MacSalterson
TNPer
- Pronouns
- They/Them
The City Never Sleeps: A Dungeon Adventure in Pathfinder
"Those things down there, they're evil. They watch you, waiting for your lamp-light to go out, so they can watch your sanity drain away in the darkness, with them watching from all around you. They're not the pests down there, YOU are. The light is your only hope!" - Markus Sherin, Citizen of Spiredeep
Welcome to Spiredeep. Through some series of events, unfortunate or otherwise, you've ended up here, a city on the edge of land and sea, older than the coast surrounding it. Opium Dens as common as palaces, Brothels as common as Temples. The homeless and downtrodden stride next to the gentry and nobility, and all walk in the seemingly permanent damp pervading the streets. Humanity is prided there, other races considered lesser and ‘inferior’, only rarely rising to higher class society.
You've been contacted by a Historian and expert on Spiredeep, such as that may be, called Tynnich Symbran, about a recent string of disappearances. Today is the day you're supposed to meet with him.
Players & Characters:
madjack: Forgar, Dwarven Monk
Prime: Jake Ericson, Android Gunslinger
TGR: Melisandra, Half-orc inquisitor (needs a mythweavers sheet)
Res G.: Surli Zareem, Fetchling Rogue
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
Pathfinder. 3.5 will be available on request. No asking for cheesy classes, spells, items, whatever.
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
Pathfinder Dungeon Crawl with horror and free roaming elements tossed in. Expect semi-modern, gritty, and unforgiving.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
Four people, already listed.
4. What's the gaming medium (OOTS, chat, e-mail etc.)?
We're using TNP forums for the posts, Roll20 for rolls and similar. I'll have a (hopefully) working link down below.
5. What is the characters' starting status (i.e. experience level)?
Bottom of Level 3. You'll level up based on milestones.
6. How much gold or other starting funds will the characters begin with?
Level 3 WBL. Go nuts.
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
Go nuts, avoid third party except in the case of Dreamscarred Press (Psionics, Akashic Mysteries, Path of War, and something new that I haven't looked at yet called Arcforge), which are actually decently written. I'll provide links to Path of War FAQs and Playtest threads down below.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
Go nuts, but racism is a thing. Spiredeep is very human centric, so the closer you are to that, the less you'll be prejudiced against. If you can find it on the PFSRD and it's not 3rd party (save for Dreamscarred press)
9. By what method should Players generate their attributes/ability scores and Hit Points?
25 point buy, using any one of the multitude of calculators on the internet. Please don't min-max the hell out of it. A little cheese is fine, that being said.
10. Does your game use alignment? What are your restrictions, if so?
Generally no, but if you're a paladin or something killing babies and being naughty, I'll call you out on it. Special rules for smite will be explained if anyone is interested.
11. Do you allow multi-classing, or have any particular rules in regards to it?
Go nuts, I am not bothered in the slightest.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
Nope, I'm lazy and rolling everything breaks player agency. You're gonna roll on Roll20, once we figure that out.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
I have various sets of fixes that I'd like to apply, but I'll withhold them until I see interest in the things they effect.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
Please have a background. Please don't be overly ridiculous with it. You're level 3. Explain why you're character ended up in Spiredeep.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
Combat is a thing, roleplaying is a bigger thing. Puzzle solving, horror elements will be involved).
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
Go nuts. If it's on the PFSRD or I can get ahold of it somehow, and it's not 3rd party or stupidly broken, you're good.
If I've forgotten anything, which is likely, just pester me about it and I'll come up with an answer of some sort.
Pathfinder. 3.5 will be available on request. No asking for cheesy classes, spells, items, whatever.
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
Pathfinder Dungeon Crawl with horror and free roaming elements tossed in. Expect semi-modern, gritty, and unforgiving.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
Four people, already listed.
4. What's the gaming medium (OOTS, chat, e-mail etc.)?
We're using TNP forums for the posts, Roll20 for rolls and similar. I'll have a (hopefully) working link down below.
5. What is the characters' starting status (i.e. experience level)?
Bottom of Level 3. You'll level up based on milestones.
6. How much gold or other starting funds will the characters begin with?
Level 3 WBL. Go nuts.
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
Go nuts, avoid third party except in the case of Dreamscarred Press (Psionics, Akashic Mysteries, Path of War, and something new that I haven't looked at yet called Arcforge), which are actually decently written. I'll provide links to Path of War FAQs and Playtest threads down below.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
Go nuts, but racism is a thing. Spiredeep is very human centric, so the closer you are to that, the less you'll be prejudiced against. If you can find it on the PFSRD and it's not 3rd party (save for Dreamscarred press)
9. By what method should Players generate their attributes/ability scores and Hit Points?
25 point buy, using any one of the multitude of calculators on the internet. Please don't min-max the hell out of it. A little cheese is fine, that being said.
10. Does your game use alignment? What are your restrictions, if so?
Generally no, but if you're a paladin or something killing babies and being naughty, I'll call you out on it. Special rules for smite will be explained if anyone is interested.
11. Do you allow multi-classing, or have any particular rules in regards to it?
Go nuts, I am not bothered in the slightest.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
Nope, I'm lazy and rolling everything breaks player agency. You're gonna roll on Roll20, once we figure that out.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
I have various sets of fixes that I'd like to apply, but I'll withhold them until I see interest in the things they effect.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
Please have a background. Please don't be overly ridiculous with it. You're level 3. Explain why you're character ended up in Spiredeep.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
Combat is a thing, roleplaying is a bigger thing. Puzzle solving, horror elements will be involved).
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
Go nuts. If it's on the PFSRD or I can get ahold of it somehow, and it's not 3rd party or stupidly broken, you're good.
If I've forgotten anything, which is likely, just pester me about it and I'll come up with an answer of some sort.
Linky: The City Never Sleeps