* Nation Name: Kingdom Republic of Ceretis
* System of Government: Kingdom Republic
* Head of Government: Harold Francis Callahan
* Head of Foreign Affairs (if any): Secretary of State: Raymond Reddington
* Head Ambassador (if any): Sir Joseph Lister
* Capital City: Sion
* National Religion: Catholicism (+freedom of religion)
* National Language (Official): English, Latin, French
* Views on The Most Serene Republic of Kalti: Positive, but limited due to limited interaction between our nations.
What style would you like your embassy? (Gothic, Renaissance, Modern, etc.) If you would like to include an Embassy building picture, please post it with your application. If you do not provide an image one will be given to you that best fits your nation type.
We look forward to your choice, we have provided a partial list of architecture styles utilized by Ceretis:
(Art Nouveau (Antoni Gaudi, Belgian, French, etc), Arts and Crafts (Similar to Greene and Greene - Gamble house), Art Deco (Similar to Eliel Saarinen or Streamline moderne), Austrian Secession, Frank Lloyd Wright, Louis Sullivan, or Pacific Northwest Modern.
Will you accept a Kaltian Embassay?
We invite your nation to open an embassy in Ceretis to strengthen diplomatic relations.
Application
Would you like to RP between our embassies?
Yes
Will your nation ever consider war with Kalti?
We do not rule out war with any nation, but always seek peace and prosperity first and foremost. War is unlikely.
If yes, what conditions would lead to a declaration of war?
General guidelines:
Willful attack of the Ceretian people, state, military, or protected allies by direct or indirect means. Gross national misconduct leading to regional instability, widespread grave injustice, or grievous harm to Ceretian foreign interests that can not be resolved diplomatically. Re-establish a just peace, the state of which should be preferable to the conditions that would have prevailed had the war not occurred, and only if the military actions have a reasonable chance of securing the just cause.