King Durk the Awesome
TNPer
It seems there are next to no political consequences for switching back and forth from defender to invader, etc. Thoughts?
...and that's why I could never go Defender. I lack the undeserved sense of self righteousness required to look down on raiders and believe that I'm superior to them for playing a different side of the same game.flemingovia:I think if people are loyally raider, but then grow up a bit and decide that playing king of the hill is a bit juvenile for them, so decide to become a defender, then that is fine.
It is perhaps true that i forget the moral limitations of mere humans. one of the perils of being a god.Blue Wolf II:...and that's why I could never go Defender. I lack the undeserved sense of self righteousness required to look down on raiders and believe that I'm superior to them for playing a different side of the same game.flemingovia:I think if people are loyally raider, but then grow up a bit and decide that playing king of the hill is a bit juvenile for them, so decide to become a defender, then that is fine.
My thoughts are that this is basically inaccurate. When I switched from invader to defender, I was all but banned from the region I founded and put months of work into, banned without trial in another region in which I held office, and tried in yet another region with a permanent ban as my sentence no doubt pending. My chance at higher office in another region in which I was involved was also destroyed by my switch (not that this was the only impediment to higher office for me there), despite that region's claim of independence. It's my understanding that others who have switched sides have faced similar consequences.King Durk the Awesome:It seems there are next to no political consequences for switching back and forth from defender to invader, etc. Thoughts?
It's a social strategy to create a deterrence factor regarding switching. "Don't want to lose your friends? Don't switch" is the message the strategy tries to suggests to players. Then the other side uses the existence of this strategy to argue they're not true friends at all. The sad part, both sides are wrong. One side is wrong for trying to impose this deterrence on their friends and the other side is wrong for assuming they're not genuine friends because they commit these practices.mcmasterdonia:I agree with Cormac.
I also think that it's sad that often when people change sides, they have to leave the friends they've made behind. It's like being forced between two groups of people that you like, but you just choose to take a different path. It doesn't mean you don't like them, just you no longer identify with what they do. At least that has been my observation
Unibot:It's a social strategy to create a deterrence factor regarding switching. "Don't want to lose your friends? Don't switch" is the message the strategy tries to suggests to players. Then the other side uses the existence of this strategy to argue they're not true friends at all. The sad part, both sides are wrong. One side is wrong for trying to impose this deterrence on their friends and the other side is wrong for assuming they're not genuine friends because they commit these practices.
I think Bigameplayism causes people not to have fun and erodes the capacity for meaning and conflict in NationStates. Bigameplayism is simple hedonism that leads to true disengagement with the game. It's a political simulator: take the kitty paws off and start actually simulating. >_>Belschaft:NS is a game, and is about having fun. That there are no serious consequences to doing so - and switching if you want to try something new - is a good thing.
Nothing in the R/D game mirrors real life, so the R/D game is not political simulation.unibot:I think Bigameplayism causes people not to have fun and erodes the capacity for meaning and conflict in NationStates. Bigameplayism is simple hedonism that leads to true disengagement with the game. It's a political simulator: take the kitty paws off and start actually simulating. >_>Belschaft:NS is a game, and is about having fun. That there are no serious consequences to doing so - and switching if you want to try something new - is a good thing.
Well, first thing is we're still involved in plenty of conflict (with which you are involved a disproportionately large amount of the time), for the very reason that many people take issue with what we do. Not only, however, is r/d not in any way part of the political sim stuff, but we're actually just having fun in the way that we enjoy.unibot:I think Bigameplayism causes people not to have fun and erodes the capacity for meaning and conflict in NationStates. Bigameplayism is simple hedonism that leads to true disengagement with the game. It's a political simulator: take the kitty paws off and start actually simulating. >_>Belschaft:NS is a game, and is about having fun. That there are no serious consequences to doing so - and switching if you want to try something new - is a good thing.
In this sense, Bigameplay is conflicting: to have fun you must abandon it and play the game again. If you deny your actions have value and meaning then you aren't playing the game nor simulating it well.
Abbey Anumia:Well, first thing is we're still involved in plenty of conflict (with which you are involved a disproportionately large amount of the time), for the very reason that many people take issue with what we do. Not only, however, is r/d not in any way part of the political sim stuff, but we're actually just having fun in the way that we enjoy.
I'm spending this game doing what I enjoy, while trying not to trample over others in the process, and yeah, if everyone did both it would cool down certain debates but you know as well as I do that that won't happen. I'm using my precious free time playing this game, I'll damned well play it how I like (when that doesn't have a major impact on others).
Young whipper-snappers and their fancy terms. Back in my day we had only one type of gameplay and were happy to get it.flemingovia:What is bi-gameplay? I really want to know because I am bi-curious.
Bi-gameplay has nothing to do with anything regarding an in-depth simulation. Neither Defending nor Raiding relate to any sentiments that realistically appear in real life but they have ideologies with an intergritable core which makes it interesting for a political simulation -- I can go on for hours on the differences between philosophies of famous Defenders and Raiders whilst comparing and contrasting; like Free4All v. EuroSoviets and the subtle nuances there or the evolution of EAA and the RLA to the FRA while the Belgium sphere migrated through the E-Army, GLA and A.L.L sphere with its roots appearing in the modern day UDL, TITO's historical Triumvirate influences (Texas, Wysteria, Heartland) etc. Bigameplayism is invading for fun and defending for fun, which is sweet and cuddedly but lacking in political depth and gritty ideology.Cormac Stark:Abbey Anumia:Well, first thing is we're still involved in plenty of conflict (with which you are involved a disproportionately large amount of the time), for the very reason that many people take issue with what we do. Not only, however, is r/d not in any way part of the political sim stuff, but we're actually just having fun in the way that we enjoy.
I'm spending this game doing what I enjoy, while trying not to trample over others in the process, and yeah, if everyone did both it would cool down certain debates but you know as well as I do that that won't happen. I'm using my precious free time playing this game, I'll damned well play it how I like (when that doesn't have a major impact on others).
I don't see how bi-gameplay involves less political conflict in this game; from what I've observed, those who do both have to argue against both defenders who think they should be excluded from defending and griefers who think they should be excluded from raiding.
Aside from that, as far as a political simulation goes bi-gameplay actually makes more sense. This black and white world of "we defend whatever is invaded" and "we invade and grief whatever we want" doesn't make anymore political sense than "we invade or defend based on what we find fun at the moment." I'm simplifying there, but that's the gist of the three arguments. In a political simulation, bi-gameplay makes more sense because if R/D were actually based on politics regions would be both invading and defending based on their regional interests.
It would seem you know quite a lot about the philosophies and political nature of Defenders, but next to nothing of Raiders.unibot:I can go on for hours on the differences between philosophies of famous Defenders and Raiders whilst comparing and contrasting; like Free4All v. EuroSoviets and the subtle nuances there or the evolution of EAA and the RLA to the FRA while the Belgium sphere migrated through the E-Army, GLA and A.L.L sphere with its roots appearing in the modern day UDL, TITO's historical Triumvirate influences (Texas, Wysteria, Heartland) etc. Bigameplayism is invading for fun and defending for fun, which is sweet and cuddedly but lacking in political depth and gritty ideology.
The right to switch sides should be protected.King Durk the Awesome:It seems there are next to no political consequences for switching back and forth from defender to invader, etc. Thoughts?
I would debate how much they were on "both sides"; but that would be irrelevant. What Gatesville and The Pacific did is a lot different than Bigameplayism and a lot more interesting. Gatesville and The Pacific both had concrete regional identities and deep philosophies (Gatesville, Extreme Soverigntism, The Pacific, Francoism) that motivated their agenda in a realist or neorealist approach to International Relations, they didn't say "we're gonna raid and defend BECAUSE IT FUNZ!". Likewise, love 'em or hate 'em, 10000 Islands identity is also pretty complex, in some senses it's very idealistic, but also quite realist -- they reject basically all foreign influence, don't want to get involved with international cooperation (defensive realism) and are totally willing to destroy regions if they share raider principles (offensive realism) which threatened 10000 Islands at one time during the EoP conflict.Blue Wolf II:There have been successful regions that have played both sides or been a side all to their own. Gatesville and The Pacific, respectfully, come to mind.
It would seem you know quite a lot about the philosophies and political nature of Defenders, but next to nothing of Raiders.
To be quite honest, uni, I don't give two flying fucks what you think is cool. What I do care about, is that your selective reading and memory has lead you to misrepresent why several bigameplayers do both, and why they can mentally justify them. Yes, our ultimate goal is to have fun, because we're playing a game. But we have one fundamental exception, for most of us - we want to have fun without being twats towards others. That means that we raid in such a way so as no harm natives, and also to value friendly interaction with other people rather than just shooting our mouths off, to the point where the other people get fed up.
1. You dislike the fact that there is no room for extremism within it as this apparently stops meaningful debate - whereas in my opinion, debates involving an extreme person don't go anywhere because that extreme person is normally very close-minded about other ideas.
2. Because it is not driven by some overall moral good but rather a desire to enjoy ourselves - a. You're wrong. b see above
As someone who is very extreme yourself, someone taking a slightly different view on things is abhorrent and they are absolutely wrong - and personally, I think you need to open your eyes and remember that you're not always right.
Maybe we're not as "deep" as some of those past people, but we're playing a game and being "deep" is not a requirement. But our position is more than just the childish way that you are determined to portray us - I could, if I so chose, portray both mainstream raiding and defending in the same way, but I won't, because that is more petty than the actions themselves.
If you hate bi-gameplay that much, why don't you grow a backbone and do something about it rather than just running a slander campaign against us to discredit us unfairly.
I'm sick and tired of saying the same things over and over again because you only accept the words of ours which are convenient to your worldview.
Try actually reading what I say and you might find that there's actually a bit of common ground.
Thank you, I try and at least be interesting during my rants.Chasmanthe:You raise some really interesting points, Unibot.
Yes, I should have defined it differently: Bigameplayism is limited hedonism with a sketchy moral framework that "wants to have fun" and thus goes about this avenue in the easiest way to legally piss off someone in game; not wanting to piss people off, it desperately tries to limit itself even though the core motivation of invading ultimately is degrading to victims and still pisses them off.
In most towns, vandalism is somewhat of a problem. Young adults spray painting urban buildings they don't own -- they do it for fun and to practice a talent no doubt. But it's a violation of someone's property. If these young adults wanted to have fun without annoying residents, the simplest conclusion is not "spray-paint only a wee bit of the building and use a less visible colour of paint", the obvious conclusion is: "don't fucking vandalize"! It's not a difficult concept to grasp, Abbey.
The logical jumps and somersaults you're making to conclude your normative theory is highly questionable, you've thus resorted in depicted your detractors and commentators as "extremists". Sure I'm an extremist, I defend regions because it's the right thing to do and have been known to discuss defender ethics with a bit of Kantian flair if I do say so myself *lights a pipe up casually with a nod*, but I don't see why that should be a discrediting condition. By only allowing "compromising" voices to speak, you're basically only giving a voice to people who already agree with you which is convenient but highly disingenuous. Let's dive into this whole "extremists stop meaningful debate" segment a little more...
1. The rejection of any principle on the sole basis of it being extreme is illogical and thus close-minded. Viz. that you could be conducting an Argument to moderation, an informal logical fallacy or otherwise, violating Okrent's Law.
2. There is nothing to suggest that you are anymore extreme than me; you hold just as many beliefs as firmly as I do -- simply different beliefs that suggest both defending and invading. This still constitutes an ideology, one that you zealously have adopted.
3. Anyone who sits through debates know the meaningfulness of a debate between two blowhards with completely moderate positions as opposed to two scholars with radical different positions is relatively reduced. The former debate may reach compromise sooner, but it's compromise will no doubt be more prone to be wrong since there was already so much agreement between the moderate folk, there wouldn't be enough discourse to probe problems with their theories.
To suggest that all behavior must be rooted in a moral obligation would be the words of a moral fanatic akin to.. *takes out his Kantian pipe* ahem, some other philosopher than myself.
No, I do not object to your theories because they're not rooted in an overall moral good. "See above", to use your words. You may have understood my position better if you bothered to read your opponents' arguments, instead of assuming they're radical crazy-people who want to shut down the discussion with radical-closeminded-craziness.
Of course I am not always right, but I think this is sort of rich coming from you. You've almost always backed down from defending your positions, usually you prefer to shut down the debate by calling out your opposition as close-minded radicals who are "wrong". Unsurprisingly, you've basically done this again.
Furthermore, if you believe something.. you should think people who hold opposing views to be wrong. This is not hot-headiness or arrogance, this is an observance of the Law of Noncontradiction. However, just because I believe people to be wrong does not mean I am not willing to discuss my views with them and engage in debate -- discourse is how we come to reject faulty views that we may hold (to reference J.S Mill). You however, often opt for limiting the scope of debate or who can participate.
Being "deep" is not a requirement to play the game, I was not suggesting it is. I was suggesting being "deep" is how you ought to play the game. This is because I think the game ought to be intellectually stimulating -- for a number reasons but first and foremost because momentary-fits-of-pleasure like invading or defending only can be so fun for so long, whereas intellectual elements to raiding and defending are the gift that keep on giving.
Likewise, I do think your position is a "childish way" to play the game -- in the sense that you basically do something because its fun (oh and you don't want to annoy people too much). When I was about six, I used to bounce a rubbery ball in my house that would drivvvvvve my mum insane since it was loud and would often break things in the house -- to avoid being disciplined I would bounce the rubbery ball rather pathetically about a foot off the ground on a carpet to mask the sound. How logical was this when there were probably a dozen more fun things I could have been doing? Not very logical. But that's your theory at its core and its not deep enough to justify itself in any meaningful (or interesting) way.
I think arguing it is "illogical, insensible and boring" is definitely the work of someone with an intellectual backbone who is "doing something about it"; if you mean grow a backbone in the sense of liberating your raids (viz. giving you what you want -- competition), I already do and have been involved with many liberations of your raids.
*perks up* Ah touché. An implied fallacy of composition to boot!
Just because I agree with some of your positions does not mean I must logically accept all of your positions as being true. I agree with you in saying that people shouldn't be treated in the manner that typical raids project, but I object to how you're drawing this conclusion (this conclusion ought to be derived from the Right to Self Determination, not fuzzy benevolence) and object to how you implement your conclusion (if fuzzy benevolence would suggest the manner in which raids are done is wrong, there's not a whole lot preventing fuzzy benevolence from suggesting invasions in general are disrespectful and mean: non-consensual acts against communities that generates fun for raiders on the basis of other people's misfortune). These distinctions greatly contribute to the divergence of ideological trajectories between you and I.
flemingovia:Trust is the one rock-solid NS currency.
First things first, Uni, stop being obnoxious by using terms which only someone with a significant background in poli sci will actually be able to follow. I shouldn't have to have a google window open in order to actually be able to rebut your post (and part of me wonders if that was the whole point, that or you want to make it seem like you're "better" because you can spout fancy names and terms which a layman won't understand). I have an interest in politics - but not to the point where I go out and research concepts (I spend my time doing that for the degree which I'm actually applying for). This is a game for everyone, not just poli sci students and graduates, although inevitably due to the nature of the game there are a disproportionately large number of those (which isn't a bad thing). And simply because I don't know these terms or concepts offhand, it doesn't mean that my position is any "worse" or me in any less of a position to debate, before you even try to suggest as much.
I don't reject a principle solely on the basis of it being extreme. I suggested that debates involving someone with an extreme opinion often simply end up in a shouting match which doesn't actually go anywhere.
We don't "only" allow those voices more open to a bit of compromise. I'm not saying that it should only be people who agree with me - there are still disagreements within those who take a more central ground.
Not necessarily - the problem with people who are much further along the scale, is that they are highly unlikely to agree to a solution unless it marries fairly closely with their own views. Now, unless every single person involved in a discussion is extreme, or the overall balance ends up in the centre, what is highly likely is that those that are more moderate will get utterly fed up and leave the argument, because they have lost the will to argue anymore when they know that the other person isn't going to budge at all. This results in an undesirable result for all except the more extreme people.
However, you do partly appear to be mixing up bigameplayism with something that's very much entwined - the concept of moderate raiding. Moderate raiding is a part of how most of us are able to mentally justify doing two seemingly opposing actions, because the ideas of not doing damage, and preventing and restoring damage, are not as opposed as mainstream raiding and defending, in fact, they're very much linked. The core motivation of most people is, ultimately, to have fun when playing this game (people are just varying degrees of open about it). However, how they have that fun is what varies hugely from person to person.
Within the context of gameplay alone, the other thing that varies is the amount of consideration that is held towards others in this. There are people on both the raiding and defending sides who hold little consideration for anything other than the conflict between raiders and defenders. There are people on the raiding side who take their fun from annoying other people - both natives, and defenders - as much as they can. There are many defenders whose actions are motivated by a desire to protect natives, no matter what. There are a few moderate raiders who wish to have the conflict with the defenders, while still taking into account the wishes of the natives (and taking measures to reduce damage to them as far as is possible). Then, there are those who raid or defend based on other reasons - wars or other rivalries, a dislike or preference of certain ideologies. In this case, they are acting to protect those whom they agree with, and cause as much harm as possible to those whom they don't (with no consideration of anything apart from their apparent ideology). Finally, there are the bigameplayers, who consider their own desire to have fun, while wanting to take aspects from several of the above - to protect natives from excessive harm, to have the conflict with defenders when acting in a raiding capacity. Of course, the above is a vast simplification of views which are often complicated, nuanced, and affected by personal factors such as regional positions and friendships, but most will fall to some degree in one of those camps. A bigameplayers aim is an attitude where other people's thoughts are still considered, but also to reject the sometimes mindless raider vs defender argument.
It doesn't have to be derived from the Right to Self Determination at all - it can be derived from this wonderful thing called common decency. We don't get fun from invasions on the basis of other people's misfortune, as I have stated in the past. A primary reason that our opinions are different is that you take things I accept in part very much further. This is what leads me to suggest that you are an "extremist" - because you are taking an idea much further than most people would.
I don't take well to being treated like a fucking idiot, Uni. Nor do I take well to being told what I would do in a RL situation if you followed the (apparently) same line of thought. The damage that is done by moderate raiding is not equivalent to only spraypainting a little bit of the building. I hate vandalism as much as the next person - that's why moderate raids don't actually do any damage. In this case, any RL analogy falls apart because there are always fundamental differences - quite frequently, the legality of an action is a main one.
Likewise, I do think your position is a "childish way" to play the game -- in the sense that you basically do something because its fun (oh and you don't want to annoy people too much). When I was about six, I used to bounce a rubbery ball in my house that would drivvvvvve my mum insane since it was loud and would often break things in the house -- to avoid being disciplined I would bounce the rubbery ball rather pathetically about a foot off the ground on a carpet to mask the sound. How logical was this when there were probably a dozen more fun things I could have been doing? Not very logical. But that's your theory at its core and its not deep enough to justify itself in any meaningful (or interesting) way.
In some ways you're right - but it's not just like a 6 year old determined to do something despite their mum having told them not to. It's an escape from the stress of RL, for me at least. That's what keeps me logging on every day, because it is so different from RL. It's also why you'll find that I'll rarely get involved in RL political discussions, apart from the odd one on IRC. It doesn't need to be deep in order to justify itself, because we're playing a game.
Raiding and defending should be interesting and varied enough for the adrenaline rush that comes with an update to stay with you. But interestingly enough, that actually links back to the original topic of this thread - many people swap sides because they want a change of scenery, but this is not a bad thing. The reason that I like bigameplayism is that it is not restrictive - I can do whichever action I will enjoy the most on that particular day, or for that matter, nothing at all. This keeps my interest in the game, rather than me getting sick and tired of doing the same thing update after update after update.
To be quite honest, in the context of playing a game there should be no problem with doing something almost entirely for fun. That's the whole point of playing in the first place! [...] As I understand what you've said, you don't like my position because it's not rooted in a theoretical idea of what is logical and "right", rather, rooted in a desire to have fun.