[Imperium Galactica] House Lares

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HOUSE LARES
"Loyal As The Sword"

Long ago, House Lares was a much greater power within the Imperium. Having earned not through blood but might and merit the title of Archduchy, Lares stood tall within the Imperium's halls and its massive influence could be felt across the galaxy. Ages have since passed, and House Lares has been reduced to its scion branches and has forgotten its old claims and titles. For many years, the once-great dynasty fell further and further into the depths of obscurity - eventually becoming a mere footnote in Imperial history.

Until now.

Overview:
- Capital: Morcannis, Titan, Penates System, Laresian Protectorate
- Imperial Rank: Margrave
- Leader: Margrave Reidon Lares-Vathe, "The Reach-Lord"
- Demonym: Laresian
- Sectors: 52
- Territories: Laresian Protectorate, Rimworlds Protectorate, Paredes Territories, Arcadia Regency, Thadan Regency, Parvus Regency
- Vassal Houses: House Liriteni, House Varro, House Hared
- Collective Name: The Combined Territories of the Imperial Margraviate of House Lares
- Major Worlds: Titan, Laresia, Arcadia, Galatia, Mon Thaaud, Caynis Mar
 
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HISTORY
House Lares began as an honourary title bestowed to the house progenitor, Caiam Lares, who was a member of the Imperial Court sometime in the early years of the Third Solar Age. The accounts of early house history are few and contradictory, which suggest a number of different origin stories, but generally agree that an individual named Caiam who lived sometime between 0232 and 0666 was the first to be bestowed the name "Lares", and that the current House Lares can trace their heritage to him.
In the 1,534th year of the 3rd Solar Age, Admiral Haredios Lares is granted the rank of Sol-Baron under Emperor Arradesh Morghanos himself for his support in the civil war. Haredios is believed to be the first Laresian to hold a landed title within the Imperium, and from him the modern geneology of House Lares is derived, due to the semi-mythical status of its founder.
Haredios Lares was awarded the title of Sol-Baron at the age of 32, ruling over an at-the-time unnamed system within the Imperial Demesne. From his capital world of Gargades, Lord Haredios orchestrated the subjugation of the native populations and colonization not only of temperate Gargades, but also its sister world, which he named Rachel in his wife's honour, and the establishment of planetary stations on the other peripheral worlds of the system, in addition to extensive asteroid mining and a strong system defense force to enforce law and protect prosperity within the system. After only half a century, he had transformed the system from a backwater into a true seat of power, and for this the Lares name grew in prestige.
It was in 3SE 1585 that Emperor Arradesh revoked Haredios' title, under the pretenses of a 50 year lease having expired that was verbally agreed upon and not mentioned within the vassal contract. In his grace, however, he elevated Haredios the the Imperial Rank of Count, granting him a relatively small claim of 6 sectors in the Northern Marches. Scribes record that this provoked the now-Count Haredios greatly, with frequent mentions of a great sense of betrayal held by Haredios, who saw the siezure of the system that had been his life's work as an act of jealousy and tyranny. It is said that the motto of House Lares, "Loyal As The Sword", was created by Count Haredios during this time, intended as a thinly-veiled threat to the Emperor. The name of this system has unfortunately been lost to time, and it is believed that its worlds were likely scorched in the chaos of the following centuries. Count Haredios Lares lived out the following 49 years of his reign mostly without accomplishing anything of note (blamed on being distracted by his anger), dying at the age of 131 and succeeded by his eldest son, Count Hayros Lares.

Though Caiam Lares is shrouded in myth, the true legend of House Lares is Hayros. Having studied in the Emperor's court (which his father, the late Count Haredios, considered the Emperor keeping a hostage), Hayros recieved an education typically only afforded to the most choice members of the Imperium's greatest houses, and recognized this quickly, using their underestimation of him to his great advantage. Despite his rank, Hayros matured quickly and learned even quicker, excelling in his studies and gaining a reputation as uniquely talented when it came to traditional duelling arts and battlefield simulations. Upon his graduation, and soon after coronation, he was a recognized name among the Great Houses of the Imperium and had made invaluable connections with the heirs of several Dukes and Archdukes.
Count Hayros Lares, First of His Name, was coronated in the 1,634th year of the 3rd Solar Age. Immediately upon his ascension, he began a great strategic campaign to unite many of the disparate independent Sol-Barons and weaker Counts of his region. His conquests were meticulously planned, with his friends in high places affording him a significant upper hand in the diplomatic arena and his understanding of battlefield strategy far surpassing what is typically expected of his rank. The meager 6 sectors of his father's original land grant were now a mere periphery of Hayros' growing conquest, which now stretched from the Imperium's frontiers to the borders of the Imperial Demesne itself, controlling a significant majority of the Northern regions of the Imperium and fielding a combined personal force of 1500 total ships, not including the vast swarms of ship-launched interceptors, system defense forces, and fleets of loyal vassals or other interests. In 3SE 1703, Hayros Lares was raised to the rank of Duke in recognition of his feats.
The historical record as it pertains to Hayros Lares and his holdings, and the House Lares itself, is rather sparse from this point until the 21st Century, but what is known is that Hayros managed to either through marriage or conquest raise himself to Archduke rank, and after his death at the age of 144, in 3SE 1758, which was either from old age or assassination, left no clear successor between his eldest daughter and two twin sons. The vast Lares domain was as a result split into 3 warring factions of the siblings, eventually leading to the 3 modern branches of the original Lares line.
Hayros' eldest daughter, Carina Lares, was favoured by the Great Houses who mostly recognized her claim as the truest, but she had a backhanded reputation that prevented most diplomatic overtures and, as a result, relied primarily on favours and intrigue to gain any real support in the struggle.
Hayros' twin sons, Mudammar and Petro Lares, had struggled against one another in life as they had in the womb, with it being said that they emerged with their hands at each others necks. In the wake of their father, Mudammar had gained the majority of the military might of the former realm and as a result was the chosen candidate of his father's former vassals, seeing him as the most likely victor of the struggle and possessing the strong and decisive leadership needed to bring peace and security to the realm, as well as his promises to protect their rights over their territories and allow for greater autonomy. Petro, on the other hand, was left with the far corners of the realm and mostly ignored on the galactic stage, his faction only supported by a handful of corporations and quasi-political interests borne from the ashes of the old bureaucracy.
This period of civil war within the house cost it both its titles and its reputation, with Carina eventually falling victim to her own political games and being all but forced to marry the prince of a Great House, absorbing her holdings into his own, and Petro in a desperate attempt to gain traction embracing revolutionary ideas that opposed the Imperium and its institutions, leading to him being branded as a heretic and executed. For these reasons Mudammar won by default, but had lost so much that he was reduced to a Count, accomplishing little of note for the remainder of his rule, followed by two generations of similarly insignificant Counts until they lost their lands completely, once again becoming a landless house within the court of the Emperor.

Referred to in family annals as the Hayrosians, these 3 heirs were the progenitors of each of the 3 cadet branches that now form what remains of House Lares. The children of Carina became the Torhan-Lares, those of Mudammar becoming the Lares-Vathe, and those of Petro the Lares-Harran. For many centuries these houses would become part of the Imperium's vast landless nobility, until recently, with the conquests of a chosen progeny of the Lares-Vathe line...
 
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MARGRAVE REIDON LARES-VATHE

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Styling himself "The Reach-Lord", Margrave Reidon of House Lares is the first of his house to hold a landed title in nearly 2 centuries, which he in the fashion of his ancestor, Hayros, earned through merit and conquest.
Born to Lord Cairen Lares-Vathe and Lady Siria Rocharr in 3SE 1954,
 
TERRITORIES
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House Lares controls a combined territory of 52 sectors, 31 of which it rules directly. There are 6 territorial divisions within the lands of House Lares, these being the Laresian Protectorate, Rimworlds Protectorate, and Paredes Territories, and the Parvus Regency, Arcadia Regency, and Thadan Regency.

Governance of House Lares' territories functionally follows the typical Imperial hierarchy, but with different titles used internally. Protectorates and Territories are governed by Lord-Protectors, and Regencies by Lord-Regents. Lord-Regents have significantly more autonomy and individual power, fully owning the titles to their territories and ruling them as an independent Count would under the protection and guidance of the Margrave of House Lares. Lord-Protectors function more as governors, often being relatives of House Lares and appointed by the Margrave and having little power over the sectors under their nominal leadership, gathering only a small fraction of their tax and often fully relying on the Margrave for protection.
Occupying a space between Counts and Sol-Barons in the traditional hierarchy within House Lares' territory are the Wardens, who govern sectors. Following Wardens are the Prefects, equivalent to Sol-Barons, the Governors, equivalent to Mund-Barons, and finally the Freeholders, equivalent to Lund-Barons. Uniquely, these titles are typically not held by hereditary law, instead forming a noble republic in the lower echelons of government where members of the landed nobility elect heirs to the title above them from amongst themselves. This system, while allowing for greater autonomy in governance and giving fair chance to the noble houses to rule, often creates a tense internal atmosphere rife with intrigue, even occasionally resulting in small-scale civil wars upon the death of the previous title holder.

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LARESIAN PROTECTORATE

The Laresian Protectorate is the largest territory of the Laresian Margraviate, containing the capital world of Titan and the planet Laresia, named in honour of House Lares. Most of the worlds in this region were settled under the direction of Margrave Reidon, though some like Laresia itself were already settled by the nonhuman states that preceded House Lares rule.
Activity in the territories now comrising the Laresian Protectorate began with exploration by the Muadi approximately 133 thousand years ago, approximately 600 years before their first offworld colonies and more than a thousand years before their development of high-speed interstellar travel. Muadi probes noted the region to contain a high number of worlds with potential biosignatures, many of which were later confirmed to originate from forms of planetary life. Though the territory of the Laresian Protectorate was on the frontier of the Muadi range, it was an area of exceptionally high activity due to its many habitable worlds, and as such a valuable region was viciously fought over by Muadi star-nations. They named the region "Vua Tha'arak heen", meaning "Verdant haven region".
After being conquered by Margrave Reidon Lares-Vathe in 3SE (year), the Laresian Protectorate quickly became a military and economic hub, experiencing rapid growth as the Imperium moved into the territory. The following years would see billions of colonists enter the region, and the rapid growth of the Laresian economy.


Overview:
- Population:
- Ownership: House Lares
- Lord-Protector: Margrave Reidon Lares
- Major Worlds: Titan, Laresia
Titan
Penates System
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Overview:
Population: 519 mil.
Governor: Margrave Redion Lares-Vathe
Economy: Mining
Notes: Throneworld of House Lares. Inhospitable planet with poison seas and unbreathable atmosphere. Subterranean cities. Extensive planetary defenses and critical orbital shipyards.
Penates III, commonly known as Titan, is the throneworld of House Lares. The planet is known for its magnificent rings and extensive planetary defense network.
More a fortress than a capital world, Titan has a hostile, thick atmosphere rich in hydrocarbon gases such as cyanoacetylene, carbon monoxide and dioxide, and hydrogen cyanide, as well as surface temperatures that average at ~15° centigrade due to atmospheric opacity reflecting most of the solar light, making survival gear absolutely necessary for extended operations on the planet surface. This atmospheric composition makes acid rain a serious risk to life on the surface, which not only has a corrosive effect to metal, but also brings poisonous fog to the surface that kills within seconds. Titan's seas are mostly water-based, but are heavily polluted with hydrocarbons from the atmosphere, making them extremely toxic as well. The small amount life is native to this planet is mostly aquatic, and is noted to be extremely large and unusually aggressive, bringing further risk to surface activity.

Settlement of Titan was not considered at all due to its extreme hazards until 3SE (year), when a scientific mission to the planet discovered it was rich in rare and valuable minerals such as gold, lithium, neodynium, and promethium, as well as hosting native animal life. Additionally, Titan's position was optimal for trade, existing at the crossroads between the Trans-Galactic Road and Tyran's Arc, two major trade routes. The first settlements on the were built 2 years later.
Abydos, a moon of the nearby gas giant Nicares, was settled shortly after, due to its nearly-breathable natural atmosphere despite its distance from its host star, low gravity, and freezing average temperatures of ~-10° centigrade.
Cayris, Titan's only natural sattelite, also possesses significant planetary stations, though is not permanently settled and was mainly used as a starport in the colony's early days, now primarily seeing use as a mining planet.
Titan is fully terraformable, but House Lares has decided to not move forward with any attempts to make the planet more hospitable, due to the enviroment's utility as a natural line of defense and its scientific value.

The Titanian economy is primarily based in resource extraction, particularly mining as a natural consequence of subterranean existence, producing massive amounts of highly sought-after materials that are found only in trace quanities elsewhere in the galaxy. The gasses of Titan's atmosphere are additionally significant, with hydrogen, methane, ethane, propyne, acetylene, and propane all having significant uses as various types of fuels, including the fuel for starships.
Most economic activity within the Penates system takes place offworld, however, with Titan Station being a significant trade center and the planet's orbital shipyards being second only to Caynis Mar in their contributions to House Lares' fleet.

Titan's few settlements are all subterranean or subaquatic, with large domed spaceports on the planet surface leading to sprawling underground complexes that can be reliably supplied with safe and breathable air. Some of these domed ports are breathable as well, supporting small surface settlements within their walls.
Morcannis, the capital city of Titan and location of House Lares' capital complex, is located in the coastal Tian mountain range. The city was built into the mountains themselves, allowing the settlement to forego the construction of a dome and allow more access to the planet's surface - with access to natural light being an added plus.
Settlements on Titan require several amenities for survival, chief among them being oxygen generators, water recycling infrastructure as the planet's natural water is so heavily saturated with toxins that purification processes are grossly inefficient, UV lamps to make up for the lack of adequate sunlight, highly specialized food production infrastructure including hydroponic agriculture and synthetic meat fabrication, and airlocks to prevent the entry of hazardous gasses or leaking of oxygen. The expenses associated with these amenities has made development on Titan exceptionally slow, requiring significant planning and investment for even minor constructions, both due to the inhospitable nature of the planet and the difficulty associated with underground construction.
Titan's extreme planetary defense network includes an orbital sattelite network to engage any threats on the surface, a large System Defense Force fleet to deal with immediate security concerns such as piracy below the scope of the navy, surface artillery installations to engage large ships, and hidden installations throughout the planetary rings that include minefields, secret ports to store interceptor craft, and stationary anti-ship weapons including missile arrays and additional support artillery. Access to the planet surface is additionally restricted by law, requiring clearance for all craft before approaching within 100,000km of the planet surface and immediately engaging any craft that enter a 25,000km distance without clearance. The planet is infamous for these stringent rules and extreme defenses, which keep most visitors to the more accessible Titan Station, which orbits the planet.

The native organisms of Titan are non-sapient, but have become a subject of rigorous study by the Imperium's biologists, as the planet's life is not only existing in climates thought to be hazardous to all higher organisms, but thriving in the conditions, able to respirate the nitrogen and trace oxygen found in the atmosphere without any adverse effects from the hydrocarbon gasses. It is believed that an aquatic lifestyle contributes to Titanian life's success, able to avoid over-exposure to these chemicals in deeper waters and become acclimated to them over time. This hypothesis is supported by the fact that while all levels of Titan's oceans are inhabited by many species, the vast majority return to deep waters to reproduce, only leaving to feed in waters closer to the surface after adolescence.
What little life does exist on Titan's surface is, in opposition to the aquatic life, typically very small. The largest land creature on Titan is the Credulan Hill Racer, a winged insectovore that lives in caves, which only reaches around 14cm in length and a maximum wingspan of around 28cm. Most land-based species are noted to be partially if not fully subterranean, again allowing them to avoid over-exposure to toxic chemicals, and also have convergently evolved with many insects across the galaxy, with many land-based Titanian organisms having a small overall size, many legs, and a protective exoskeleton.
Due to the environmental concentrations of toxic hydrocarbons, many of the planet's species have developed highly lethal venom, and are also inedible by most other organisms, including Humans, due to the high concentrations of these environmental toxins in their bloodstream.

Abydos, also located in the Penates system, is a frozen world with a breathable atmosphere sustained by partial terraforming. Similarly to Titan, its primary purpose is related to its defense applications, with the nearby orbital facility, The Watchtower, being the central command facility of House Lares. Abydos also participates in ice mining, which provides access to clean water for nearby Titan, and has a growing resident scientific community.


Laresia
Arieti System
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Overview:
Population: 9.3 bil.
Governor: Prince-Governor Hashair Lares-Vathe
Economy: Industrial
Notes: Heart of House Lares. Heavily populated economic hub with rich history and culture.

Arieti III, officially named Laresia, is the metropolitan de facto capital of the Laresian Protectorate, and House Lares as a whole. The planet has a staggering population of 9.3 billion, most of whom live on the planet's largest continent, Ghulati. As one of the relatively few naturally breathable worlds in the galaxy, Laresia is able to sustain a climate habitable to humans without terraforming, the main modifications to the planet's natural state being weather control systems and the introduction of certain flora and microfauna to increase the comfort of the planet's inhabitants.

Laresia was originally a frontier world of the Muadi named "Mov Khaaul". It is first attested as a place which two warrior clans met in orbit to duel, ending centuries of hostilities between their clans and naming the planet in honour of this event, which one of these clans would later partially colonize. The planet was mostly abandoned by the Muadi shortly after the beginning of Reidon's Conquest, and recolonized following the Sacking of Mon Thaaud in 3SE (year).

In the modern day, Laresia is a self-sustaining metropolitan world, its strong economy and thriving cities forming the economic backbone of the Laresian Protectorate.
Laresia's economic prosperity does not actually come from the planet alone, however, but the Arieti System as a whole. The gas giants of Oxum and Ryzinal provide valuable rare gasses, and Culvel, Valam, Oxum and Ryzinal's moons and the outer belt asteroids past Otzes providing mineral resources. All of these resources return to Laresia, where they are processed and shipped primarily to Titan Station to be sold across the galaxy.
Instead of a traditional orbital spaceport, Laresia's natural sattelite Filos serves as the orbital port of the planet. The moon is tidally locked and lacks any economically significant materials within its crust, containing only a small, cool core composed mainly of nickel deep below the surface, and has just barely enough mass to be rounded by its gravity.

There are only 2 major landforms on Laresia's surface, mostly as a consequence of its low geological activity, which are the continents of Ghulati and Ghunol. The planet's largest settlements are on Ghulati, hosting the cities of Lykeos and Mon Euryn, the planet's largest in terms of area and population respectively. Ghunol is much smaller than Ghulati and has more chaotic terrain, which further prevents the development of major urban centers. The largest settlement on Ghunol is Spike, located on the continent's northernmost tip.
Laresia also hosts the Idayon Palace Complex, the primary residence of House Lares - despite their true throneworld being Titan. The magnificent complex is located in the Idayon Chaos from which it takes its name, a verdant and undeveloped hilly region between Mon Euryn and Lykeos, with the full property including the gardens, orchards, and numerous residences and other buildings spanning a complete 1.5 square kilometers, or 150 hectacres. The complex houses the majority of House Lares' living members as well as several hundred other members of the nobility and Margravial court, and employs a staff of 1,150, ranging in function from cleaners, maintenance personnel and cooks to household guards and security personnel, flight staff to operate the private spaceport, private tutors, and hospitality staff to personally attend to each of the complex's residents. In total, the operational costs of the Idayon Palace Complex roughly equals that of a warfleet befitting an Imperial Count.

Life on Laresia is unique in that the planet's native producer-level organisms are wholly chemosynthetic, not relying on photosynthesis to create energy as is typical of worlds with ample access to sunlight such as on Laresia. This is believed to be a result of a period of planetary darkness that was caused by extreme levels of ash and debris in the atmosphere from a large meteoroid impact, causing the mass extinction of all photosynthetic and consumer-level organisms on the planet. This dark period is believed to have lasted several hundred thousand years, only ending shortly before the arrival of the Muadi to the planet. This event has reduced life on the planet to some of its most basic forms, with plantlife becoming the sole native lifeforms to the planet.
The partial terraforming of Laresia in full incudes an artificially strengthened ozone layer, weather control systems, and changes to soil and water composition to allow for the growing of crops edible to Humans and cheaper production of drinkable water. Coniferous trees, which are not native to Laresia but now dominate its surface, were also introduced following this partial terraforming as a way to increase oxygen levels without requiring the immense costs associated with maintaining artificial atmospheric oxygen concentrations.

Laresian culture is unique in that despite its very small population of Muadi, the Humans who live on the planet have developed a uniquely syncretic culture with them, with many of the planet's inhabitants learning the Muadi language and incorporating many Muadi words into the planet's unique local dialect. For this reason many of the Human ambassadors to the Muadi houses are from Laresia, with the inhabitants of the planet itself being called "Khaanac Mov Khaaul", a name originating in ancient Muadi folklore.

Medos, designated in star charts as Arieti 5d, is another inhabited world in the Arieti system, which is a fully-terraformed and self-sustaining world similar to Laresia. Medos is inhabited by a total population of 416 mil. people, who engage mostly in agriculture. The small moon is known throughout House Lares' territories as an idyllic pastoral world that has mostly avoided large-scale urbanization where many who tire of the intrigues of noble courts and the Imperium's corporate world go to retire on lush but quaint plantations.

Culvel Station, in orbit of Arieti 2/"Culvel", is a small station that facilitates the extensive mining of the planet below, featuring an elevator to the surface that ships massive mining crews to the surface and millions of tons of ore to the station every day.


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ARCADIA REGENCY

The Arcadia Regency represents the territories under the administration of House Liriteni.



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THADAN REGENCY

The Thadan Regency represents the territories under the administration of House Hared. The Thadan Regency comprises the former heart of the Muadi Empire, including its former capital world of Mon Thauud. It is the only territory in the Laresian Margaviate that is ruled by a xeno house - a courtesy of the Margrave, as the House holds that retaining local leadership in the region is critical to maintaining stability and integrating the Muadi population into the Margraviate and, by extension, the Imperium. The Thadan Regency is afforded more autonomy and freedoms than most other territories of the Margraviate, primarily as a result of the unique cultural practices and rituals of governance that are still observed within the territory. However, the Imperium's faith and law are still held as absolute in the Thadan Regency, and enforced by increased military and police presence.
As these were once the core sectors of the Muadi Empire, most of the worlds in this region have been colonized by the Muadi for millenia, with human settlement in the region being sparse and mostly along the Regency's fringes. Muadi language and culture are the majority here. Despite this, many Muadi are still placed structurally lower in social systems; even though they are mostly equal in rights to their human counterparts, many Muadi find themselves working for Human bosses and Imperial corporate structures, often earning lower wages than a human in the same position and offered fewer opportunities for promotion. Despite making up only a splinter of the population, humans are grossly overrepresented in the highest tiers of wealth in the region.


Mon Thauud
Tlauuran System
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Overview:
Population: Uninhabited
Governor: N/A
Economy: N/A
Notes: Former capital of the Muadi Empire. Heavily irradiated and uninhabitable.

Tlauuran II, officially named Mon Thauud, was once the capital world of the Muadi Empire. According to the records maintained by House Hared, it was a primal world with great ecological diversity. It had vast seas teeming with life, its surface greatly varied from volcanic badlands to thick jungles to vast deserts to soaring mountain peaks. It had thouasnds of cities with a population well in the billions, even higher than that of Laresia today. In the final days of Reidon's Conquest, however, the planet was scorched and made permanently uninhabitable, humiliating the Muadi as a race and directly resulting in their surrender and subjugation.

Mon Thauud's surface today is sterile and too dangerous for prolonged surface activity, even with the proper protective equipment. Where there was once dense jungles and churning seas there is now radioactive deserts for miles in all directions, pockmarked with craters from the extensive nuclear munitions orbital bombardment. What water is left is contaminated and creates acid storms that rage across the once-great worlds desolate expanses. The atmosphere is decaying gradually, but is no longer breathable anyways due to extreme contamination. Official estimates say that the world will be reduced to an airless moon in no less than 90 years. The planet is officially restricted airspace and all landings are prohibited due to the extreme level of environmental hazard on the planet.

Mon Thauud Orbital is a massive complex located in deep orbit around the planet. The structure serves as an offworld city, housing some 800,000 individuals. The Orbital serves as House Hared's capital, designed in the style of the now lost cities that once stood on Mon Thauud. The Orbital is an almost fully self-sustaining structure, making most of its profit off of cultural tourism from both Muadi seeking to reconnect with their culture and Imperials that are fascinated by the unique architecture and revivalist aesthetics.
Mon Thauud Orbital serves not only as House Hared's throneworld, but also its main military outpost, housing their personal fleet which despite the smaller economy of the Thadan Regency rivals House Varro's own fleet in size and strength.

Shoch Zuurad Station, located around the gas giant Shoch Zuurad, is a fuel refining outpost. Unlike most refineries, however, it also features very large residential complexes and has gained a secondary purpose as a mining outpost, with many of the station's residents being asteroid miners. There is also a small resident scientific community on the station, primarily studying the unique properties of the gas giant's system and its interactions with its moons Zav and Doch.



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PARVUS REGENCY

The Parvus Regency represents the territories under the administration of House Varro. These central territories of the Laresian Margaviate are known to be highly militaristic and heavily industrialized. Despite this, it is relatively sparsely colonized and known to be rather anarchic, with local nobility being noted to be very rowdy and especially prone to infighting and rebellion.
The Parvus Regency's current borders represent a relatively recent predominance of House Varro in what has been a historically chaotic region. During the conquest, this region was rapidly colonized as a frontline in the war against the Muadi. Many of Reidon's bannermen made their stead here, with the majority of the nobility deriving from highly accomplished members of Reidon's fleet and military who were awarded their territories and titles by military merit. The Parvus Regency also contains a small number of Muadi worlds, mostly in its sectors nearest the Laresian Protectorate and the Thadan Regency.

House Varro's position in the Parvus Regency is both recognized by Laresian law and also a result of the House's military might. Their fleet is on par with that of House Lares', as is necessary to enforce control in a region that is as large and unruly as the one that they govern.

Galatia
Cyemis System
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Overview:
Population: 4.9 bil.
Governor: Governor Oscar Paval
Economy: Mining, Military
Notes: Throneworld of House Varro. Capital of the Parvus Regency. Desert world with notably aggressive native lifeforms. Military powerhouse.

Cyemis III, officially named Galatia, is the throneworld of House Varro and capital of the Parvus Regency. Despite its relatively low population, Galatia is a military and economical hub of the region, rich in useful minerals such as copper, iron, lead-zinc, chromite, gold, silver, uranium, beryllium, lithium, iodine, and strontium. In addition to fuel refining at Peiron and the multi-billion-credit shipbuilding industry on Thamus, this makes the Cyemis System an almost fully self-sustaining star system capable of virtually printing entire fleets of ships very quickly.

Galatia was colonized in the relatively early days of Reidon's Conquest as a homeworld for House Varro, which was created by Margrave Reidon in recognition of the accomplishments of the House's progenitor Shipmaster Notor Varro. Galatia needed only very light terraforming to make it habitable, as the extremely low water content on the planet's surface meant the atmosphere was unbreathable but otherwise possessed livable conditions. Early colonization of Galatia took place primarily in canyons, on ancient lakebeds, or near bodies of surface water. Most of the planet is considered unsuitable for constructed structures due to the sand dunes that dominate the surface, resuting in unstable ground for construction and prohibitively high operation costs to prevent getting buried in the sand. For this reason most major settlements and structures are located in these same stable locations that were initally identified during settlement of the planet. Aside from the planetary desert, another challenge early colonists faced was the hostile local lifeforms that would often attack settlements relentlessly and were incredibly difficult to kill.

As the Parvus Regency's capital and House Varro's throneworld, Galatia is an economic success story. The planet's sprawling military-industrial complex and titanic mining sector is the primary source of income for House Varro. Economic growth on the planet is hindered by the low supply of water and arable land available on the planet, depending mostly on costly hydroponic and aquaponic agriculture and bulk shipments of water imported from offworld. Sustainable practices such as crop rotation, urban agriculture, water recycling and moisture farming aim to at least partially circumvent these issues, but ultimately are direct results of the environment that cannot be changed without embarking on a planetary terraforming project that would likely cost trillions if not quadrillions of credits.
Galatia also has a highly transient population, with a much higher than average population of individuals who live primarily offworld either as pilots or in spaceborne industries such as shipbreaking - which is a rather large trade on Galatia due to its central position in the Parvus Regency.

Galatia's surface is covered almost entirely in sand, with the planet's only surface water being located in small partially-artifical seas at the poles and occasional natural oases located across the planet. Water elsewhere is sourced from underground aquifers, but generally any large-scale settlement will rely primarily on shipments of water from offworld.
The origin of the planet's deserts are a mystery to scientists. Galatia's atmosphere is sustained by a network of 8,000 sattelites - 4,000 at each pole - that pump moisture and nitrogen into the atmosphere to make it breathable for humans. Native life is perfectly comfortable in these conditions, and their numbers have actually increased dramatically since this project began, suggesting that the world at some point was more temperate. There are also geological remnants of massive rivers and ancient lakebeds that suggests major bodies of water were present on the planet in the past but have since gone dry. The leading theory is that Galatia was subjected to some kind of intense stellar event, such as a hit from a small coronal mass ejection, that evaporated most of the planet's surface water and wiped out large amounts of life. This theory however is challenged by the fact that as of yet no fossils of ancient plant or animal life have been discovered on Galatia, suggesting that despite the incredible complexity and diversity of the planet's modern lifeforms they are incredibly recent introductions. Another theory is that life on Galatia is extraplanetary in origin and was deposited through unknown means, perhaps by the Muadi for reasons forgotten and unknown, but this theory as well is challenged by the clear evidence of past water on the planet's surface and the degree to which the planet's organisms are adapted to their environment.

Native life of Galatia is highly territorial and is very quick to aggression. Additionally, being adapted to the desert climate means they are fast, heavily armored, and easily disguise themselves by either camoflauging against desert rocks or burying themselves under the sand. Ambush predation is the most common form of predatory behaviour among native lifeforms, increasing risk of travel as well. Gigantism has also been noted in several species, with the locally nicknamed "Titans" posing incredible threat to even well-defended settlements. The scientific and ecological value of Titan-class organisms however is immesurable, and so the killing of these creatures is only permitted under very specific conditions. Attempts to utilize the native lifeforms as beasts of war has been mostly unsuccessful due to the organisms' extreme territoriality making it virtually impossible for them to operate in groups. Specifically the male soldier variants of the Cimexus album species have seen the most resounding success when deployed individually as squad-killers, able to dispatch small numbers of ground troops quickly and efficiently. The high difficulty in procuring male warrior variant Cimexus album specimens however has prohibited any efforts in their utilization on a large scale.
Plant life on the planet is incredibly rare, with only a handful of species and populations being identified. Most plantlife is found in areas protected from the harsh desert conditions, such as canyons and caves. The Galatian Desert Blossom is one such plantlike organism, which grows on a long fibrous stalk that can grow anywhere from 4 inches to 10 feet in length and at its tip produces a single large flower with a vibrant blue colour. These Blossoms only grow in very specific conditions and will remain for anywhere from a month to a year if undisturbed, before drying out and collapsing, which allows it to spread its seeds into the nearby soil to start the process over again. Galatian Desert Blossoms rely on insect life to pollinate them, with their fibrous stalks providing them shelter to hide from predators and lay their eggs and their nectar providing food.
The partial atmospheric adjustment of Galatia has proven incredibly beneficial to native lifeforms, increasing their numbers exponentially. This has however meant that they are more of a threat than ever to human settlements on the planet, and as a result planetary authorities very carefully manage native wildlife populations and their habitats. Large swathes of the planet are designated as high-population regions where development of any kind is prohibited and ground travel is strongly discouraged to avoid personal harm and potentially causing a disturbance to local populations which could cause a mass migration. Wildlife migrations are among the largest risks posed by native organisms; encounters with individual or even small groups are relatively common and easily dealt with, entire hives can sometimes move at once and will destroy anything in their path. These migrations, when detected in time, are usually carefully redirected through the use of sonic weaponry - a highly effective deterrent for most native wildlife species. There are however occasions when these migrations are only detected when it is too late for redirection, in which case militar strike forces must be rapidly mobilized to the location to destroy the population as quickly as possible before they can reach the settlement in their path.

Galatians, like people who live elsewhere in the Parvus Regency, are noted to be especially blunt and reserved, which is often mistaken for an arrogant or hostile demeanor. The material culture of Galatia is very unique however, with the planet's aesthetics being very uniquely dark and minimalistic, many of the planet's inhabitants wearing simple neutral-coloured garments. Also in the fashion of the Parvus Regency is the preference of Galatians to carry melee weapons openly and in public, which is seen as a symbol of prestige and honour as well as a fashion statement.

Galatia Station is the orbital habitat that serves as House Varro's palace complex. The massive structure houses all of the facilities needed for administration, as well as ample amenities and comforts for residents and guests. It includes 100 private luxury residences, most of which are reserved for guests and courtiers, a throne hall, several massive miscellaneous halls which can be converted into dining areas, ballrooms, galas etc. as needed, a large war room, a private armoury equipped with fully-immersive VR training scenarios, a real garden, a museum detailing the history of Galatia and House Varro, an 800 square foot pool, and a massive gallery displaying art and artifacts from across the Imperium.
Galatia Station also serves as the anchorage for House Varro's Gold Fleet, their personal elite military retinue, with a large section of the station dedicated solely to housing, training, and maintaining the Gold Fleet and its personnel.

Cyemis IIc, or Thamus, is an inhabited moon of the gas giant Domon. A water world, all settlements on Thamus are engineered to float on the ocean surface, often meaning that many of the planet's settlements are mobile. There are also many settlements on Thamus that are located completely underwater, often built on undersea plateaus with floating rigs or tall towers that allow for surface access.
Thamus is famed for its shipbuilding industry, possessing a large and unique shipyard which is not only located on the planet's surface, but underwater. Underwater spacecraft construction allows for the crafts engineered on Thamus to be constructed at a significantly lower cost than is associated with using and maintaining an orbital shipyard, though limiting the size of craft that can be constructed. Ships constructed with the unique methods used on Thamus are also, by nature, capable of not only atmospheric operation, but technically fully capable of operating underwater as well. Due to the lack of much strategic use for this quality, Thamus's shipyards are tasked mostly with the production of personal-use craft and pleasure yachts for the Imperium's nobility.
Thamus is unique in that it is mostly sterile, with all life on the planet being introduced as foreign bodies. Sargassum seaweed populations have been exceptionally successful on the planet, and have to be regularly culled to prevent overpopulation.

Thamus Station is an orbital spaceport that orbits the moon Thamus, serving as its primary port for trade and other extraplanetary operations. The port is owned by the Cyemis Interstellar Corporation, one of the foremost shipbuilding corporations present on the planet. The station also serves as Cyemis Interstellar's base of operations, mooring its corporate fleet at the station and using the facility as its flagship property - as a result, the station is very luxurious and has a great selection of amenities that many other spaceports of similar size and function lack, in this way being more similar to a typical Laresian floating palace than a standard spaceport.

Peiron Station, located around the frozen gas giant Peiron, is a fuel refinery at the edge of the Cyemis System. The station is owned and operated by the SAGUM Corporation, the dominant fuel producing corporation of the sector, which is owned by House Varro.



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RIMWORLDS PROTECTORATE

The Rimworlds Protectorate is a territory of the Laresian Margraviate directly administrated by House Lares. Due to nearby Symbiote activity and the remoteness of the star systems in the region from one another, the region is incredibly depopulated save for only a handful of minor worlds - primarily military and industrial outposts that are abandoned for long periods between operations. The Rimworlds as a result are also a very lawless region where illegal and heretical activities can take place far from the eyes of the law since the cost of actively policing these systems far outweighs any practical benefit for doing so.

The Rimworlds were ceded to House Lares with the title of Margraviate as a recognition of the House's primacy over the region's sectors and lack of anyone else to take authority for them. To this day, the sectors remain mostly empty and the only activity within is ships passing through on their way to destinations elsewhere.




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PAREDES TERRITORIES

The Paredes Territories is a territory of the Laresian Margraviate directly administrated by House Lares. Despite their miniscule size of only 4 sectors, the Paredes Territories have an economy on par with that of Arcadia in terms of GDP. The Caynis Mar Shipyards located in the Paredes Territories are among the finest in the Imperium, and the sole yard that House Lares trusts to construct its warfleets.
The Paredes Territories are the home territoriy of the Lares-Harran line, which acquired the Paredes Territories during Reidon's Conquest as part of a massive corporate-political merger spearheaded by the Harran Consortium. The territories signed over authority to Margrave Reidon, accepting subjugation at the price of House Lares defending the Territories and collecting tax from them, but allowing the Harran Consortium to retain complete political and economic control over their holdings. While in theory this should have been a rather cut-and-dry affair that would have allowed the Harran Consortium and House Lares to continue things as they were, the two are in fact locked in a tense power struggle for authority in the Paredes Territories, made all the more complicated by the ill-defined and hastily drawn terms defined in the agreement that initially granted these sectors to Laresian authority.



 
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VASSAL HOUSES

Sworn to House Lares and recognized as its political and territorial constituents by oath and contract under Imperial law, the landed minor houses of Liriteni, Varro, and Hared bow to House Lares as their suzerain. In exchange for their fealty and taxes, House Lares defends their territories and their interests on the greater stage of the Imperium's politics.


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HOUSE LIRITENI
Overview:
House Head: Lord-Regent Nolese Liriteni
Throneworld: Arcadia
Territories: Arcadia Regency
Notes: Wealthiest of the minor houses.
Regent House of Arcadia and wealthiest of the minor houses in the Margraviate, House Liriteni is an influential landholding family within the Laresian Margraviate. The power of the Liritenis is a result of shrewd investment strategies; what is now the Liriteni Associated Holdings Corporation (LAHC) was once many companies in every industry from interplanetary logistics to aerospace engineering to arms manufacturing to agriculture to terraforming, but through careful planning and a fair amount of corporate intrigue the Liritenis bought their way into the upper echelons of nobility, eventually bying out entire worlds, and then entire systems, and then entire sectors, until they were able to buy themselves a Regency. The wealth of the Liritenis now funds a massive and ever-growing corporate empire that spans far beyond both its and the Margraviate's borders, deeply involved in the Imperium's corporate politics. It is said that enough credits reach House Liriteni in a single quarter of share dividends to buy the entire Laresian fleet. This is, of course, just hyperbole - but you should be careful to remember that if there is a pot to put your hand in, the Liritenis are likely already elbow-deep.

history

culture

military

etc

perceptions


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HOUSE VARRO
Overview:
House Head: Lord-Regent Jerdar Varro
Throneworld: Galatia
Territories: Parvus Regency
Notes: Possesses the strongest military of the minor houses.
The honourable House Varro of the Parvus Regency is a house known firstly for two things; opulence, and military might. Their fleets are on par in size and strength with those of House Lares itself, and their fleet of pleasure yachts are some of the most elegant that the Imperium has to offer. With their mighty fleet and the respect of their liege-lords at hand, House Varro is a serious force to contend with even for a Great House.

The Varros descend from Shipmaster Notor Varro, a veteran of Margrave Reidon's Conquest, who is credited with establishing the House's strongly militaristic traditions. Lord Notor was initially awarded the title of Governor of Galatia, at the time a still-developing colonial world that Reidon believed would benefit immensely from a strong military leader at its helm. This proved to be an incredibly wise decision, with Lord Notor improving conditions on the planet immensely through his calculated and tactical decision making. It was under Lord Notor's governorship that Galatia was transformed from a relatively insignificant colony lost amid the noise of the Parvus region to a military superpower, allowing his successor Lord Jerdar Varro to secure control of the entire region and cement House Varro's position as the dominant power of the Parvus Regency, eventually leading to the House's military superpower status that it holds proudly today.

The Varros are known to be a house that is both militaristic and hedonistic - two traits that are often not found in the same dynasty, much less the same individual. All the same, the children of House Varro are known to show mastery in both the arts of both strategic warfare and poetry recital. As with most noble houses, these values are both a reflection of the culture in the Paredes Regency as well as a source of influence upon them; the militarism and high culture of the Paredes Regency is both a cause for and an result of Varran beliefs and practices.

The military of House Varro is massive and famed in the Margraviate. Its signature colours of gold and purple grace the hulls of countless torchShips and its insignia is emblazoned on hundreds of thousands of legionary shields. Under its command are 12 massive fleets, including the House's personal elite retinue the Gold Fleet, and 720 legions with a total of 3.6 million legionnaires. While House Varro's fleets are great, it is in fact its mind-bogglingly massive ground force that is truly a thing of legend; legionnaires of House Varro's militaries are massively skilled, given a strong education in everything from field medicine and battlefield tactics to robotics and astrophysics and trained in all manner of missions and environments from fighting bugs on Galatia to hunting down rebels on some moon in the Rim. They are deployed across the Regency mostly as peacekeepers and enforcers or simply sit in garrisons, but the legions stand at the ready should they need to meet a truly worthy foe in combat.

House Varro is seen as a practical and very real authority on the worlds it governs. It may not have the long winding line of ancient noble ancestry of some other houses or the Emperor-granted authority of a great house, but their palpable presence across the Parvus Regency cannot be denied. Their ships and soldiers can be seen in every spaceport and city across the region, and even despite the convoluted tangled web that is the nobility in the Parvus Regency it is known that no matter who rules what world, ultimately they all belong to House Varro.


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HOUSE HARED
Overview:
House Head: Lord-Regent Mauul
Throneworld: Mon Thauud
Territories: Thadan Regency
Notes: Xeno house. Direct descenants of the Muadi Emperor.
House Hared, Regent House of Thadan and direct descendants of the Muadi Emperor. The Haredis are a dynasty of great prestige who hold very high influence over the Muadi race even outside of their own borders. Though they have abandoned their old name and colours and they no longer recognize the divinity of their Emperor, the Haredis are still recognized as the dynasts of the Emperor himself and furthermore are the reason that they have been able to continue to live with some shred of dignity following Reidon's conquest. As a result, House Hared is respected immensely by the Muadi as a whole. For this reason they are paramount to the stability of the Margraviate; if House Hared raises arms against Lares, so too shall all of the Muadi.

House Hared was once known as the Tlaat'cal, the divine clan of the Emperor. According to Muadi history, the Tlaat'cal traces its lineage back to the uniter of their homeworld who had slain their old gods and devoured their divine essence, becoming supernaturally powerful and unlocking the secrets to space travel. All the clans bowed down to this individual who is remembered in the historical record as the Tlaat'akhtes. The few that resisted were slain, their entire bloodlines wiped out and their homelands razed. The Tlaat'akhes led the Muadi to the stars, ruling over the newfound Empire for 1,000 years before transcending and becoming one with the stars. He chose two of his greatest soldiers to succeed him - one by the name of Nu'aarn and the other Tluroc, but without the Tlaat'akhes to guide them they became jealous and refused to share the title of Emperor. The two fought to the death in ritual combat, which is said to have been an epic and bloody battle that took an entire day to end before Tluroc succumbed to his wounds. Nu'aarn then became the second Muadi Emperor, and after Emperor Nu'aarn was Emperor Malog, followed by Empress Ghal, Emperor Shuulk, Empress Dhuoll, Empress Kamarc, Empress Khun, and then three hundred years of interregnum before the coronation of Emperor Dhagan, who was followed by the last Muadi Emperor, Ka'uuad. Emperor Ka'uuad, father of the currently incumbent Lord-Regent Mauul, would be executed by firing squad under the direction of Margrave Reidon Lares-Vathe following the destruction of the Muadi homeworld of Mon Thauud. Ka'uuad was to meet the same fate, but was spared by Reidon under the condition that he would serve as Lord-Regent of the Muadi core worlds and call for the Muadi to stand down. In the better interest of his species and their survival, he accepted, thereby officially ending the Muadi Empire and beginning House Hared.

Muadi culture has changed drastically since Reidon's Conquest, and as a result so too has the culture of its nobility and administration. House Hared in particular has a uniquely syncretic culture, taking on many of the practices and aesthetics of the greater Imperium instead of remaining completely true to Muadi traditions. There is no confusing it with a proper Imperial house, but to the Muadi it is incredibly foreign; many traditions of the military and nobility have been changed or abandoned outright, and some adopted from House Lares or from the Imperium. It is recognizably Muadi; still the Lord-Regent enters a room only ever alone and from behind a set of fronds, and still there are tenoc used as warbeasts, but the ceremonial oils have been thrown out due to humans finding the aroma incredibly overwhelming and slightly unpleasant, and it has become customary to wear faceguards and caps on the points of their tusks to suit the aesthetic and courtly preferences of the humans. The Muadi language, while still spoken extensively and used in most contexts, is not to be used in halls of nobility; only the language of the Imperium. Many other practices, such as duels and tribute ceremonies and anointment of noble births, continue as they always have - but only at the consent of House Lares and of the Imperium. Aesthetically there have been many changes as well; a more minimalist approach has been taken to architecture and interior design to reflect Imperial sensibilities, and the use of banners and identifying symbols has become more common.

The military of House Hared is but a shadow of the Muadi Empire's former might, maintaining only the minimum force necessary to keep its constituent worlds in line and defend itself from any likely threats. House Hared faces extreme scrutiny in the development of its military especially, with suspicion of intent to rebel rising with each newly constructed warship or freshly trained legionnaire. Still the Haredi military is a respectable force of 2 average-sized fleets and a total of 9 legions (not counting the house's personal guard) with 45,000 legionnaries.
 
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