Funkadelia
TNPer
- TNP Nation
- Funkadelia Island
I am really concerned with the lack of actual RP in TNP RP as a whole. Of course, I understand some expediency with mundane RPs such as embassies and things of that nature. However, people complain about how terrible and confusing TNP RP is, and do so with good reason.
Roleplay is meant to be, to quote Myroria:
I am not seeing this happen in TNP. What I am seeing is a lot of one line RP's that read over pages and pages like movie scripts. This is not how you create coherent and interesting to read RP. That sort of RP is only interesting to those directly involved, and would not fly in almost any other RP community, except for maybe the NS forums. And that is only due to the fact that there is a massive community that is difficult to moderate and guide on the right path. To reiterate: to make an immersive and interesting roleplay, it is imperative to describe characters, what motivates them, and why things are occurring. Obviously this cannot be done in plain text, but written into your prose.
What is particularly concerning to me is the fact that people are discouraged from making proper RP posts and instead are pressured to make half-assed and uninspired posts to push along RP. To some people, if an RP thread hasn't been posted in in the past five hours, it is considered a dying RP and people are pushed to make more posts in it to make it more active. This should not be the case. Some of the bests RP's I have ever read have taken months to complete. Quality is definitely the key element to good RP, not quantity. If you just shit up an RP thread with useless posts, it becomes confusing and impossible to follow, which is a very regular complaint I've heard from people involved or trying to become involved in TNP RP.
In a similar vein, communication is key. Many RP's I have seen involve two or more nations, yet none of the people taking part in the RP are talking with each other, so they keep doing asspulled tricks on each other to try to win. That's what we call writing to win, not writing to write. The goal of RP should not be to always win. It should be to enjoy yourself while crafting out your own story and your own little slice of fiction with your region mates, so that you can all mash your creative juices together and create robust histories and story lines. Basically, I think people should be talking to each other more. That's also a factor that's making these RP posts confusing as all hell to follow. Because no one has any clue what's going on, or what the other person is going to do.
Improving on these terrible deficiencies are what I think will save TNP RP. Because right now it is pretty bad, and most of us know it. I hope you all can relate with me. Thanks.
Roleplay is meant to be, to quote Myroria:
Myroria:something meaningful, reasonable, and interesting. In a few short lines [it] elaborates on descriptions of characters, their motivations, and why things are happening the way they are
I am not seeing this happen in TNP. What I am seeing is a lot of one line RP's that read over pages and pages like movie scripts. This is not how you create coherent and interesting to read RP. That sort of RP is only interesting to those directly involved, and would not fly in almost any other RP community, except for maybe the NS forums. And that is only due to the fact that there is a massive community that is difficult to moderate and guide on the right path. To reiterate: to make an immersive and interesting roleplay, it is imperative to describe characters, what motivates them, and why things are occurring. Obviously this cannot be done in plain text, but written into your prose.
What is particularly concerning to me is the fact that people are discouraged from making proper RP posts and instead are pressured to make half-assed and uninspired posts to push along RP. To some people, if an RP thread hasn't been posted in in the past five hours, it is considered a dying RP and people are pushed to make more posts in it to make it more active. This should not be the case. Some of the bests RP's I have ever read have taken months to complete. Quality is definitely the key element to good RP, not quantity. If you just shit up an RP thread with useless posts, it becomes confusing and impossible to follow, which is a very regular complaint I've heard from people involved or trying to become involved in TNP RP.
In a similar vein, communication is key. Many RP's I have seen involve two or more nations, yet none of the people taking part in the RP are talking with each other, so they keep doing asspulled tricks on each other to try to win. That's what we call writing to win, not writing to write. The goal of RP should not be to always win. It should be to enjoy yourself while crafting out your own story and your own little slice of fiction with your region mates, so that you can all mash your creative juices together and create robust histories and story lines. Basically, I think people should be talking to each other more. That's also a factor that's making these RP posts confusing as all hell to follow. Because no one has any clue what's going on, or what the other person is going to do.
Improving on these terrible deficiencies are what I think will save TNP RP. Because right now it is pretty bad, and most of us know it. I hope you all can relate with me. Thanks.