King Durk the Awesome:
It seems there are next to no political consequences for switching back and forth from defender to invader, etc. Thoughts?
I'm not entirely sure how we got to where we are in this thread, considering that the above is the topic of it. I'm not sure how we ended up bickering about bigameplayism at all, really, or why this thread just turned into a copy of the million on the NS Forum where players are
all shouting at each other and saying shit behind each other behind their backs and cheering when those they disagree with get screwed over..
But I'm going to try to get this back onto the actual topic at hand, rather than a shouting contest in front of what seems to be a region that would prefer ear plugs to this nonsense.
This is, of course, me speaking from my own experiences and clearly an opinion piece--not fact.
Personally, I think that the NS Community as a whole has grown, making it easier to accept people who switched from one side to another, because there's the fact that once they switch--they will have a very, very hard time switching back. Yeah, maybe it creates a bit of an intelligence problem for both sides there, but I don't think that we're seeing as much random switching--at least amongst the more prominent players. I would assume that Tim and Cormac both put a lot of time and thought into their decisions to switch, and both have been rather ostracized from many raider communities because of it or called rude things by those that used to be their gamemates. I know I personally took it rather seriously when I switched because it was abandoning a loyalty to one side that I had had for three years.
A few things that I would say are contributing to people switching, though, is the general atmosphere of both sides of the game. We're getting more non-gameplayers into gameplay these days and some newer players coming to the front line. Older groups are still existing, but they're rather tight-knit and arguably harder to get involved within. Thus, it's harder to gain trust in groups that are locked up tight--so we have wild and rambunctious groups too for those that just want to jump right in no matter what their past is. We've got a rather big spectrum at the moment. Bah, this wasn't the point I was trying to get to with this paragraph, but I guess a decennt one all the same...
Anywho, what I've seen is a more
personal hostility on both sides of the game, perhaps with "morals/ethics' coming back into play, or just because those are the kind of positions that the RL people behind the players need to fit into that day. They need to feel like the good guy or the bad guy, to fit into a role, and to put on a mask in game. And of course, everyone should recognize that that's part of the game--but that this is all a game, and everything done in game is taken by those characters. It's an odd mix that NS just -has- where people get to know each other on deeper, more personal levels than in-game..but also go after the jugular when arguing about the silly nuances of one small aspect of the game. And I think because of this weird cognitive dissonance when dealing with other players, we're leading to hostile environments shielding each side from each other, burning up those in the middle while creating safe-havens for those strongly on each side. (Crappy analogy, I know.) Perhaps I'm biased because I know of the community within defender organizations and remember the friendships with the boys that I raided with back in the day and the closeness there compared to the general 'gameplay' atmosphere. It's like..your friend is your friend that you will die for, but anyone that spites them is your worst enemy, and deserves terrible things to happen to them. Then, when people -do- get to know their "enemy", they hit a cognitive dissonance and begin to look badly on their old groups that disapprove of them "fraternizing with the enemy" and thus switch.
Or, maybe it really is just people playing the moral/ethics card again. I can't say I really get this one as I really do just play this game for the people, but if that's what floats your boat in-game and you ain't judging anyone IRL for their actions, then go, have fun, whatever.
So..I've rambled a lot and tried to address..sort of different parts of this thread and just things in general, but I think that there -are- consequences for switching "sides" because of how, in general, gameplayers cruelly treat each other based on alliances rather than the actual intensity of game activities. If you switch the people who were your friends are probably going to tell you to get fucked, even if you were RL close. And that's fucked up. Consequences for switching, or anything like that, should only be in-game. We shouldn't be treating each other so shittily over gameplay--
and that means all of us.
I have a headache and have been feeling crappy all day, so leave me alone on shit writing. >.> Too many points to try to address while staying on topic, frak ya' all.