I didn't finish the post earlier, so I'll complete it here. I've done some editing to my last post, adding a vital chunk on the end, so check it out.
I'm not looking at a full scale war with Syrixia right now. What I am looking at is a Syrixian power grab in Darcania, followed by a Eumenorian ultimatum to Syrixia. All action will take place in Darcania.
I don't want to control the next posts, but I would like Syrixia to allude at some point to the fact that their spy is missing. In my next post (or soon after), Fanshaw will meet the dragons and totally freak out, fleeing back to Eumenor. There he reports his story to the Council of Directors, who believe that he is an idiot and ignore his report. Nether the less, they send a Eumenorian task force with some actual diplomats on. This arrives at Darcania, and the Darcanians take a new approach. They reveal the existence of dragons immediately, so the troops are not surprised. The two countries get on, and so a deal is made. Meanwhile, a merchant convoy belonging to RPI comes across a Syrixian war fleet, and reports it to their Eumenorian allies. It is heading for Darcania, a fact confirmed by the captured spy. Meanwhile in Eumenor, the secret organisation is plotting to overthrow the Council of Directors. This will happen closer to the end of the RP. Darcania and Eumenor strike up an agreement - and then RPI's convoy arrives in Darcania, bearing the news of the Syrixian fleet. Darcania and the Eumenorians in Darcania prepare to defend, with their RPI allies. A Eumenorian arial battle fleet moves to cut off the Syrixians. They proceed to give the Syrixians the ultimatum: their ships must turn back, or they will be at war with Eumenor. It is now the revolution takes place, leaving Eumenor weak. In the interim period between the military swearing allegiance to the new government, Syrixia takes its chance and strikes at Eumenor. Another fleet heads for the Eumenorian homeland. At that point, RPI escalates the situation. In order to protect their Eumenorian allies, they land a fleet in Syrixia and march to Balamb. A stalemate ensues.
We end this portion of the RP with Syrixian ships attempting a blockade of Eumenor but facing resistance from the navy, RPI troops in Syrixia, entrenched and in stalemate, and Darcania defending against a barrage from the massive Syrixian armada, the Eumenorian ariel battle group pounding away at their ships.
This is really just a suggestion - let me know if you hate it, and we'll think of something else. I'm a bit worried it's slightly Eumenor centred, so I'd like criticism relating to that to make it more even.