Syrixia, this is mainly for you. When you are in someone else's kitchen and you notice a fly that you want to smash, you don't go get yourself a ten kilo sledge hammer and slam away. A little more subtlety, like bug spray or a flyswatter, are called for instead.
Let me give you a couple of examples of how a
considerate player could direct
this role play towards his or her own country if they wished to highlight their nation in some way.
First, one could take the role of another student at
The Alsobrook Conservatory of Performing Arts. Because the institution is very much
merit-based, such a character is not likely to be a royal, a famous celebrity, or a general, but rather an ordinary commoner with
one exceptionally extraordinary talent. For this example, we'll say that they are a gifted young
actor or
actress who isn't famous (yet) but is going to
ACPA and will likely become famous in the future. You play them as ordinary
now and you will have them as a character to be famous
later, if you think in the long term.
This
student would work at becoming a
friend to the Principessa.
If you play such a character well, then when
Spring Break comes along, as it inevitably will, the Principessa and her boyfriend might accompany
your student back to his homeland for the brief vacation. Other characters played by other players might also tag along.
How would this help you in your homeland? Well, if the
boyfriend of the Principessa is the King of Plembobria, then certainly the leadership of your country would be inclined to ask the King to make his visit a
formal state visit. But even without that, the
family of your student is going to be very perplexed as to what to serve, and how to treat, a visiting monarch and his equally blue-blooded girlfriend. One can think up all sorts of things that create a sense of tension between the royals and the common folks, and such tension need not involve machine guns.
For instance, suppose you wanted to highlight that your country grows the biggest, fattest hogs in all of
The North Pacific. Your student and his or her family would invite King Tozian and the Principessa to the local county fair. It isn't that they have to be judges in the livestock contest, but by having them around, you can use your characters to discuss why one hog is better than another. No one will start a war over such a thing, but you will make your point with subtlety. Everyone will know that your country produces fine hogs. And who knows, maybe you'll discover that the Principessa is very afraid of heights -- which is why she refused to go on the Ferris wheel.
A second approach is to use one thread to launch another thread -- and I said
launch, not hijack. For instance, you might notice as this thread progresses that there is an arts school (the
Rethel Academy of Art) and two art museums, one of fine old art and the other of modern art. If you want to create an international incident, what follows might be one way of doing so...
Where there is art, there is value. It might be that you have a couple of thieves that have decided to steal a painting or a sculpture. The seeds for this can occur within this thread
if one is careful and respectful. Remember, this thread is about a
romance and the theft is
secondary to its main purpose.
What one would do is discuss this with Plembobria and set up a second
planning thread. You would use the same area in Rethel, but your characters would be the thieves, his would be the museum guards, the police, and the detectives. You would allow for the fact that an
insurance adjustor/investigator would likely be called in (probably from another player), perhaps a
negotiator (from another player) if it is an art-napping, and maybe even other international police (more players). Maybe your thieves have to find a
fence (another player), or perhaps the theft was
commissioned by a prominent person (your own or another player's), who may or may not renege on the deal, especially if his or her
art appraiser (another player) determines that the work wasn't original in the first place, but a very clever
forgery. In that case the
forger (another player) might well be worried that the unwanted attention will expose more of his or her own forgeries, while
museum curators (more players) around
The North Pacific start reviewing their own collections, leading to the formation of a working group to stop forgeries and catch art thieves region-wide.
You can achieve an awful lot of drama and attention in a role-play without a single gun being fired, if you want.
How does one tie this in to the current thread? Simple, Introduce your art thieves to the world by having them as a couple of characters sitting at a cafe table in Rethel's main arts and entertainment square. The Principessa and her friends take a table close by, your characters whisper briefly, then get up and leave. You might arrange for one of the Principessa's party to be suspicious (perhaps a girlfriend is the daughter of a cop, and is naturally suspicious of everyone anyway.) She mentions the
suspicious characters in passing to her friends, and writes them off as probable pick-pockets.
Then you launch the second
new thread concerning the theft. In
this original thread, of course, some minor paper trail leads the police back to
that cafe, on that
date and time, at
that table, and they question the Principessa and party. While they don't have anything they recall to help the police in
your thread, it does tie the two threads together -- and it got your thread launched without having to create
all the setting details.
That is just a couple of examples; with a bit of imagination and some patience, you can come up with very reasonable and plausible scenarios that will encourage others to role-play with you.
Of course, if your idea of fun is smashing up other people's kitchens with a ten kilo sledge hammer while they are cooking, you will soon find that you are no longer invited over for cookies and milk anymore. In that case, you may put your five million man army where the sun doesn't shine. It's your call...