Entry No.: #ÂA35-0002*
Ânśînkaw | 'Forest Demons' | Aed Xììnkááł
Anomaly Type: Entity
Anomaly Danger: Tyâľ
Anomaly Rarity: Rare
Anomaly Classification: Level 1 (special)
Anomaly Description:
The Ânśînkaw are a class of usually solitary Anomalous Entities found within the Stan Yera. They are notable for their highly varied appearances, extreme aggression towards humans and Ânk'aynâ, extreme durability towards most physical trauma, and reality warping effects that occur in their presence. As the Ânśînkaw are highly varied in appearance, no single physical description is possible, but a number of physical bauplans within this class of Anomaly are known to exist.
The most common of these types is that of a quadrupedal and animalistic form. Individuals of this type take the appearance of extremely malnourished, rotting, or mummified animals with no known living and non-anomalous correlate, but most often feature lupine, ursine, cervine, or caprine traits (it is notable that species from each of these groups exist within the Stan Yera). Often the supposed head of the Entity is claimed to be a skull (typically of an abnormally large deer, bear, goat, or wolf, with no correlation to the apparent form of the body) or wooden mask (of the same creatures), but in actuality the head of these Entities is superficially humanoid, but atrophied and partially sunk into the main body. Autopsies of neutralized specimens reveal empty or sewn shut eye sockets, despite these Anomalies displaying the apparent ability to see, and numerous thin and exceptionally sharp teeth, similar to that of predatory deep-sea fish. Reality warping effects due to these Entities are often minor and uncontrolled, and includes minor warping of perception of time, negatively affected mental states of Humans and Ânk'aynâ, increased decay of dead plants and animals in its vicinity, and reduced light levels in its vicinity. Physical strength and speed are anomalously high, and entities are often capable of tearing down old growth trees and reaching land speeds in excess of 40km/h. Durability to physical trauma is exceptional, however, sustained fire by infantry weaponry is considered sufficient in neutralization if the head and limbs are targeted, which may confuse and stun the entity. Incendiary weaponry is considered most effective. This type is most often found in remote forests and tundras, far away from most people, and is rarely encountered outside of the snowy season, when increased activity and aggression is seen.
The other of these types is very similar to the first. The most notable difference is the physical body, aside from the head. Entities of this type have humanoid bodies, with either digitigrade or non-digitigrade legs. These bodies are, like the previous type, often apparently extremely malnourished, mummified, or rotting. In comparison, it is common to see among examples of this type woody or plant-like growths at the top of the spine or other limb joints, although this is not universal. Anomalous affects are considered mildly stronger than the previous type and may sometimes include physically slowing the reaction time of humans or Ânk'aynâ in the area if not noticed, and Anomalously fast plant growth in its vicinity, often to hinder movement of people that it is hunting. Strength, speed, durability, and environment are all considered to be equivalent to the previous type.
These anomalies are most often assumed to be intelligent to much the same degree a human or Ânk'aynâ is, though prone to impulsiveness, lapses in judgement, and often reduced mental capacity or reasoning capability due to sustained mental or physical trauma. Some do not display person-level intelligence at all, and simply operate on predatory instincts.
Classification Level: Level 3
Another entity type of this Anomaly is available to Level 3 access. It is described below. This type is also assigned the danger level of Añaś or Kâras depending on the reality warping effects individuals of this type control. Anomalies of this type are also considered Extremely Rare.
A far rarer form of this Anomaly exists within the Stan Yera. Anomalies of this type are almost always humanoid in physical appearance, but are widely varied in physical appearance, and cannot be assigned any major common traits aside from an occasional association with fire and often grotesque, gory, and abnormal physical features. Study of Entities of this type were instrumental in demonstrating that the Ânśînkaw originated as Ânk'aynâ sorcerers who were adversely affected by an undescribed ritual, as their physical appearance, reality warping affects, and what displayed intelligence and language skills Bureau agents have been able to gather from interactions have indicated a connection to Ânk'aynâ myth, history, and religion. Individuals of this type do not often display anomalous physical strength or speed comparable to the two "lesser" types detailed above, but are considered vastly more dangerous due to their massively increased control over reality warping affects, and the strength and variety thereof, which may include being able to enthrall people, inflict wounds and anomalous sicknesses and toxins from a distance, create fire, blind individuals or groups of people, dissipate most incoming mundane weaponry, control plant growth, freeze water and melt ice and snow, severely affect perception of time and space, and make themselves imperceptible, among other capabilities that the Bureau has yet to officially document in practice. Extreme caution is to be used when engaging Entities of this type, and neutralization may not be entirely possible in many instances. Thus it is recommended to use mundane, such as sustained heavy weaponry and extremely high lumen electric lights, or anomalous means, such as anomalous items or employing Ânk'aynâ still capable of warding or light producing magic, to drive off Entities of this type from encroaching onto inhabited land. Entities of this type are most often found near ruined Ânk'aynâ settlements from the height of their old civilization in the isles and northern craviter. However, the Ânśînkaw are unconfirmed to exist outside of the Stan Yera for reasons unknown. Entities of this type are assumed to be highly intelligent (often more intelligent than the average human or Ânk'aynâ) and universally malicious towards persons, though sometimes prone to lapses in reasoning and what might be described as apparent hallucinations.
Classification Level: Level 4
A final entity type of this Anomaly is available to Level 4 access. This type is assigned no official danger level due to its nature, but should not be considered safe to interact with if encountered. Anomalies of this type are considered Extremely Rare, as with the previous type, due to only a small number of instances of this type being said to exist, and an even smaller number being confirmed to exist by the Bureau. Pending further investigation, this type may be separated into two distinct types, one receiving the Mythic rarity classification, and the other retaining the Extremely Rare classification.
This final type of this Anomaly is by far the rarest in existence in the Stan Yera. Anomalies of this type may take on any physical appearance, and it is rumored that some do not have a physical appearance (which may have warranted their description as a location or event, if not for the clear description sentience), including that of apparently physically normal Ânk'aynâ or even humans. However, their anomalous nature is such that their presence triggers feelings of unease, fear, and revulsion in persons who look at them, which makes integration of these Entities into population centers difficult and thus considered not an issue. Entities of this type are assumed to be Ânk'aynâ who successfully completed the same unknown ritual that created the other three types described in this entry. Information regarding the capabilities of this type is limited, and all but unconfirmed by the Bureau, but is assumed to be, through folkloric descriptions by humans and Ânk'aynâ, far in excess of the already significant capabilities of the previous type. Entities of this type are not suggested to be inherently malicious towards persons, as with previous types, but are highly dangerous, unpredictable, and should not be trusted. There is no known way to contain them, but thankfully they appear mostly uninterested in seeking out population centers, and in the rare event they do make an appearance, are largely discrete and non-destructive in their activities, although coinciding missing persons reports and murders in the areas they appear in are common. These events are, however, easy to separate to the general public, and any anomalous occurrences attributed to these Entities are assigned to other causes. It is assumed that Entities of this type specifically inhabit the ruins of the towers they built while still Ânk'aynâ, or in temple complexes in which they originally resided before the ritual that created them.
Additionally, Anomaly #ÂA64-0014 (commonly called Fâyek'aw) is assumed to be a member of this Anomaly and specifically this type as well. However, they are described in detail in distinct entry and differ in several ways from even this rarest type, warranting the separate entry and classification status.
*Footnote: I chose to start this thread's Anomaly entries with what would, in canon, be considered the second entry within the Bureau of Anomalies's databases. Entry #0001 would be the Aed Kaenë and will possibly be provided at a later date in this style of entry. I chose the Aed Xììnkááł as the first entry to write in this thread because, simply put, they are the longest standing and 'most known' anomaly of the Stan Yera in the community. Thus, they serve as the perfect mascot of a Yeran anomaly: dangerous, mysterious, inexplicable, and uniquely Yeran.