead, if the game lets you do them, they're legal.

I would guess not. Then again, I'm guessing their not expecting a delegate to sit tapping the re-fresh button with an itchy ban finger either...

However, even if we did get a delegate willing to sit for hours on end watching for recruiters, the effects would be minimal at best.
 
I was just thinking...


If delegates can now eject nations without consequences, could our delegate eject/ban any recruiter nation they see?

Sure, it woudn't be 100% effective, since recruiters could just make a new nation, but maybe they would think twice before sending another nation into TNP. It could start to drive the crazy to have to make a new nation each time they wanted to recruit in TNP.

Eventually, we could cut down on the advertisements in the RMB by, maybe, 50%.
It's actually quite hard to ban recruiters. They're in and out usually in under a minute or two.

It's really not worth it to do that. Letting the delegate ban recruiters would be nice, but I doubt it would get enforced all that often. But some stupid ones keep recruiting more then they should. <_<
 
The solution, albeit not an easy one, it to render spammers' recruitment posts ineffective. You just keep shoving the spam off the board whenever possible!
 
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