King Durk the Awesome
TNPer
Picture this: a flock of tiny little witches comes to get you at night. Not just any witches, but gorgeous buxom witches, not unlike the witch in Nintendo's Banjo-Kazooie. Now that was a fun game! Anyway, they come with one purpose: to steal you away from your longtime wife, Mrs. McUgly. And yes, McUgly elected to keep her last name rather than adopt her husband's, for she is a feminist.
Recently I found myself on a date with a witch. She called herself "cybernations." She informed me of her knowledge of my recent struggles with the wife Nationstates McUgly. It seemed as though my wife was full of tedius demanding chores with little excitement in return. The witch was young and enticing, and all the chores during the day made for an exciting night! At update, of course.
Features such as the abilities to declare war, raise a military, build infrastructure, buy land, purchase nukes, and upgrade technology make for a lovely package that Nationstates just can't offer. More importantly, the players are not afraid to use these features to decimate each other in the name of fun.
But that is a tad off-topic; the point of this article is to explain how the game of Cybernations has affected our beloved Nationstates. Firstly and most obviously, there is Cybernation's drain on Nationstates activity. Active NSers have turned to CN to spend most of their time, leaving NS as mearly a second thought. Pope Hope's last login at ADN was May 20. Unlimited last logged into his Nation 12 days ago, and he took a 25 day long gap before that. Keep in mind that both of these players are very active in Cybernations. It was this pattern that irritated BlackAdder into changing governments in the Pacific. General inactivity has also caused a summit held between the Red Liberty Alliance and Nasicournia, as well as a state of emergency declaration in the latter.
Secondly we have the much touted rules change. In the end it changed little, but there is no doubt that the mods introduced influence to help combat the lure of Cybernations. Did it work? Of course not, but the intention was there.
Thirdly, Cybernations will affect and is affecting the IC/OOC line. How will it affect it? The jury is still out on that, it seems. Some say Nationstates grudges are being carried into Cybernations, and if they are correct, the IC/OOC is becoming blurred. The Cybernations NPO has its roots in the Nationstates NPO, and the Orange Defense Network has its roots in the Alliance Defense Network. Soon after the ODN's formation it was at war with the NPO. On the other hand, Nationstates rivals are coming together in Cybernations. Domination and Pope Hope joining together in the Orange Defense Network and Glenon/Mustang in the NPO are just two examples. This is a subject of much debate however.
So I will continue to "dance" with the witch, and I must say I'm falling for her.
Recently I found myself on a date with a witch. She called herself "cybernations." She informed me of her knowledge of my recent struggles with the wife Nationstates McUgly. It seemed as though my wife was full of tedius demanding chores with little excitement in return. The witch was young and enticing, and all the chores during the day made for an exciting night! At update, of course.
Features such as the abilities to declare war, raise a military, build infrastructure, buy land, purchase nukes, and upgrade technology make for a lovely package that Nationstates just can't offer. More importantly, the players are not afraid to use these features to decimate each other in the name of fun.
But that is a tad off-topic; the point of this article is to explain how the game of Cybernations has affected our beloved Nationstates. Firstly and most obviously, there is Cybernation's drain on Nationstates activity. Active NSers have turned to CN to spend most of their time, leaving NS as mearly a second thought. Pope Hope's last login at ADN was May 20. Unlimited last logged into his Nation 12 days ago, and he took a 25 day long gap before that. Keep in mind that both of these players are very active in Cybernations. It was this pattern that irritated BlackAdder into changing governments in the Pacific. General inactivity has also caused a summit held between the Red Liberty Alliance and Nasicournia, as well as a state of emergency declaration in the latter.
Secondly we have the much touted rules change. In the end it changed little, but there is no doubt that the mods introduced influence to help combat the lure of Cybernations. Did it work? Of course not, but the intention was there.
Thirdly, Cybernations will affect and is affecting the IC/OOC line. How will it affect it? The jury is still out on that, it seems. Some say Nationstates grudges are being carried into Cybernations, and if they are correct, the IC/OOC is becoming blurred. The Cybernations NPO has its roots in the Nationstates NPO, and the Orange Defense Network has its roots in the Alliance Defense Network. Soon after the ODN's formation it was at war with the NPO. On the other hand, Nationstates rivals are coming together in Cybernations. Domination and Pope Hope joining together in the Orange Defense Network and Glenon/Mustang in the NPO are just two examples. This is a subject of much debate however.
So I will continue to "dance" with the witch, and I must say I'm falling for her.