Scraps of Worldbuilding

Andrenne

bastard
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Hanectores of Knosios was born into a very poor family as Hanectores Nwa-Ezeudinos Ndunesokosos. His father was a military disgrace and his mother died during the birth of his third brother, Obiedorian. Hanectores essentially became the man of his household as his father slipped into a deep alcohol-fueled depression. Hanectores made his amends with the people his father had made a poor relationship with and despite his father's status began to rise as a local noble of Knosios himself. However, another trial would come his way after he was exiled from Knosios in 1092 for bringing harm to his second wife, Estenanya, during the "Week of Peace" of Knosios. The town he was exiled to was the small fishing town of Iosilia, where his uncle and his uncle's family lived. From there he built himself up with Iosilia too, and despite his exile from Knosios ending in 1097, he stayed in Iosilia because of the reputation he had built and his status in the small town. In fact, he had become a general of the Iosilian king, Anoziemnon- and to him he proposed an invasion of the city-state of Knosios. Though it was for revenge he convinced him it was a strategic town and he'd gain a lot of power from taking it. It was not, but Hanectores was known to have a silver tongue.

Bust of Hanectores Nwa-Ezeudinos Ndunesokosos

Through his military genius, including the innovative use of heavy cavalry and horse-mounted archers, he was able to easily take Knosios, his birthplace and hometown. From there, he began to take Epyrea by storm, city-state by city-state. After some time, by around 1106 most historians assume, Hanectores was growing very annoyed with Anoziemnon. They had a falling out years prior over the distribution of loot among the men, with Hanectores demanding Anoziemnon distribute it equally among the soldiers of Iosilia. This did not happen, and from that point forward Hanectores views Anoziemnon as a bastard. The rift only grew when Anoziemnon had Hanectores' uncle, Ifeyrus, executed- Historians are unsure exactly as to why Ifeyrus was executed, but most speculate he had been a long-time political rival of Anoziemnon and had threatened to take the throne at some point. Regardless of the reasoning, Hanectores turned the army of Iosilia on Anoziemnon, and this was done pretty simply considering the army was far more loyal to Hanectores then to Anoziemnon or the city state-now-kingdom of Iosilia.

After this point historians consider the era known as "Hanectores Reign" to begin, and the Iosilian Empire as it was known to the denizens of Iteria began to form as Hanectores conquered Epyrea and the Bari with ease. From there he moved into the neighboring Iraelian territory, and simultaneously made the first moves towards the Sinnitic Takashimans in the east. After the mountainous Takashiman region was taken, he looked south to the supposedly impenetrable Skanda, and swept in through the Akitus unlike any other general or king had ever done. Though he did not conquer all of Skanda proper in his reign, he consolidated the majority of the western areas of Skanda. He looked north, to Astragon, and east, to Alnaria and Zhen, and the rest is history.

Marousian vase dated to about 1254 AD, depicting Hanectores of Knosios slaying Absalom Maccabeus in combat. You may notice they're depicted in ancient armor, this is on purpose and was done to make them comparable to ancient legends.
 
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Prydania

Það er alltaf sólríkt í Beaconsviði
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A mural to promote the Norsian-Prydanian Space Agency. The text reads "Our Dream!" in both Ceretian Nors and Prydanian Makari.
 

Nightsong

Bookworm
Alesséa is the Icenic-Merilian word for the last day of the year (31 December) and is synonymous with the celebration of the New Year in other countries throughout Eras. Traditionally, the holiday is followed by further celebration on the morning of New Year's Day (1 January). There are many customs, both national and local, associated with Alesséa. The most widespread national custom is the practice of first-footing, which starts immediately after midnight. This involves friends or family members going to each other's houses and being the first person to cross the threshold. First-footing sees the giving of symbolic gifts such as whiskey, shortbread, or fruit cake, intended to bring good luck to the household. This typically goes on throughout the early hours of the morning and well into the next day though the modern day sees this occurring throughout the month of January.

In many of the major cities, such as the capital cities of Athrad, Marai, and Kadrion, multi-day celebrations are held. The Athrad Alesséa celebrations are among the largest held in Merilia with upwards of 250,000 people in attendance. Today, the celebrations cover three days (30 December to 1 January) of processions, concerts, and fireworks, with the main street party occurring on Alesséa itself. The Alesséa celebrations in the major cities traditionally begin with a big kickoff event in the form of a torchlight procession. In Athrad's Alesséa, a group of 25,000 to 50,000 people take part in a walking parade carrying torches that creates a "river of fire". The procession is accompanied by a series of drummers and pipers who play music throughout the walk. Traditionally the procession lasts about two hours, beginning when the sun sets. The route varies throughout Old Town but it always begins at the Royal Palace with a short speech from the Monarch and it always ends at the Royal Dockyards where the torches are doused. Visitors are welcome to participate and walk in the procession. For those who don’t want to walk in the procession, it can still be watched from the sides of the streets. The route is roped off with space for people to stand alongside and watch. As the procession comes to an end, there is a short fireworks show from Eryn Hill.

Scattered throughout Old Town are various Céilidh Halls where artists perform and celebrants can participate in traditional dances.

May you go forth under the light of sun, under the radiance of moon;
May you go forth with the splendor of fire, with the swiftness of wind;
May you go forth supported by the depth of the sea, by the stability of earth;
May you be surrounded and encircled, with the protection of the four elements.
 
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Iraelia

TNPer
The church depicted above is the Basilica of the Archangel Michael, the largest church in Callise. It is located Lanester, Baseau, and is the national center of the Lakhic Faith. During the Iterian War, Lakhic worshippers, many of whom were Shaivan, fled to Callise as refugees of the conflict. They dispersed throughout the nation, but coalesced behind one national Communion. The first ever conference for religious officials of the Lakhic faith met in Lanester in 1981, and formed the Lakhic Communion in Callise. They then began construction on the above basilica, named for the Archangel Michael who guarded them and granted safe passage in the exodus to Callise. Construction concluded in 1989.
 

Prydania

Það er alltaf sólríkt í Beaconsviði
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More Norsian-Prydanian Space Agency propaganda.


"Forward, to the stars!"


"Our dreams out boundless"
 

Syrixia

The one, the true, the great.
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PATALIPUTRA - पाटलिपुत्र
City of Two Thousand Years


A panorama of the city during the fall months. Syrixian tropical temperatures make the appearance of cold weather quite rare.
Pataliputra is the capital and largest city of the Syrixian Empire, a nation in Eras. With a population of 22,385,174, the city is the second largest in the world, behind Azarai, Sasten. Often dubbed "the City of Two Thousand Years", it was originally founded in the first century AD by Emperor Adinatha, the founder of the Syrixian Empire, on the site of what was then a small fishing village. The city grew to become the largest in the Home Islands by far, eclipsing the much older and more prestigious Shravasti during the reign of Emperor Vimalanatha in the 5th century AD and then continuing to skyrocket throughout the Empire's long and storied history. Pataliputra remained the Empire's largest city throughout the colonial era of the 15th through 20th centuries, known as the Sarvasheta, when the Empire's borders spread across the globe.

The city is a veritable megalopolis, with nearly 30% of the Empire's population living within it, and it contains multiple notable landmarks. These include Elephant Island, a small island in the middle of the bay which the city straddles that holds many government offices as well as the famous Golden Palace, the Emperor's residence; the Imperial Museums, one of the world's largest museum complexes, which holds artifacts from around the world; the historic Old City, which served as the core of the metropolis for a millennium and a half, and the bustling New City to the south across the bay, which exploded during the Sarvasheta. The New City is also the financial capital of the Empire, and one of the continent of Craviter's key financial nucleuses, alongside such cities as Sion, Ceretis; Bergum, Malor-Kanadal and Beaune, Callise.

Pataliputra, despite its size, is also one of the focal getaway points within the Empire. HM Government takes great care to preserve the city, and Pataliputra's beaches, cuisine, and nightlife are highly praised all over the globe. The city plays a major part in the Empire's booming tourism industry, one on par with countries such as Skanda and Demescia, among others. The city is home to world-famous hotels. Shankar International's Pataliputra hotel is undoubtedly one of the company's finest resorts, with a gorgeous ocean view and a nigh-entirely autonomous resort complex containing an entire city's worth of amenities. The M Pataliputra is the nucleus of the Imperial City's rich, famous, and powerful, and is packed with state-of-the-art technology everywhere one may look. Dikava Paradise Resort's tropical-themed rooms are expansive and spread out, food and drink is at the cream of the crop, and the pristine, genuine tropical Syrixian experience is almost surreal.

Needless to say, it is no wonder that, when the Empire celebrated its two thousandth anniversary in April of 2019, many leaders from around the world convened in the Imperial City in one of the largest gatherings of world leaders of this century. Pataliputra, whether you're a businessperson, a fan of pop culture, a government official, or someone just looking to get away from it all, has a universal appeal.



This post is a Scraps of Worldbuilding copy of my response to Em's Lennart nomination of me for Best Tourist Destination. The main meat of the post itself, starting at "Pataliputra" in bold and ending at "appeal", is exactly 500 words long, which is the maximum length.
 

Syrixia

The one, the true, the great.
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History of the Modern Relationship between the Empire and Sasten

In 1726 the Empire seized the Channel Islands from the local kingdom there. It started to exert influence on Sasten, with the Razen Confederacy being the most open to trading with them. During the 2nd NI War, the war caused Azarten and Varaten to formally oppose Razen expansion. The Empire at first supported Razen, but once the writing on the wall became clear for both it and Razen, it stabbed Razen in the back, supporting Azarten and Varaten.

Of the two, Azarten was much more welcoming of this development, as Varaten, being close to the Channel Islands, was much more practically tense with the Empire than Azarten was. This opened a crack between Azarten and Varaten, with Azarten becoming closer allies with the Empire while Varaten remained cold; but this crack was a small one and not really meaningful at first.

In 1918, as part of the Meterra Acts, the Empire gave the Channel Islands to Azarten in order to prevent Varaten from gaining access to the channel's trade routes and instead put them in the hands of an ally, a development that kickstarted the rise of the anti-foreigner, anti-Azarten elements in Varaten. Eventually, these elements blew over the edge and fascism took over in Varaten.

Azarten and the Empire cooperated closely during the FW, with the end result being the formal annexation of Varaten by Azarten in 1947, who subsequently occupied Varaten until 1950. Said occupation was assisted by Imperial troops. After the surrender of Varaten, the Empire and Sasten signed a formal treaty of military and political friendship.

In the 1980s, another treaty was signed between the two, extending this friendship to economic realms, which caused a trade boom between the two, as well as cross-cultural pollination. This state still exists, and the Empire and Sasten, both powerful economies in their respective regions, maintain a close friendship.
 

Felis

TNPer
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Tanpusqo, the capital of Suqtantinsuyu, is located in the lower-portions of where the Chumpas range splits from the greater Pukaranras range making it one of the highest capitals in Paca (Eras) at 2850m. It has a population of 8,160,000, accommodating 23% of the nation’s wider population.

The modern city-centre of Tanpusqo is based around the concept of breaking typical conventions of Suqtan city design. It does this most notably with large plaza-parks filled with flora from across the country, existing mainly to separate the large Neo-Pukara skyscrapers from one another. The Neo-Pukara style combines three things: traditional animal motifs, modern art deco, and bright colours from across the empire and together these create a style of architecture completely unique to Suqtantinsuyu. The skyscrapers also integrate other features that the style traditionally doesn’t feature, large art deco animal heads that sit atop the towers being the most notable.

Due to a mixture of mountain-derived lack of space and green policy, the city is almost entirely pedestrian in nature with only emergency service vehicles, scooter-bikes, trams, and other outside-connecting public transport existing within the city.

This has enabled the continuation of historical city planning techniques, such as the utilization of kancha blocks. Kanchas are enclosures of three or more buildings placed around a central servicing courtyard and form the basis of much of the city’s basic housing, temples, and commercial structures. These compounds tend to be built in the Middle-Pukara style which builds on the traditional adobe and ashlar-masonry designs of historical Old-Pukara with modern building conventions and regulations, there is also a notable omission of gold adornment on this style. The holy Qoriqancha and the Palace of the Inka are also modified kancha designs in part.

Kancha blocks are often broken up with large kallanka buildings that act as communal spaces for each of the city’s many districts. They exist as individual buildings of the same Middle-Pukara style, surrounded by small green spaces and an usnu platform, and fill many purposes from housing wedding receptions to hosting polling stations.
 

Nightsong

Bookworm
Valaina was founded in 1988 by a group of teenage girls who wanted to sing in a choir where they themselves could be in charge of the day to day operations. More than thirty years later, Valaina is still a choir which likes to follow its own ideas on how they operate and what songs are sung. A lucky strike occurred in 1990 that led to the crossing of paths of the newly founded choir and the young singer and conductor Maeve Riagáin. Maeve became Valaina's first, and so far, only conductor. Versatility has always been one of the main characteristics of Valaina; during their entire existence, they have altered between different musical genres and feel as much at home with popular music and folk music as with contemporary music. The members of Valaina are all amateur singers and they spend a lot of time on the choir both artistically and with the administration of the organization. Being a member of Valaina is a time-consuming activity but its member have a great deal of fun and always enjoy being in charge of themselves and their singing. At the end of the day though there is one thing that all of its girls settled on years ago; to express themselves through song and to be an adventure for their audience.
 
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Syrixia

The one, the true, the great.
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The Dubal-Në were originally a religious sect of Aed Kaenë known as the Aed Dubaenë. They broke from their people's traditional sun worship during the era of the old empire, and eschewed the sun, instead worshipping the moon. They lived in underground complexes made from caves and were generally peaceful and withdrawn from the rest of AK society until the writing on the wall became clear.

At this point, due to their own seclusion and their exclusion from mainstream AK society and culture, they had developed their own technology (nothing that much more advanced than the rest of the AK, though), as well as their own language that differed significantly from the AK language. They left the SY and sailed west on their great boats, rounding Craviter, entering the Phoenix Sea and landing on Meru Island, founding their first city, Harsag-Zalazalag, and went on to found many more across the island.

As time went on they diverged from the AK, becoming a cousin species to them rather than simply being fully AK. They also honed their technology and building techniques, building vast underground cities with greatly advanced technology compared to today's. They eventually became atheists as well, philosophizing on the nature of reality and of reason and rejecting the divinity of the moon which they once worshipped.

They would later settle the southwestern coast of the primary Home Island; and from there two types of Dubal-Në civilization developed: the Old Cities, the ancient citystates of Meru Island, and the Qatiya, the larger states of the larger Home Island's southwestern coast, containing multiple underground cities, though less large, and connected via overland paths. Over time human encroachment killed off much of the Qatiya Dubal-Në, though a fraction remained until the end.

The Dubal-Në had used their magic and technology to stop Mt. Meru from having periodic mini-eruptions, and even some regular ones on occasion. However, Mt. Meru in elder days was a supervolcano, with its current state being a shadow of its former self. A supervolcanic eruption began around 950 BC, starting the 150-year Bhagli War, the deadliest period in Syrixian history.

The region was devastated, and the Home Islands were the worst impacted; kingdoms barely hung on at times and fought frequent resource wars, and the last of the Qatiya were killed by desperate humans in such wars. As for the Old Cities, not even their advanced magic and technology could hold off the awesome power of Mother Nature forever, and the catastrophic supervolcanic eruption caved in their cities and killed them all.

After the Bhagli War ended around 800 BC, whilst Syrixian civilization recuperated, the Dubal-Në race was extinct. Most of their cities remained and remain abandoned, and are now archaeological sites, save one: their first city, Harsag-Zalazalag. After the war, the state of Kanva, which had begun to build up its navy, founded a colony in the fertile area just southeast of the ancient city, which would become Merunagar.

As time went on, the various pre-Imperial kingdoms collaborated to bring Rakani relics and artifacts to the ruins of Harsag-Zalazalag, which became the Great Temple, the holiest site in Rakanism. The Empire continued this effort during its early period, and gradually the old Dubal-Në architecture was recarved with Rakani iconography and reliefs. Today not all of the old city is used as the Temple, but a significant chunk is; the rest is an archaeological site.
 

Nightsong

Bookworm
Mythology of the Icení, Excerpt of the Tuatha:
The Tuatha Dé Icení are the mythological ancestors of the modern day Icení people and from whom the High Virtues and Low Virtues of the Elenathistic faith derive. They are an immortal race of Fae who inhabit the realm of Lómëa, a world parallel to but separate from Eras. With power over both primordial nature due to their direct descendance from the Goddess and the God and the ability to walk between worlds, the Tuatha soon found themselves on what they came to call the continent of Icení. At first they avoided direct contact and intervention with the native humans that were scattered throughout the region but soon the humans came to view them as divine beings sent by the mother goddess and over time, the Tuatha came to be the teachers, healers, and advisors to various tribes with the majority of their power centered around Icení Bay, the location where they first stepped into the world. Over the next few decades, there was peace and prosperity but soon human greed took root and some humans sought the knowledge of the Tuatha for themselves without having to rely on the divine teachers.
 
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Icekrieg

Registered
Civil Troubles (1924-1941)

After the end of the bloody Ukrgite Civil war that saw the northern Syndicalists against the southern Democrats, it became apparent to the newly-reformed democratic government that the war that ended, was not officially over. Despite forcing the provisional syndicalist government to sign the treaty that would officially end the conflict, violence still persisted. The era was marked by bombings of Ukrgite infrastructure and buildings.

Over the first four years of the era, over three hundred and fifty Ukrgites were killed as a result of Ukrgite Liberation Army 'ULA' violence, being both police casualties as well as civilians; along with members of the ULA. After receiving permission from the Ukrgo Assembly of Peers, President Elliot Thomas sent in more numbers of Ukrgite Military Police into the northern regions. After which, there was a surge in ULA activity, with many paramilitary members joining from low-class areas where the Military Police had been sent to.

Over the next years from 1930 to 1935, saw 1.002 people die as a direct result to the Civil Troubles and a total of 8436 casualties. The cause of the spike in violence is often linked back to Elliott Moss's strongman stance on the situation and response by sending more and more numbers of servicemen to affected areas, which saw 51 men die for every year. In 1934 debuted the first official Police Armored Car deployment.

From 1936 to 1940 saw a relative decline in ULA activity among the northern reaches after 'Laurence Raid' that saw the capture of over a twenty high ranking ULA officials in the March of 36'. Ukrgite Liberation Army Activity focused more on infrastructure attacks then on Ukrgite Police and MPs. But as the years went on and the lack of change strategy for the ULA continued, the attacks were less and less effective. 1940 saw the start of backroom negotiations between the ULA and the Ukrgite Government.

In 1941, the Civil Troubles came to an official end when the ULA signed the Goodnight Agreement which saw greater rights for the Northern Provinces and Provinces as a whole, along with Benjamin Gallagher calling for all ULA members to halt, as they had been given a pardon by Lachlan Carter's new cabinet.
 
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Goyanes

TNPer
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The Court System in Goyanes
Goyanes' courts function on the premise that all Constituent Kingdoms and all local governments derive their power from the Grand Emperor, therefore only one court system for each type of legal jurisdiction is necessary. Violations of local, constituent, and imperial law of a criminal fashion are all heard in either the Assize Court or the Magistrate Court (for summary offenses). If a magistrate accepts a plea for a full trial, a case can move from the Magistrate Court to the Assize Court. Cases also can begin their journey in the Assize court if they aren't summary offenses. A typical hearing in the Magistrates Court is presided by 3 judges; a presiding judge and two hearing judges, who convene at the end of the hearing with the presiding judge to determine the verdict. A typical trial however involves 8 to 12 jurors selected by the court using standard procedures, and the case is presided by a judge. The right to trial by jury is held sacrosanct in Goyanes and has existed for centuries and is upheld by the Supreme Law.



A courtroom at the Gojannesstad Landkreis Assize Court. The Judge sits in the throne in the center.
The jury booth is off to the right. Clerks' desks and the attorney/defense desks are in the center, as well as the defendant's seat.

Civil cases are heard usually beginning in Peasant's Court. Most civil cases begin and end in Peasants' Court, but all appeals in the civil side are heard in the Chancery Court. Regarding special jurisdictions, military-related crimes are heard at the Military Tribunal, maritime-related crimes and civil cases are held at the Admiralty Court, and tax disputes regarding all levels of government and citizens can be held at the tax court. The special case with the tax court is that you do not have to actually pay the tax in full before filing a dispute with them. The other, more common way to settle a tax dispute is by paying the tax in full, and then going to the Chancery/Peasants' Court and filing a suit for reimbursement. All three special jurisdiction courts can refer cases to the Assize Court.

The appeals court for all three special jurisdictions, the Assize Court, and the Chancery Court is the Councillors' Court. The Councillors' Court hears all appeals that have made it to that level, as well as cases between government bodies, such as Landkreis vs Constituent or Constituent vs Constituent. The final court of appeal is the Grand Emperor's Court. Decisions by the Grand Emperor's court are final, and because Goyanes uses a common law system, many of its rulings are considered de facto law in Goyanes.



The building of the Grand Emperor's Court in Gojannesstad.
Nearby are the buildings belonging to the Councillors' Court as well as the Admiralty Courts and Tax Court.

Regarding the etymology, the Grand Emperor's Court takes its name because it originally was the actual imperial court of the Grand Emperor. However, over the years the Grand Emperor grew lazy, so Grand Emperor Reidar VI established the Councillor's Court, where historically the GE's councillors heard cases at an appellate level. Over time, the Councillors' Courts grew bloated with cases that simply did not involve the Grand Emperor or the Empire-at-large, so the government established the Chancery and Peasants' Courts to deal with civil cases. They were so named because they originally involved cases having to do with the Chancellors of Constituent Kingdoms and "peasant-to-peasant" business, respectively, but as laws were amended and responsibilities changed they drifted from their original assignments somewhat. The other courts have fairly self-explanatory names.

The quantity and location of courts also varies. There is at least one Peasants', Magistrate, and Assize Court by law in every Landkreis, the smallest territorial jurisdiction for courts. Chancery courts are located in the capitals of each of the 15 constituent kingdoms, as well as in certain larger municipalities such as Gojannesstad and Mukakstad. The Councillors' Court and the GE's Court are both located in Gojannesstad, but the Councillors' Court is a large body with many judges due to the nature of its responsibility.

There is a military tribunal for each of the 4 branches, reservists committing military crimes are tried by their branch tribunal. There are four admiralty courts, one in Gojannesstad, one in Hosen Sæg, one in Kadsbyhavn and one in Jægerstrom; the case is filed in the court that is geographically closest to where the incident occurred. Last but not least is the Tax Court, which is also located in Gojannesstad.

DIAGRAM

 

Prydania

Það er alltaf sólríkt í Beaconsviði
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document:

Konungsríki Prydansk Utanríkisráðuneytið
2 Samrunisæti
PR-1448 Beaconsviði
Konungsríki Prydansk
INTERNAL USE ONLY
Democratic People's Republic of Skanda- Analysis of Potential Trade-based Relations Given Current Political Climates in Craviter and Iteria
Tosh N. Bang
The potential of trade-based relations between the Kingdom of Prydania (the Realm) and the Democratic People's Republic of Skanda (Skanda) is a complex topic that relies on a number of factors.
The immediate estimation among most politicians and the general public is that such a relationship is unlikely to be possible or- if it is- not open to much potential. It is true that the Realm and Skanda are unlikely to view each other's political systems without suspicion. The Realm's ties to UKAG, as well as ethnic and cultural ties to Andrenne, will also complicate matters. These limitations, however, do not fully cover the topic and do not account for all variables and opinions on either side of the Realm/Skanda question.

It is important to note that regimes in Skanda one would comfortably call communist or socialist never overlapped with the Syndicalist regime in the Realm. Therefore the DPRS regime does not have the baggage associated with recognizing the Syndicalist regime (see Ugria). While political orientation remains a stumbling block this fact allows both officials in Skanda and the Realm to start from a position not tainted by the Syndicalist regime or the Civil War.
Leaders in the current Skandan regime voiced support- mostly tacit- for the Syndicalist regime in so far as it suited their interests back at home prior to the establishment of the DPRS regime. Skandan silence and neutrality re: the Syndicalist insurgence post-Civil War that was crushed can be seen as the Skandan regime's personnel no longer willing to be seen as pro-Syndicalist. The Skandan government's unwillingness to offer even a symbolic condemnation of Jannik Lieftur's execution is telling and indicative that Skanda views the Syndicalist regime and movement as a past event that they no longer feel obligated to support moving forward.

Ideological differences also fail to account for the mutual economic benefits that can be gained by economic cooperation. Both Skanda and the Realm are highly agricultural, and each can find new markets for their agrofood exports in each other. Skandan rice and fruit is still a rare sight in the Realm, and the Realm's wheat, potato, and meat-based goods would find new markets in Skanda. Skanda receives some of these products from Demescia, but the Skandan government- like all concerned economic actors- is weary of relying too much on one place for a single product. Dairy specifically represents both a major export of the Realm and a foodstuff that is almost absent from Skanda.
This offers the Realm a chance to fill this particular need, and likely will be enough to overcome philosophical ideological divides. Both Skanda and the Realm could gain new market opportunities by trading with each other.

The DPRS regime is also fundamentally cautious of the legacy of Jirou Yoshiʻhiwe. Cautious in so much as they are desperate to avoid their system developing into a copy of Jiroism. Jirou Yoshiʻhiwe represents a conundrum of the regime- he is seen as an ideological forefather, yet it is universally recognized throughout the DPRS leadership in Skanda that his hardliner approach to communist governance would not be viable for Skanda either internally or externally. The SEZs are a repudiation of hardline Jiroism, and represent the regime's willingness to do business if beneficial to the regime and their economic needs. The election of a moderate to left leaning government in the State of Iraelia willing to commit to a thawing of realtions with Skanda could also usher in a new era of international cooperation on Skanda's part.

There is much to be gained from an economic perspective by the opening of trade relations between Skanda and the Realm. Yet these economic benefits do not overwrite the lingering feels of ideological distrust that would exist between the two. Feelings towards left-leaning governments in the Realm have only somewhat been tempered by the thawing of relations with the First People's Empire of Cogoria. And while Skanda has no overt history with the Prydanian monarchy- beyond familial ties between Kjellner and Loðbrók dynasties- their distaste of the institution itself would cause tension with the Realm if raised.

Skanda represents a new opportunity for the Realm to expand its economic markets, while also representing the same for Skanda. Ideological divides, however, could potentially undermine any potential agreement if not handled delicately.

Recommend approaching with hesitant caution.

forward- M. Toft

addendum
cc- ÖSU- athz- M. Hveiti
OOC: Translation
Konungsríki Prydansk Utanríkisráðuneytið
2 Samrunisæti
PR-1448 Beaconsviði
Konungsríki Prydansk

Kingdom of Prydania Ministry of Foreign Affairs
2 Union Square
PR-1448 Beaconsviði
Kingdom of Prydania
 
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Prydania

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correspondence 1 August 2017:

To King Thibault II of Saintonge, and the people of his Realm,

Your Majesty, I wish to extend my heartfelt gratitude to you and the people of your nation for the kindness, generosity, and compassion shown to Prydanian refugees who sought sanctuary in your borders.
The extent of Saintonian efforts were not known to me for the longest time. It is only now that I have been enthroned as King of Prydania that I am privy to intelligence and diplomatic documents of both the ousted Syndicalist regime and my own faction that now occupies the government.

The story these documents tell speak to the role of your people and government. I do not know how my realm will ever be able to repay yours, but it gives me comfort as both a King and as a Prydanian to know we have friends such as the Santonian people.

I hope nothing but the best regarding our governments' future relations.

Tobias III Loðbrók Konunglegur
By the Grace of God, King of Prydania, Lord Protector of Austurland, Marshal of Beaconsviði, Lord Uniter, Defender of the Faith

 
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Iraelia

TNPer
Remy Picard: An Anti-Capitalist for the Ages

No mention of the Worker's Movement in Callise can be made without stating the contributions of Remy Picard. A revolutionary during the War of Malorian Aggression after the execution of the Callisean royal family, Remy Picard was one of the first anti-capitalist thinkers in Eras. He was educated at the University of Beaune from 1796 to 1800. There, he got involved in the revolutionary cause, founding the Society of the Objectors (Picardies), choosing to abstain from the General Court elections and opposing the presence of the bourgeois in government.

For his senior year thesis, he wrote a two volume economic treatise, "Le Critique," of both Capitalism and the emergent Liberal Bourgeois order. In addition to helping him graduate university, the work widely circulated around Callise and abroad. In 1804, it was the most widely circulated print in publication, surpassing the Bible. It propelled Picard into the limelight, and led to the creation of chapters of the Society of the Objectors across Callise.

With his newfound political fame, Picard began to write prolifically. While he did not write many additional comprehensive academic critiques of Capitalism or Liberalism, he wrote numerous essays for local publications and began a campaign of pamphlet writing designed to spread awareness of his ideas. This resulted eventually in the infamous Sainte-Beaudoin Riot of 1805, where the Picardies seized and publicly executed the local Principal as well as several bourgeois government officials. The riot was quickly put down by the returning army of Chevalier.

After the Sainte-Beaudoin riot, Picard became a wanted man. The General Court, facing heavy pressure from Villende, put out a warrant for his arrest. But because of his popularity in Beaune, no one turned him in and he was able to continue public life. This came to an end in 1808, when the newly installed First Servant of State, facing pressure from the military, gave approval to Chevalier, who marched into Beaune, seized Picard, and hung him publicly before a lengthy address about the danger of revolutionary terror.

But Picard's death was not in vain. Though his writings were banned in Callise during the Chevalier Consulate, his work was kept alive by his acolytes and spread throughout the rest of Eras, inspiring revolutionaries the world over. To this day, Le Critique remains one of the most, if not the most, important texts in the Anti-Capitalist movement worldwide. And to this day, protesters can be heard shouting his name at rallies, in universities, and during periods of political strife.
 
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Iraelia

TNPer
Three Portraits from the Lanester School of Critical Theory


Dean of the Lanester School, Milo Pélissier. He introduced psychoanalytic theories into critical discourse and advocated for a revival in the writings of Remy Picard. Wrote "Society and Control".


Milo's pupil, Cyril Leclair, built off of his concepts. He published a book titled plainly "Codex," building off of the psychological framework of Milo, while simultaneously critiquing psychiatry.


Francis Lozé, revivalist of the Lanester School of Critical Theory. Published several works critiquing Liberal Psychology and Capitalism broadly. Famous for bringing Pelissier to the public eye.
 

Sasten

Mad Computer
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Capitals of Sasten

Sasten's capital history is a bit messy given how many entities have controlled the land (and outright called themselves "Sasten"). Two of the kingdoms of the zeroth-era (the poorly-recorded time before the Edzana Empire, with civilization dated to ~2500 BCE) had their administrative capitals and royal residences near the current city of Kratvesakt, and a now-abandoned city on the Vara river between Varasa and Dtezar. Archeological evidence indicates that there were more kingdoms and possibly empires in that era, but writing was sparse in Sasten until 1500 BCE and the Edzana destroyed or overtook most of the existing cities when they arrived, leaving precious little evidence about preceding civilizations. The Edzana themselves set up their capital in what is now Razena, and ruled from there until they were overthrown, with some of the human tribes settling amongst the ruins as others built new towns.

By the 800s BCE, small kingdoms had been set up around the largest cities, notably Azarai, Razena, Varasa and Varz, dueling for influence among each other, until finally in the 400s BCE the Azar kingdom conquered the northern kingdoms and city states to found the Sastennic Empire, with its capital in Azar's first city of Azarai. A century later they marched on Varasa, and conquered the channel islands soon after. To help administer the Empire, most of it laying far to the sounteast of Azarai, the administrative capital was moved back to Razena after nearly a thousand years since it fell, though the Emperor's seat and official residence remained in the nominal capital of Azarai. When the Empire colonized and conquered Verzeten, far to the west, some administration was moved back to Azarai. Even this was strained to its limits in the weakening empire, and the rulership crisis of CE 752 forced the empire to split its administration into six legally equal capitals - Azarai, Razena, Varasa, Kratvesakt, and the relatively young cities of Erevsodt and Adzerein, with the five other capitals reporting to the imperial seat in Azarai. This splitting set the stage to come, and when the Empire fragmented in 1020, each of the capitals and nearly every town declared themselves to be their own kingdom.

The capitals of those successor states didn't change much after that, when they were conquered by a larger power or joined a confederation, they were simply replaced in importance. The big powers of Azarten, Varaten, and the Razene confederacy never once moved their capitals, and the cities all held on to their importance until they were finally conquered in the 20th century. As Azarten defeated Varaten at the end of the Fascist war, Azarai was declared the capital of Sasten. As a gesture of reconcilliation, Razena and Varasa became legal seats of the king, and are technically called capitals in Sastennic law, but in reality all administrative and political affairs are handled in Azarai.

Verzeten's story is a bit more torturous. Adzerein remained the capital for over 900 years, but the catastrophic loss of much of their territory and population to Azarten in 1938 brought about ferocious anger and hatred towards the crumbling government in the city from every sector of society. From 1943-onward, Verzeten was controlled by a succession of weak and oppressive dictatorships that set up their capital in whatever city wouldn't drive them out at gunpoint, with phases that could last as little as three weeks. When the current regime took power in the 1990's, they moved their capital to the revolutionary city of Kadzera; Azderein for its part was burned to the ground, the rubble dynamited, and the roads bulldozed, leaving no trace of the once great city.
 

Angshire

Longue vie au roi
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Provinces of Angshire Overview:

Norfolk Island - The northernmost of the three Anglian Isles, it also has the smallest population of all the provinces.
Anglia Island - The center of the Anglian Isles, home to the city of Anglia, capital & largest city in Angshire.
Suffolk Island - The southernmost of the three Anglian Isles, it serves as the chief connection between the Isles and the Mainland.
East Mainland - Located along the northern coast of Central Auroria, serves as a hub to the region boasting moderately large cities.
West Mainland - Located on a large peninsula, it is by far the largest of the 5 main provinces of Angshire, and home to numerous port cities.

(EXTREME WORK IN PROGRESS, SUBJECT TO CHANGE)
 

Felis

TNPer
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Some facts about Korova:

Who are the Knights of White Merya?
To begin, White Merya refers to the Principality of Merya, part of G.P. Zhurovka, which dominates most of the Ingala Valley (national breadbasket) surrounding its capital Brasovo. Merya is simply the most important inland area of Zhurovka and modern Korova. White Merya refers to the region of Merya during a snowy period, this is because the word snow did not exist in Korovan until the modern era and was substituted with the word White. Regions experiencing snowfall were called White X. During the white Merya of 1610, lawlessness in the region rose an extreme amount for an array of reasons and so a small army was formed to combat this. The Knights of White Merya.

The effectiveness of the Knights became a local spectacle but a large enough one to catch the eye of the Grand Prince of Zhurovka themselves, Vasily IV, who chose to enlist a small retinue of the army's best. The original Knights soon disbanded as the winter ended but the retinue enlisted by Vasily IV retained the name and served as royal bodyguards through the unification and until 2008, when they were dissolved by the Syndicalist takeover. Arthur is in the process of reviving them, using Korovans who have gone through Norsic training.


What is the Tatarov Krug
The Krug (Circle) is a secret society functioning at the highest levels of Korova's monarchy whose members consist of the original Cult under Faekhal that originally found and recruited Arthur. For the most part, these people are some of the Interim Government's leading politicians and governors. The Krug exists because of the Ad' Cane magic that Arthur wields, to both support Arthur's management of his abilities and to ensure the silence of all people who know of this secret. It convenes each New Moon* in the Royal Chapel on palace grounds, the day AK magic as a whole is at its weakest, to discuss things of mystical nature.

*The New Moon is the time when typically the least sunlight can reach AK magic users, sunlight being the fuel for all AK magic. In AK myth it is seen as a night of dread.


Family of Arthur Tatarov
Father: Iakov Tatarov - Human - 1975-2009 (Killed by Syndicalist Regime)
Mother: Cora Gabris - Norsic AK - 1968 -2000 (Died by Childbirth)
Them: Arthur Tatarov - Human-AK - 2000-present
Partner: Adrian Zima - Human - 1998-present
Child: Anya Tatarov - AK - 2019-present

Notes: Anya and Iakov share a birthday
 

Highton

Not a Malorian vassal
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Hightonian Currency

The Block is one of the oldest currencies still in use; it dates back in some form to the 1200s. The Pobfénix Empire was the first nation to create a standardized currency throughout the Highton Valley. The currency was unique in that rather than using coins, it used kupfernickel, copper, silver, and gold cubes. The currency became known as the Blöck (Block). The cubes were used until the early 1400s, when the Empire reverted to minting coins, but the name stuck and the block name was still used by the Highton Principality and the Aleman Kingdom, the two main successors to the Empire. The block continued after the unification in 1831, although the name "krona" was considered following unification. In 1951, Highton nearly switched again, this time to the "Mark" or "Alemark" but opted to stick with the long-used name. Today, the currency is only used in Highton, as well as Peuportîle to an extent. It was formerly used in nations where Highton had colonies; Oclusia, Demescia, and Astragon. The currency used in St Eliana is the "Iterian Block", an independent currency used only by the residents of the island.

Figures on Hightonian Bills

One Block: Thomas Bolton. Bolton was the first President of Highton after the constitution was signed in 1951.
Five Block: Prince Thomas VI. Thomas VI was the first Prince after the unification and had an influential role in uniting Highton and Aleman.
Ten Block: Saint Eliana. Eliana's story is often considered Highton's national story and she is one of the most famous Hightonians of all time.
Twenty Block: Mario Matthäus. Matthäus is a Hightonian sports legend who holds the record for longest time between World Cup wins (1979 and 2003)
Fifth Block: Princess Gabrielle. Gabrielle led Highton through the Fascist Wars and when it became a constitutional monarchy.
One Hundred Block: Eleanor of Mannheim. Eleanor was an influential Aleman queen who was the first to unify Highton and Aleman for a brief time in the 1500s.
Five Hundred Block: Coco the Monkey. The first Hightonian in space, who also returned safely, Coco's popularity prompted it to become the national animal in 1960.







 
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Syrixia

The one, the true, the great.
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A Basic Primer on Tairaka

The largest sport in the Empire (and a significant sport in the Commonwealth countries) is Tairaka, Syrixian-style competitive swimming. Shevakas, our honorific term for swimmers, are held in high prestige. Traditionally, prospective shevakas start out at the college level, and are then picked up by teams.

Tairaka is organized similarly to American Football. There are named teams with mascots and privately-owned franchises, and the Empire has three leagues under the umbrella of the Imperial League of Tairaka (ILT): the Home Islands Conference, the Peninsular Conference (Janapadha, Truongla, and Kalety), and the Durbanese Conference.

Each team has 12 shevakas. When the meet starts, each shevaka will swim from one side of the pool to the other and back, and then tag into the next one. The fastest team wins. The champions of each conference then go head to head in the Imperial Meet, which is traditionally held on or near Samrati Jayanti. During the Imperial Meet, all three conference champion teams compete at the same time.
 

Sasten

Mad Computer
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Religion in Sasten

Modern Sastennic religion is currently in the process of morphing into another religion altogether as archeological evidence, new knowledge, and a growing rejection of divinity building since the 12th century are leading people in general to question whether the gods were even gods at all or just mythologized heroes of the Human-Edzana wars, which is literally what they were, Sastennic paganism is based on a distorted and mythologized retelling of sagas of the generals, kings, chieftains, warriors and other persons of repute from that event. Every single god in the Sastennic pantheon is based on a person who actually existed and accomplished the things they were said to have done, albeit in a less fanciful manner. For example, Evarnais, God of Craftsmen, was an Edzana blacksmith who sided with the tribal kings of Azar. He forged weapons of exquisite quality, some might say enchanted, to help the kings' warriors kill and destroy magic-protected soldiers, engines, and general abominations produced by the Edzana empire. In Sastennic mythology he presented his finest divine sword to the King of Kaizun, who used it to slay a powerful monster threatening his town.

In general, Sasten has two main human religions. The pagan religion known as Desarism worships a pantheon of gods, each god representing a different aspect, similar to the Greco-Roman religion; this religion is predominant east of the great dividing range as well as in the western city of Erevsodt. The other, known as Tazen, posits that there are no gods at all and that divinity must be found through observation of nature, the earth and oneself, although they maintain numerous temple, shrine, monastery and forum complexes to further these studies; this religion is generally found west of and within the mountain range itself. Desarism is by far the majority religion, with Tazen as a large minority; there are talks ongoing to actually merge the two as Desarism is in the process of dissolving, though I'll get to that later. The Edzana for their part follow shamanistic variations of their ancient religion, with a particular emphasis on ancestor worship and death and funeral rites.

Desarism's roots are estimated to derive from the religion of a Sastennic monument-building culture that formed great kingdoms from around 3500 to 2000 BCE. Enormous monuments, ruins, temples, and tombs of this civilization have been found within Sasten, often times covered in writing, but while the modern Sastennic language is estimated to be fairly close to what they wrote, the script is an extremely complex hieroglyphic system whose knowledge was totally destroyed by the Edzana invaders in the 2nd millennium BCE, leaving very little contemporary understanding of them.

The Edzana when they invaded allowed the native humans to continue their rites but set themselves up as the gods of the religion and replaced their native script. When the humans (and a huge number of disillusioned Edzana themselves) rose up and wiped out the empire, the tribes forswore recognition of the Edzana as gods, and set some new principles in the wake of the regime, among them religious prohibitions on slavery and human sacrifice, recognition of all men and women being equal before the divine, as well as the Warrior Code. As time wore on, the stories of the leaders of that uprising morphed into heroic myths, then legends, until finally the people of the Azar river started worshipping them as gods themselves, the stories becoming the mythology of the religion now formally known as Desarism.

The religion grew over time as the tribes of the river were conquered and united to form the Kingdom of the Azar. When Azar conquered the Kingdom of Vara and became the Sastennic Empire, Desarism became the imperial religion, spreading throughout the imperial territory and displacing most native religions. With its doctrine set and writings popularized, Desarism remained fairly similar for the next thousand years, with local priests managing the worship and some local cults venerating a particular god springing up and dying out, but largely disjointed as a whole and relying on the Imperial authority for most guidance.

By the 600s CE Imperial power was starting to wane however, and the various temples and shrines began to organize amongst themselves as they tried to wrest more and more power from the emperor in Azarai, a tug-of-war now acknowledged as being one of the primary drivers of the collapse of the empire. As the ecclesiarchy swelled in power and influence, they began setting their own doctrine and edicts, beginning a long descent into decadence and corruption. By the early 11th century, their political influence was such that when Azaras the Third crushed the army of the clergy's preferred imperial candidate in Varasa, most of the Empire refused to recognize her authority as Emperor and the whole state effectively dissolved.

Many among the upper classes secretly resented that outcome however; the breakup of the Empire was an outcome no side truly wanted, and themselves obviously without a hint of fault, they started to blame the ever more corrupt ecclesiarchs even as the lower classes followed the words of their priests. By the 14th century, Desarian priests began claiming the existence of demigods, where notable people (generally anyone the temple especially liked) were said to have lineage from the gods. While some believed this, others saw it as one of the highest forms of heresy, directly contradicting teachings dating back to the religion's founding.

By 1471, the issue came to a head, as the highest priests bathed in fantastical wealth and terrific corruption while the less faithful laboured under extortionate tithes, as heresies and political interference abounded. A group of kings, chief among them the Kings of Azarten and (somewhat ironically) Varaten, decided they'd had enough. The proceeded to launch the Barbaric War (named for the flagrant disregard for the Warrior Code from both sides of the conflict), the bloodiest and most destructive warfare in Sastennic history. Dozens of cities were burned and over half the Sastennic population at the time was killed over twenty five years of war, which finally ended with the total destruction of the ecclesiarchy. For a time the religion essentially reverted to how it was nine hundred years before, though the memory of the war and the heresies that brought it about were ingrained in the minds of every Sastennite practicing the renewed religion. They began to be influenced by a different religion altogether - Tazen.

The origins of Tazen are not as well known. The leading theory is that it was developed from eastern Sastennic animist and earth worship sometime around 100 BCE, though another theory suggests that it essentially is the old monument-builders' religion after its surviving practitioners were driven across the mountain range and settled in the east, far from the Edzana brutality. In either case it was first truly codified by a group of individuals known as the Three Great Sages, an event most historians agree to be based on some measure of historical fact. The religion has largely remained fairly similar for its entire history, having only a limited number of practitioners for the first three quarters of its existence, confined as it was to rural areas as anyone moving to imperial settlement towns generally adopted the Desarian religion.

The end of the Barbaric War coincided with the journeys of a handful of Tazen sages, who began to spread the ideas of their own faith among the Sastennic upper classes. by 1600 it had been decreed that no person could be born into divinity, that the gods were the divine and that the earth was an aspect of that. The minor influences continued to trickle in until modern times, while Tazen itself grew in popularity, replacing Desarianism in most of the eastern cities.

However, in 1956, Desarianism received the greatest doctrinal shakeup since the end of the Barbaric War. Archaeological excavations in some Edzana ruins turned up the name of the town, coinciding letter-for-letter with the site of a mythological battle. At first Desarians rejoiced, but further excavations shocked the religion to its core. In the ruins were found written descriptions of the battle describing it as a contemporary event, not a myth, and found in an old building was a huge cache of weapons, all of which were dated to the time of the Edzana conflict but made using techniques and materials available only to the Edzana of the time. Among those were three elegant swords, names etched into them, matching exactly with mythological descriptions of weapons forged by the god Evarnais. When the grips were removed, they found etched onto the tang in the old Edzana language:

"Forged by Evarnais, Weaponsmith, Year 442"​

The Gods were real, and not just real, they were people. Were the gods present on Eras? Were they Edzana? Gods doing godly things was clearly impossible from an archeological perspective, but the find, and the extreme publicity it generated, forced the Desarian religion to totally rethink every aspect of their beliefs. A long period of soul-searching began, and is still in progress, but the likely end result should religion not be replaced by atheism is that Desarianism will essentially merge with Tazen. As worshipping some random people as gods is both heretical and rather silly in the modern era, Desarianism is set to rewrite its entire doctrine: there are no gods, there never were, but great heroes of times past will be worthy of veneration for their deeds, not their birth. Divinity is found by proving oneself, and only when one has achieved greatness will they join the pantheon. Observer the universe around you, and find solace in it.

As contemporary Edzana themselves venerate the heroes in Desarianism for their deeds as their atonement for the horrors of the Edzana Empire, there are undercurrents that would see their religion also merge with the human religions. The three religions seem set to exist under a single overarching banner in the future, although whether they'll do it in time to be relevant before the general decline in faith is another matter.

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About Messianism, Sastennic culture even dating back to ancient times has many aspects that might seem very liberal even by today's standards, so the Messianism preached by missionaries was often seen as being a step backwards, particularly by Sastennic women. The rejection by parts of society along with the knowledge of what Messianist hierarchies were set up elsewhere eventually led to the kingdoms and other governments of the era deeming Messianism to be a threat, and effectively expelled all the missionaries and tried to stamp out the religion.

Messianism was flat-out illegal until the 19th century, and proselytizing in public remains a criminal offence (albeit applying to all religions equally after the 1930's). However in 1846, the remaining Messianists and the few new converts founded the Sastennic Church with doctrine much more in line with Sastennic culture. It is generally regarded as a Protestant (or whatever Eras's equivalent is) church and recognizes no authority from any higher source, although they were never a part of the reformation.
 
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