Future RP: Who's Interested?

Could we get the following things added on to the OP of the IC thread?

The Solar System Map.
The Star Map.
Distance between planets (from Earth, and including the asteroid belts).
(On the map) The names of planets.
(On the list of planets) A description of each planet (e.g. cold/frozen, hot, rocky, gas, oceanic, small landmasses, etcetera).

I feel as if, with the addition of this information, it would make expeditions easier, because they could calculate the time, think of planets to exploit/colonise without accidentally landing on the wrong one, etc.
Thanks!
 
Would it be possible to have orbital space-stations around Eko and Tschai? Mainly used for research out outpost stops.
 
That is true but that doesn't mean we can't do commerce with Cro Arms Co. The Empire may even give it a sweet deal by forcing it to serve the Empire in exchange for being allowed to continue to exist! :D
 
I have some proposed distances for planets. These are in kilometers (and miles in brackets) from the star at the centre of the solar system. These are only rough distances; they are open for modification.
Tek:
50,000,000km (31,068,559.6 miles)​
Erythro
100,000,000 km (62,137,119.2 miles)​
Eve:
160,000,000 km (99,419,390.72 miles)​
Ao and Oa:
215,000,000 km(133,594,806.28 miles)​
Eko:
250,000,000 km(155,342,798 miles)​
Obscura:
285,000,000 km (177,090,789.72 miles)​
Irata:
330,000,000 km (205,052,493.36 miles)​
AB1 - Auxil:
360,000,000 km (223,693,629.12 miles)​
AB2 - Tibu:
370,000,000 km (229,907,341.04 miles)​
Tschai:
480,000,000 km (298,258,172.16 miles)​
Consileen:
620,000,000 km (385,250,139.04 miles)​
Xuen:
710,000,000 km (441,173,546.32 miles)​
Uundar:
840,000,000 km (521,951,801.28 miles)​
Fui:
1,120,000,000 km (695,935,735.04 miles)​
AB3 - Kesot:
1,800,000,000 km (1,118,468,145.6 miles)​
 
I propose we just use the real-world distances of the IRL 9 planets for the first 9, and then find the average distance between each planet. We can use this average distance to place the remaining planets at reasonable distances.
 
RP Mod Interjection
Requested by one or more member of this RP

Syrixia:
SSDs.jpg
The Imperial forces were now under attack by both the Nebulan fleet and the Guslant fleet. However, they were not done yet. Reinforcements had been called, and the Emperor himself authorized a special group of ships to come, as a sort of "test". The Empire's greatest successes were now ready for their first battles. Decades of construction, careful precision amd immense firepower ability had been put into this ship, and it was also accompanied by 6 of the Empire's Executor-class Star Destroyers. It was the Empire's greatest, most resilient, and most powerful dreadnought, and it was known, simply, as the ISS Bellator. The Bellator was equipped with some of the Empire's best technology and easily put it to use. While many of the damaged Star Destroyers got to safety, the good ones along with the Executor-class ships formed behind the Bellator in an arrow-esque line formation that would turn the tide of the battle. The ships began to advance, shooting at any vessel that wasn't an Imperial one. The Empire was in a tough spot, but thanks to the power of its newly arrived reinforcements and its lethal tactics, it was holding its ground and could possibly gain the upper hand if it destroyed enough ships and outlasted its enemies long enough. Both criteria seemed easily attainable. To make things even better just incase things didn't go smoothly, however, the Empire requested the aid of its allies.

Meanwhile on Obscura, life signatures were detected by the AT-AT walkers. These signatures were of unknown nationality and origin, but they were signatures. Obscura was known to be devoid of life, so these must be colonists from another nation, as the Empire had no previous record of it colonizing Obscura prior to when the AT-AT walkers first arrived. However, these signatures eventually revealed themselves as two Guslants. Two important Guslants. This was good. The Empire could neutralize these people right there and then, and cripple Guslantis. "Open the hatch!" barked an Imperial captain. The hatch was opened, which obviously made the two Guslants, Alex Tucker and Grace Hilley, think they were going to receive help. That was the plan. As their targets became much clearer than before, the AT-ATs all gathered and opened their hatches. They then shot at the two Guslants using the element of surprise, killing them instantly. Their bodies were gathered by Imperial soldiers and brought back to the Star Destroyer that had landed on Obscura. This Star Destroyer immediately set course for the Asteroid Belt ring of Auxil, as if the Guslants were shown Tucker and Hilley's dead bodies, they'd likely be enraged and would fight harder at Eko. After finally reaching Auxil, the stormtroopers in the Star Destroyer dumped Hilley and Tucker's bodies into the belt, and the Star Destroyer zoomed off back towards Obscura.

Syrixia:
The Bellator and the Imperial fleet behind it continued to advance, however, plowing through Nebulan defensive formations like a tank. More Star Destroyers arrived to make sure Nebulan reinforcements didn't impact the Imperial fleet and its chances at victory. Star Destroyers began locking on to Rams and destroying them, as Imperial Rams devastated the Nebulan fleet. Meanwhile, on the ground, the Nebulan colony was up in flames. TIEs shot down incoming colony pods, killing anyone inside and blowing up the pod. The fragments rained down on the Nebulan colony, further totaling it. Stormtroopers moved in to take over what was left, and took down the remains of the Nebulan flag, then raising the Imperial flag over what was slowly turning into a wasteland-esque clearing.

Syrixia:
The Bellator had been equipped to withstand even the toughest of blasts. The Empire had tested its best bombs on its shields. Only the best broke through, and even those couldn't breach its dense hull. The missile's blast had a similar result. However, the Bellator's shields, while very, VERY close to being compromised, were not. The fighting stopped for a moment and then the Bellator and its fleet sped up, resuming its offensive. The Nebulan fleet, which had withdrawn quickly as the missile's blast could've easily destroyed it, was now in danger, and the Bellator's targeting system was locked onto the Nebulan command ship. The shields, meanwhile, began to recharge so the Bellator's vulnerability (shieldswise) would be short-lived.

The proceeding posts, especially the parts marked with bold and underlining, are godmodding. When RPing you should take care not to RP the actions the of other RPers characters/units/etc that they themselves haven't said they've taken. There is some leeway here but these posts go far past that, particularly the killing of Bootsie's people (and subsequent disposal of the bodies - at speed, despite Star Destroyers being quite slow) without chance of reply from Bootsie, and the destruction of the Nebulan colony entirely.

RP Mod Recommendation is that Syrixia either rewrite the posts or other players ignore the posts in question.. However, such a decision should be left to Bootsie and Nebula to make.

This RP idea you're doing has potential. I don't want to see it go down in godmodding and other such terribleness.

- Nierr
 
Syrixia:
However, these signatures eventually revealed themselves as two Guslants. Two important Guslants. This was good. The Empire could neutralize these people right there and then, and cripple Guslantis. "Open the hatch!" barked an Imperial captain. The hatch was opened, which obviously made the two Guslants, Alex Tucker and Grace Hilley, think they were going to receive help. That was the plan. As their targets became much clearer than before, the AT-ATs all gathered and opened their hatches. They then shot at the two Guslants using the element of surprise, killing them instantly.

It is rather brutal and they are main characters. If that was ensign red shirt you could have had the ATAT step on them an nobody would probably care, but they are main characters. Take them prisoner, it'll be more fun that way and there can be some cool sub story.
 
Since many of the crafts are based on or copied from non-original material, I would count those figures as canon.
 
I'll take a look at editing the posts. Upon re-reading them I agree they are quite speedy. I'll get rid of the disposal and minimize the destruction to the colony's main headquarters.
 
How much do you suggest I minimize? I'm not sure how big Nebula's colonial HQ is but I'm assuming it's not a large building (yet) like Ceretis's is on Ao.

Concerning the death of Hilley and Tucker, I don't find that godmoddery. Bootsie himself posted that, if I'm not mistaken, they were awaiting rescue and were alone on Obscura when the walkers arrived. Two people versus a group of Walkers? Uhhhhhh....
 
First, you better have some really damn good shields if you can withstand a high power thermonuclear bomb at point blank range.

Anyone else agree here?
 
As bleak as their plight might be, they aren't your characters. You don't get to decide if they live or die.

If Bootsie posts that they attack your walkers, then you get to post them returning fire, surrendering, running away, crashing into each other, whatever. You don't get to post that the walkers kill them - without permission from Bootsie to do so.
 
Nebula:
First, you better have some really damn good shields if you can withstand a high power thermonuclear bomb at point blank range.

Anyone else agree here?
Yeah, it sounds like nothing's getting into that ship.
 
Kannex:
Nebula:
First, you better have some really damn good shields if you can withstand a high power thermonuclear bomb at point blank range.

Anyone else agree here?
Yeah, it sounds like nothing's getting into that ship.
I mean if he's taking from Star Wars imperials it likely has a devastating weak spot somewhere that's relatively easy to reach.
 
Kannex:
Nebula:
First, you better have some really damn good shields if you can withstand a high power thermonuclear bomb at point blank range.

Anyone else agree here?
Yeah, it sounds like nothing's getting into that ship.
The shields were very near compromised. Three or four of those bombs would do it, but the reason for the Bellator's resilience in the first place is so that the Empire isn't defeated early into the RP. I want it to fall spectacularly later into the RP.

Also, OK. I edited it to end at the confrontation between the Guslants and the walkers.
 
Your shields cannot turn aside neutrons or gamma rays. Nothing can even stop them but a sh*t-ton of lead.
 
Nierr:
Kannex:
Nebula:
First, you better have some really damn good shields if you can withstand a high power thermonuclear bomb at point blank range.

Anyone else agree here?
Yeah, it sounds like nothing's getting into that ship.
I mean if he's taking from Star Wars imperials it likely has a devastating weak spot somewhere that's relatively easy to reach.
And that would be dumb, so I gave my ships shields. I'd be surprised if every ship in this RP doesn't have shields, tbh, but it's the choice of the players.
 
Many of the pieces of my future country are based on elements from the Mass Effect series.

[img=562,356]http://s6.postimg.org/lt9wa42ip/image.jpg[/img]
The Guslant fleet consists of everything from large dreadnoughts to small shuttles. The speed of the ships decrease as the ships increase in size.

[img=400,300]http://s6.postimg.org/gtcg25ww1/image.jpg[/img]
Tucker's Flaghship is based on an Asari Super Dreadnought, and due to it being very large and hard to make, there is only one in the fleet.

[img=400,225]http://s6.postimg.org/ucta7vav5/image.jpg[/img]
Alicia is based on the designs of EDI.
 
Also, we discussed shields a long time ago. They exist but due to technical limitations they're very limited. I can't remember what it was exactly, but they're nowhere near SW or ST tech. we discussed this somewhere around p12 or 13.
 
Here it is:

Ceretis:
(Star Trek) Shields are to a degree possible, communications to their level unknown, general ship systems are possible, super weapons are not possible at this time, Phaser/pulsed energy projectile weapons exist to a degree already, antimatter weaponry would take a lot of work to make (we can create it but can't sustain it and not in quantity.)
 
Bootsie:
Many of the pieces of my future country are based on elements from the Mass Effect series.

[img=562,356]http://s6.postimg.org/lt9wa42ip/image.jpg[/img]
The Guslant fleet consists of everything from large dreadnoughts to small shuttles. The speed of the ships decrease as the ships increase in size.

[img=400,300]http://s6.postimg.org/gtcg25ww1/image.jpg[/img]
Tucker's Flaghship is based on an Asari Super Dreadnought, and due to it being very large and hard to make, there is only one in the fleet.

[img=400,225]http://s6.postimg.org/ucta7vav5/image.jpg[/img]
Alicia is based on the designs of EDI.
Very nice!
 
Ceretis:
Also, we discussed shields a long time ago. They exist but due to technical limitations they're very limited. I can't remember what it was exactly, but they're nowhere near SW or ST tech. we discussed this somewhere around p12 or 13.
So...a nuke will do some damage?
 
The strength of these plasma EM shields depends on the quantity of energy you can dump into the shield. These shields will protect physical attacks up to a given level and EM/radiation to a given extent. Also much again boils down to how much energy you throw into them as they're energy hogs. Depending on the size of the nuke used and the power the ISS was throwing into its shields will determine the quantity of damage that may have passed through the shielding.
 
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