Or how about closing every region with under 40 nations automatically every 2 months?
That should revive the recruiting side of the game, and get rid of all these silly 2-nation regions.
That would also largely kill effective raiding, and by proxy, defending.
A shakeup of game mechanics would be great, but I'm not sure if regressing in rules would be the best option. Surely, we can come up with some innovative ideas? Of course, innovation comes with its own set of problems. Regarding Flem's ideas, for example:
There are a few things that some of us have bandied around for a while, including having no ejection from feeders
The easiest option, in my opinion. It would allow raiders to try to go for the big kahuna and make all those defense treaties that feeders sign actually mean something. Then again, this is simply returning to an earlier ruleset, no?
enforced ejection from feeders once nations get over 21 days old
Kandarin would gain massive amounts of power, at least for a few days.
making every region founderless
Innovative, and something that I find interesting, but wouldn't it be hanging the little regions out to dry a bit for the sake of our own invading/defending game?
returning to a set time for updates
Nah. It's frustrating to plan an op (in the wee morning hours. Stupid GMT...) and have it fail simply because the invader del signed on 3 minutes before update. A bit of randomness and diligence should be required, IMHO. Moreover, it would mean that we'd be returning to an earlier set of rules.
banning banning
Then, it wouldn't be the invading/defending game anymore, but rather, the imperial/non-imperial game. It would be fun to see, but once again, a regression of rules.
Also, to
Darkesia: *gives chocolate*