The handle turns and you open the door into another room, where there is plenty of activity.
Three ugly old women with long noses and chins are scooting around the room - which seems to be a kitchen of some kind - taking various ingredients from the cupboards and adding them to a broth in a large kettle.
There is a joint of meat roasting on a spit under a large chimney.
As you look more carefully you can tell the meat is not, in fact, an animal, but a whole Dwarf, turning black in the fire.
One of the women glances at you and says. 'Ah, you must be the new servant.......or are you the next meal?'
Whereupon they all begin to cackle and shriek with laughter.
He points to a section above the floor. which you peruse.
You eventually choose one volume and settle down to read through it.
Balthus Dire is apparently third in a line of Sorcerer Warlords ruling over the Black Tower and the Kingdom of Craggen Rock.
He rose to power after the death of his Father, Craggen Dire, some years ago.
The Dire's have been masters of Black Sorcery for generations, but their strength and power last during the night-time only; sunlight is like poison to them.
Shortly after his Fathers death, Balthus Dire married the Lady Lucretia, herself a Black Sorceress, and since that time they have ruled together over the Kingdom of Craggen Rock.
As you finish the book, you notice the librarian is holding his hand to his ear. apparently listening to something.
As you hold out the gold pieces, the three creatures stop in their tracks.
They gasp as they look at your coins.
An invisible hand snatches them from you and lays them on the ground.
They look at you and a voice demands: 'More'!
You pull out all your Gold Pieces and throw them into the centre of the room.
A voice rings out: 'Well, stranger, you are indeed welcome here in the house of the MIKS. We thank you for your gift, if you are heading on, take the door ahead of you, but beware of the Ganjees. We wish you luck with your journey'.
'Pah!' says the Gark, 'I do not fool that easy. Throw your lumps of brass away.'
It dawns on the creature that if you are offering a bribe, you must be an intruder, which - for a Gark - is quite a stunning piece of logical thinking!
It slaps you hard with it's great hand, knocking you unconscious onto the floor.
The last words you hear before you pass out are the proud Gark's: 'Into the jail with this one!'
When you have removed your wasted Fools Gold Spell Click here [234].
After several moments the door opens slowly and a hunchbacked, mis-shapen creature with rotten teeth, ragged hair and tattered clothes stands in front of you.
'Yes, sir (heh, heh) - what can I do for you?' growls the half human creature.
'I am expected', you reply, and walk past him through the door with confidence.
He is a little bewildered by your manner and stammers, not knowing whether to challenge you or not.
'Which way to the reception room?' you demand.
He squints at you through one eye and motions towards a left fork in the passageway a short distance ahead.
If you have none of these, you must make an excuse about losing your gift and go back onto the balcony where you may take the middle door [64] or the far door [304].
'Never!' screams the Sorcerer, spinning round from the shadows to face you.
This time it is you who feels the quake of fear as you see that he has also changed himself - but into a creature that may cause a Fire Demon to stop in it's tracks.
Balthus Dire's face has become so ugly and witch like and his hair now seethes and squirms with small, hissing snakes.