Map Conversation Thread

Syrixia why do you wish to stifle free speech so that people can claim anything they want no matter how ridiculous?

That's all anyone was doing, just expressing opinions which in some cases we were asked to do. Roleplay is about collaboration. Without things making sense to the majority collaboration is impossible.
 
Lord Lore:
Syrixia why do you wish to stifle free speech so that people can claim anything they want no matter how ridiculous?

That's all anyone was doing, just expressing opinions which in some cases we were asked to do. Roleplay is about collaboration. Without things, making sense to the majority collaboration is impossible.
Free Speech is nice, but sometimes causes problems.

I believe second claims should be justified with reasons.
 
Nasania:
Lord Lore:
Malvad:
I don't think we need to scrutinize the control of current territory. Most of the extra land has been mentioned in roleplay and is considered part of many nation's history. Far away doesn't mean you can't control it.
Well with the stats that Nasania is coming up with he would never be able to claim those islands in the first place. Let alone keep control of them.
Still working on my overall military RP numbers. Those numbers are by no means the finished product. The cost numbers and crew per vehicle are accurate.

As for my Islands, Malvad is right, take a look at RL Norway's claims on Bouvet Island. The Netherlands and Denmark also have odd islands here and there (even though their home territory gets conquered easily, with all due repect to those countries). Virgin Islands were Danish once. Alliances with other nations and past greatness can explain odd far-flung claims.

Also, consider how the islands are being used. Qualcuno is sorta like Bouvet Island, Cold and far flung with the difference being that Qualcuno is a prison colony where they send people to freeze to death! It is the TNP version of Rura Penthe. (Nasanian trade ships accidentally sailed that way once, it was bad.) However, it isn't as far flung as one may think. Take a look at this. And this map Provided the map comprises an entire(albeit small) world.

My islands were found recently and the Nasanian Imperial Navy claimed them and other nations(until now) have not voiced a complaint.

The Koneko and Kusari Islands are on a sea we border and frequently travel to reach Kalti, Syrixia, and Cronaal. So it isn't that far out from our homeland. I set up refuelling stations for GNPTA vessels there shortly thereafter.

The Nyan-Nyan isles are volcanic atolls that function as a refuelling station for the GNPTA vessels.

Consider that RL world has many islands all over the place. The original TNP map hardly had any small islands whatsoever. Just continents and big Islands. When you develop Island-adding protocol.
Please be mindful that there are hotspots(Hawaii) that make odd islands here and there and unmarked fault lines(The New Madrid rift fault is never shown on plate tectonic maps). There should also be islands along an oceanic ridge.

Since I am focused on military affairs at the moment, I think we need to develop rules for RP warfare. We can develop a model similar to this game for strategic affairs, or we could develop a Dual strategic/tactical ruleset. We would have to develop a method of combat damage as well.

Anyway, kinda late for plate tectonics but still cool.
Tectonic plates possibly the result of asteroid impact

Might explain why the Antarctic plate is circular
Nessuno: May I just say, I love Diplomacy. I'm playing a game (online) as Russia right now, in Fall 1905, and I'm about to win with 18 SCs. :-) However, I think Diplomacy shouldn't be used for RP purposes; I consider it to be too unrealistic.
However, I agree with pretty much all of your other points.
 
Cronaal:
Lord Lore:
Syrixia why do you wish to stifle free speech so that people can claim anything they want no matter how ridiculous?

That's all anyone was doing, just expressing opinions which in some cases we were asked to do. Roleplay is about collaboration. Without things, making sense to the majority collaboration is impossible.
Free Speech is nice, but sometimes causes problems.

I believe second claims should be justified with reasons.
Sorry for the double post - I didn't see this at first - but I agree with Cronaal.
 
Alta Italia:
Cronaal:
Lord Lore:
Syrixia why do you wish to stifle free speech so that people can claim anything they want no matter how ridiculous?

That's all anyone was doing, just expressing opinions which in some cases we were asked to do. Roleplay is about collaboration. Without things, making sense to the majority collaboration is impossible.
Free Speech is nice, but sometimes causes problems.

I believe second claims should be justified with reasons.
Sorry for the double post - I didn't see this at first - but I agree with Cronaal.
I could not disagree more. RP is totally about collaboration, to restrict an exchange of words based entirely on a fear that what they might say has the possibility to make sense and might convince you to change your mind is absolutely ridiculous.
 
Free speech does not need to be restricted. Everyone is entitled to their own opinion. I just encourage everyone to not put pressure on someone just to get what you want.
 
Malvad:
Free speech does not need to be restricted. Everyone is entitled to their own opinion. I just encourage everyone to not put pressure on someone just to get what you want.
I was more talking about Syrixia's proposed act which would be a direct attack on free speech.

But I would hardly count multiple nations giving an honestly opinion about something and their nation's reaction to be pressuring someone.
 
I was actually speaking overall on that one, but partly to Syrixia.

I'm more speaking in generalities now. If someone is putting significant pressure on someone else to get what they want, it is not right. No one should give in on their opinions due to pressure.
 
To all, both Lord Lore and Cronaal are partially right. There should be a balance between free speech and forum order. An extreme in either is bad.

To Lord Lore, you make a good point regarding Nasania's sea border. Russian Empire is one of the few countries that had only one warm(ish) water port(Petrograd) for a period of history with a large navy. I have been pondering a change to my homeland's borders. When I asked for my borders, I was still new to the region and was wary of claiming too much. However, since no one has claimed land to the North, I'll ask the cartographer to extend my northern border so I have a decent coastline, without too much damage to RP. I'll have to redo my factbook anyway to accomodate the new map anyhow.
The GNPTA trade route sails right by Nasania to get to Dalies and Nessuno so it isn't as inactive as one may think, however if that is still an issue, I can ask the cartographer to move the entire country to a more auspicious place. Konoha hasn't been online in a while so when they cease to exist, I could take their place on the map, provided approval from the cartographer.

To Alta Italia, cool! Hmm I wonder if we could somehow incorporate diplomacy into general TNP forum(not RP) games. We could have one week to post an order rule. Coming up with the game map might be a conundrum, though.
 
Alta Italia:
Nasania:
Lord Lore:
Malvad:
I don't think we need to scrutinize the control of current territory. Most of the extra land has been mentioned in roleplay and is considered part of many nation's history. Far away doesn't mean you can't control it.
Well with the stats that Nasania is coming up with he would never be able to claim those islands in the first place. Let alone keep control of them.
Still working on my overall military RP numbers. Those numbers are by no means the finished product. The cost numbers and crew per vehicle are accurate.

As for my Islands, Malvad is right, take a look at RL Norway's claims on Bouvet Island. The Netherlands and Denmark also have odd islands here and there (even though their home territory gets conquered easily, with all due repect to those countries). Virgin Islands were Danish once. Alliances with other nations and past greatness can explain odd far-flung claims.

Also, consider how the islands are being used. Qualcuno is sorta like Bouvet Island, Cold and far flung with the difference being that Qualcuno is a prison colony where they send people to freeze to death! It is the TNP version of Rura Penthe. (Nasanian trade ships accidentally sailed that way once, it was bad.) However, it isn't as far flung as one may think. Take a look at this. And this map Provided the map comprises an entire(albeit small) world.

My islands were found recently and the Nasanian Imperial Navy claimed them and other nations(until now) have not voiced a complaint.

The Koneko and Kusari Islands are on a sea we border and frequently travel to reach Kalti, Syrixia, and Cronaal. So it isn't that far out from our homeland. I set up refuelling stations for GNPTA vessels there shortly thereafter.

The Nyan-Nyan isles are volcanic atolls that function as a refuelling station for the GNPTA vessels.

Consider that RL world has many islands all over the place. The original TNP map hardly had any small islands whatsoever. Just continents and big Islands. When you develop Island-adding protocol.
Please be mindful that there are hotspots(Hawaii) that make odd islands here and there and unmarked fault lines(The New Madrid rift fault is never shown on plate tectonic maps). There should also be islands along an oceanic ridge.

Since I am focused on military affairs at the moment, I think we need to develop rules for RP warfare. We can develop a model similar to this game for strategic affairs, or we could develop a Dual strategic/tactical ruleset. We would have to develop a method of combat damage as well.

Anyway, kinda late for plate tectonics but still cool.
Tectonic plates possibly the result of asteroid impact

Might explain why the Antarctic plate is circular
Nessuno: May I just say, I love Diplomacy. I'm playing a game (online) as Russia right now, in Fall 1905, and I'm about to win with 18 SCs. :-) However, I think Diplomacy shouldn't be used for RP purposes; I consider it to be too unrealistic.
However, I agree with pretty much all of your other points.
First we don't send people to freeze to death, we send them to work.
If they die no one will cry for them.

Second you were telling me something Alta Italia?
 
Cronaal:
I believe second claims should be justified with reasons.
Agreed. Original claims can, I think, be relatively open, though they should still be mindful of total land area, RPability, and fit with the rest of the map. But requests to change established territory ought to be based in solid RP reasons - war between two nations, a played-out campaign of annexation, an RPed discovery of new islands and the claiming of them, and so on. For one thing, it's good to actually have to RP things, and for another, it vastly reduces the risk of conflict, in the form of either "But *I* wanted that territory!" or "But I have an RP that talks about that territory being deserted!"

I think a lot of the problems we're seeing right now are because this was not followed, and people were basically given free rein to claim whatever new lands and invent whatever new islands they decided they wanted. So while I think it's reasonable to say that already granted claims won't be revoked on a whim, I also think it's reasonable to talk about removing extraneous islands, and for opponents to try to convince holders to give them up, or for holders to try to convince opponents that they're reasonable. If people are persuaded through dialogue that yes, they shouldn't have certain islands or territories, that's not a bad thing. It's how discussion is supposed to work.
 
Clarification: Free speech is good to have, but using free speech to freely claim whatever you want is not. That's where I agree with Cronaal. "I believe second claims should be justified with reasons." That's what I was trying to ditto.
 
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