Changes to NS!

NS Changes Info:
That means we no longer have complicated rules dictating, for example, how many residents a Delegate can eject before the moderators consider it illegal "griefing." Delegates need not worry about whether they are allowed to eject, ban, or password-protect—instead, if the game lets you do them, they're legal.

I would guess not. Then again, I'm guessing their not expecting a delegate to sit tapping the re-fresh button with an itchy ban finger either...

However, even if we did get a delegate willing to sit for hours on end watching for recruiters, the effects would be minimal at best.
 
I was just thinking...


If delegates can now eject nations without consequences, could our delegate eject/ban any recruiter nation they see?

Sure, it woudn't be 100% effective, since recruiters could just make a new nation, but maybe they would think twice before sending another nation into TNP. It could start to drive the crazy to have to make a new nation each time they wanted to recruit in TNP.

Eventually, we could cut down on the advertisements in the RMB by, maybe, 50%.
It's actually quite hard to ban recruiters. They're in and out usually in under a minute or two.

It's really not worth it to do that. Letting the delegate ban recruiters would be nice, but I doubt it would get enforced all that often. But some stupid ones keep recruiting more then they should. <_<
 
Well, as a former recruiter, Id probably say that it would be impossible to stop recruitment in the feeders.
 
The solution, albeit not an easy one, it to render spammers' recruitment posts ineffective. You just keep shoving the spam off the board whenever possible!
 
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