Syrixia, what is the scale of your map?
Yeah, I feel similar - Syrixia, any chance you'd be willing to archipelagify it a bit?The Grim Reaper:Also, I do think it's a good alternative map - I just don't like it. I'm a fan of more broken up maps - more continents and islands and the like. Never been a fan of supercontinents, meself.
Urban Fantasy Proposal:The Universe
The supernatural is no longer just a legend. Magic of many forms exists. Creatures from mythology and man’s darkest nightmares prowl the face of The North Pacific.
The spirit realm, called the Nevernever to its inhabitants, was born of the thoughts and imaginations and sheer will from the collective mind of humanity. Many inhuman creatures, both malevolent and benevolent, whose motivations and wills are nigh unsearchable to the human mind.
Whether you are an underground or secret supernatural society existing in the confines of a current nation, or a supernatural nation unto itself, this is the Universe in which you live.
Mechanics
Whether one gains power from nature or from within themselves, magic has its origin in Life, the Life of all creation, from plants, animals, and sentients. With that the case, all people can perform some type of magic, but using it requires a force of will that only occurs naturally in few people; however, through diligent study and extremely laborious training, one can attune their wills to use magic. All people regardless of training could perform very basic things, like closing a circle or participating in ritual, if there is True Belief, but only those whose wills are attuned to magic, whether naturally or through training, can use the more advanced forms, and of course, of those, power level distribution is similar to a bell curve: most people average, some extremely powerful, some..not so powerful. Of a normal human society, only a small percentage would be born that would naturally have the willpower to channel and use magic; however, this percentage can be raised based on how central their particular form of magic is to a society.
Belief is a powerful force, but to invoke that Belief, you must actually Believe in it. For example, an atheist or a Jew would not be able to use a symbol of the cross to deter certain types of evil because there is no True Belief in what that symbol represents.
In the realm of the divine, various gods exist and have existed and no longer exist. Gods generally receive power based on the belief in them. If all worship of them stops and they are completely forgotten, then they cease to exist. Player Character gods are restricted to weak or low gods, unless there is a general agreement of the direction in which the storyline would be moving while using a more mainline or powerful god.
Everything must have a weakness. Supernatural creatures will all have weaknesses, and so too, will magic. Magic should be treated as a tool, not as an all-powerful sledgehammer. Magic cannot break the laws of physics. Magic always comes at a price, and that price is generally taken in your personal energy. If the magic is difficult to control or you are using a powerful spell, it will take a huge toll on you personally. Expend all of your energy, and you risk killing yourself with it. When crossing into societies with different beliefs concerning magic, your magic will be weakened; however, it will never fully depart because of the common origin of magic.
:|Grimalkin:Masquerade means that your particular supernatural community is operating in secret from the normal community, whether it is existing within the borders of an established nation, or is a nation unto itself operating in secrecy to all but the supernatural community.
Magic is commonplace, but technically the answer is both. Say, if your government decides to repress magic it may work in the shadows.Yrkidding:I was wondering if I could get some clarification. Is this a straight up parallel universe where magic exists? Is magic well-known with magic being commonplace and not unusual or does it hide in the shadows in this setting? Could I, for example, be a people where the vast majority of the population practices minor magic openly and as part of their society and teachings?
Interested. (I kinda feel like having magic in my area be based of of Type-Moon mechanics)Syrixia:
Shhhhhhhh...New Haven:Also, Syrixia, you watch Alternate History Hub too?
Oh, of course. That'll be out tomorrow.SillyString:Yeah, I feel similar - Syrixia, any chance you'd be willing to archipelagify it a bit?The Grim Reaper:Also, I do think it's a good alternative map - I just don't like it. I'm a fan of more broken up maps - more continents and islands and the like. Never been a fan of supercontinents, meself.
SillyString:Syrixia, what is the scale of your map?
Since I'm lazy let's say it's the scale of TNP's.SillyString:Great! I'd also still love to know the answer to this:
SillyString:Syrixia, what is the scale of your map?
Damnit you got me!SillyString:Land of the Frozen Wraiths? Game of Thrones much?
It is from the #1 fantasy bestseller of all time...Syrixia:I'd suggest the old name, Eve, for the fantasy world. It sounds fantasy-y.
Syrixia:HOLY CRAP MADJACK YOU'RE A GENIUS!!!
Half the intrigue of the urban fantasy genre is the fact that the modern tech and fantasy mash-up seems at first glance out of place, but works very well together if done right. Urban Fantasy presents many opportunities that just don't really exist in a true fantasy setting.Syrixia:I think we don't need NPC nations. We should be able to choose which races we play as and include. For example, I could just as easily have a nation of dwarves as I could have a yogi swami Indian empire thing.
Also, I'd like to suggest that we RP this in a true fantasy setting. I find that it's easier to write, and plus modern tech + fantasy world = a bit of a conflict of interest.
It just doesn't provide the same appeal to most. A traditional fantasy world, w/o modern tech, will go much farther amongst the masses.Grimalkin:Half the intrigue of the urban fantasy genre is the fact that the modern tech and fantasy mash-up seems at first glance out of place, but works very well together if done right. Urban Fantasy presents many opportunities that just don't really exist in a true fantasy setting.Syrixia:I think we don't need NPC nations. We should be able to choose which races we play as and include. For example, I could just as easily have a nation of dwarves as I could have a yogi swami Indian empire thing.
Also, I'd like to suggest that we RP this in a true fantasy setting. I find that it's easier to write, and plus modern tech + fantasy world = a bit of a conflict of interest.