[Inaius] Galaxybuilding Questions!

Andrenne

bastard
So I did this thing in the Inaius discord in the past, and later in our specific channels, where I would ping all the Inaius RPers with a worldbuilding question or worldbuilding prompt. Now that was all well and good but I never managed to keep it going very long, I would forget about it or postpone it and it ended up being forgotten about on multiple occasions. I figure why not make a thread in the style of Syr's Worldbuilding Game to store all of these questions/prompts and allow people to respond whenever, without worrying about pinging everyone weekly for a new question? I'll post in here occasionally and ping Inaius RPers on the TNPRP Discord when a new one is posted. You do NOT have to answer the questions if you do not want to, and you can answer them whenever you want to. There is no time limit. Here's the first couple questions:

Does your space nation have a standard fighter spacecraft for use in either orbital or deep space environments? If so, what is it, what does it look like, how does it function, what weapons does it carry, etc.?

Alternative Question: What is the architecture of your space nation like? Does it have any remarkable style to it? Any preferred color schemes? So on and so forth.


I'll start it off. The Yviiri Combine employ a multitude of space fighter craft, and of the most (in)famous of these are the crafts from the exss0035-941 series (Exoatmospheric Superiority Spacefighter Unit 003 5th Series, 2941*). The 0035-941 series, specifically it's most recent iteration, the exss0075-951, has been used by the Yviiri Combine in every single one of their recent conflicts. It's sleek, glossy white hull and blue ion engines have become imprinted into the minds of the enemies of the Yviiri. It is an incredibly sleek and agile craft, even in atmospheric conditions when it deploys it's wings and control surfaces, and is very capable of extremely tight cornering and difficult maneuvers. The tradeoff for this is generally that it's rather lightly armored. It's small size and silhouette make it harder to hit with unguided projectiles and it's maneuverability can even throw off guided munitions, though it is equipped with multiple countermeasures despite this. It has a few hardpoints and modular weaponry but is most often seen equipped with nose-mounted ionic** repeaters/cannons or gauss autocannons. These are usually accompanied with IAVO's***, or occasionally ionic torpedoes. Some variants may even have 2 coilguns mounted to the nose, which will most often be equipped with APIN rounds****. The series has been equipped with a weak energy shield since it's adoption in 2941. They may be carried on carriers, stations, or planet-side within hangars. They do not require a runway to take off, however.

Some variants have been modified for specific purposes; the entirely atmospheric variant (enav0045-952z0035 is the current standard for this variant) being the most prominent of these and often being employed in close proximity to ground troops as light close air support and an interceptor. There has even been a civilian variant developed, known as the cv0011-945 (and it's later variants), though this civilian series isn't equipped with an impulse drive^ like the military versions often are, nor are they equipped with any weapons obviously. They have seen popularity amongst racers due to their speed and agility. The military variants (or their parts), generally captured during a conflict or stolen by Yviiri deserters, are a prized possession on black markets; though like most Yviiri tech tampering with them is ill-advised if you don't know what you're doing or have someone who does know what they're doing.

*2941 is, of course, in Earth years. In actuality the year included in their names would be using Yviiri years. This is something that's quite hard to calculate for me because I am bad at math. This goes for all other Earth years included. This may be revised should I figure out the current Yviiri year.
**Ionic weapons are a Yviiri weapon, and they are sort of in between lasers and plasma, leaning towards plasma. Often a blue-green projectile.
***IAVO's refers to Ionic Anti-Vehicle Ordnance. This most often specifically refers to ionic munitions that track the target, stick to them, and then explode, colloquially referred to as ionic slugs or ionic missiles. An ionic torpedo, though similar, is on a much larger scale and is specifically anti-spacecraft. Ionic torpedoes are meant for usage at a longer range then other IAVOs and typically have a much larger payload.
****Armor-Piercing Ionic rounds are a gauss projectile with an ionic payload. They fire at high velocities, penetrate through the armor, and then detonate their ionic payloads in a delayed manner causing heavy damage to whatever they've been fired at in most cases.
^An impulse drive is a small-scale slipspace drive for usage on spacefighter crafts and other smaller vessels. They are generally used for short distance FTL and in-atmosphere jumps.


All designations are in English for the sake of readability.
 
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Disunited as it is, the Chosulk Cooperative lacks any mainline fighter for overall use. While collaborative projects on such matters are not unheard of, they are rarely anything more than fleeting displays of support or efforts to ascertain the true technological capabilities of other fellowkind powers. Chosulk nations all maintain their own interstellar fleets with their own designs, and strikecraft are no exception. Chosulks do not tend to place superluminal transport capabilities on their strikecraft.

The Syntropy’s preferred craft for most purposes is designated the SC-S-11 (StrikeCraft-Shield-11). It carries the shape of a sloped saucer, with heavy armour protecting both front and rear of the craft. The thrusters emerge from the central rim in forward, backwards, and sideways directions. This area is the weakest component of the craft, but each thruster is so small that hitting the rim in the heat of battle is not an easy feat. The rearmost armour plate protects a simple docking port, and the confines of the vehicle are not designed for comfort. Like most Chosulk craft, various small sensors and lenses embedded into the hull afford omnidirectional vision for the pilot. The weapons include four rim-mounted kinetic weapons, four fear-mounted fixed guns, and four front-mounted missile tubes. The SC-S-11 is agile for its weight, heavily armed, and heavily armoured, with additional built-in redundancies allowing a half-destroyed craft to remain a threat in the battlefield. It is also the most expensive mainstream fighter craft of the Chosulk Cooperative, requiring extensive training to operate effectively despite its utilitarian nature.

The Testament’s preferred design is utterly unlike that of the SC-S-11. The RLAP-I4 (Rocket Launched Assault Platform-Iteration 4) is an odd design. A squat, compact, cylinder with extending missile racks and a centre-mounted fixed laser lens, the RLAP-I4 is the smallest mainline fighter of the entire Chosulk Cooperative. The command pod is mounted at the rear of the craft, with twin thrusters allowing for forward motion, with smaller reaction-control ports allowing for retrograde and horizontal thrust. Typically, they are launched in groups of eight from rocket lifters, rather than being mounted directly to stations. These craft are designed to unleash an onslaught of missiles, expend their batteries cutting through enemies with their lasers, and then to release the command pod, opening a hidden thruster and effectively ramming the craft into anything that remains. They are fast, dangerous, and utterly frail- the faintest glancing hit is likely to set off a missile loader or fuel tank.

The Parsimony has also adopted a design focused around missile barrages. Their OC-L-R3 (Orbital Combat-Lightweight-Revision 3) is a trilateral craft resembling a triangular pyramid, with three thrusters at the rear and side-ports also mounted near the back of the craft- protected by expanding shield flaps. It’s armament is composed of a single central fixed gun, and three retractable guided missile launchers. The OC-L-R3’s main weaknesses are a lack of agility and being utterly exposed from the rear. While generally considered fighters, they are also employed against larger vessels and stations due to their potent munitions. However, when equipped with more powerful missile loads, their fragility becomes even more apparent, with glancing shots setting off their ammunition racks and annihilating the entire craft.

The Euphorium’s main strikecraft design is another oddity in that it is arguable whether or not it can be considered a fighter. The EPG-V16-Pr98-M15 (ExtraPlanetary Gunboat-Version 16-Proposal 98-Modification 15), more commonly just called by its nickname the “Mutilator”, is a three-man strikecraft, and the largest and most massive of those listed. Its primary weapon is a small fixed laser lens, with each horizontal side featuring a gun turret. One operator serves as pilot, the other two as side gunners. The necessary number of crew demands that the craft be less armoured than its size would imply. However, the craft’s most devastating weakness is its speed- or rather, its lack thereof. Expensive, bulky, well-armed, and slow as molasses, the craft is employed generally in defensive roles such as station defence.

The Menagerie’s design reflects their preference for scavenging. The ScSh-12-CO (Scavenger Shell-12-Combat Oriented) resembles two armoured shells locked vertically together. It is not especially fast, but it is highly agile and manoeuvrable due to its well-placed retro thrusters, and its armour is nothing to scoff at. Extendable arms litter the craft’s rim for salvaging debris, including inbuilt plasma cutters and vibrosplitter However, it’s main armament- a centrally mounted laser array- is of poor design, and this is a major deficit of the strikecraft. Many small features betray its nature as a retrofitted salvaging craft, such as the unnecessarily large storage compartments, the slapped-on radiator arrays, and the poor propulsion systems. Nonetheless, these vessels are able to make the most of their victories as a result of their ability to manipulate and carry home debris. The ScSh-12-CO is designed to be station or carrier launched.

Note: All craft designations are inferred from translations. Chosulk pronunciation and naming will differ.
 
What is the architecture of your space nation like? Does it have any remarkable style to it? Any preferred color schemes? So on and so forth.
The history of Sekari architecture can be divided into two general phases: pre-Pelensian and Pelensian. Both periods take their names from the Pelensian Dynasty that ruled the Sekari Empire for a period of seventy-two Tellusian standard calendar years, from 2704 to 2776; from emperors Esdran I to Vesagrius II, to Arrich III, and finally to Vesagrius III.

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Pre-Pelensian
Pre-Pelensian architecture, and Sekari aesthetics in general, is defined as existing between the settling of Cyrn in the early 2280s to the beginning of the Pelensian Dynasty in 2704. Roughly 420 years.

(Right: a forest settlement on Cyrn in the 2280s)​

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The earliest Sekari architectural and aesthetic styles were largely utilitarian. This remained the norm during the initial settling of the planet Cyrn, during the Cyrnian Republic, as well as the fledgling Sekari Empire under the Suliiric and Varnilvusian dynasties. During these times, buildings were blocky, angular, even jagged in some instances, and most often colored with grays, whites, and blacks—bearing a legacy in resemblance to the cities of Old Earth.

(Left: an early Sekari city, late 2300s)​

By the beginning of the Siezon Wars in the early 2670s, the Sekari Empire's urban areas were still erected in such an aesthetic manner.

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Pelensian

When the first Pelensian emperor, Esdran I, ascended the throne in 2704, he came to rule a state utterly exhausted from war. The Siezon Wars fought against the human supremacist GSU that had dominated the previous forty years were, by then, finally over. As was the period of internal instability that plagued the Empire in the immediate aftermath of Malich I's sudden death. After being crowned emperor, Esdran I grew to understand that he would have to forsake any dreams or ambitions of conquest—for the sake of his people, his realm, and his own rule. So, to satisfy the desires of the aristocracy, the battered imperial military, and the war-weary Sekari citizenry, Esdran I kicked off his reign vowing that his period of rule would be one of "the beauties and blossoms of peacetime."

(Left: the cityscape of Alinor, capital of the Sekari planet of Jyrinoh, in 2769)​

Esdran I's reign saw expansive cultural works, the opening of thousands more public schools and universities across imperial space, the growing expansion of political and legal rights for non-aristocrats, investments and advancements in medicine, the resettling and reconstruction of destroyed alien communities in the Empire, and more. By the time Esdran I passed away and left the throne for his successor in 2729, his reign was on the path toward rejuvenating Sekari society after the pain, sorrow, and suffering of the Siezon Wars. Vesagrius II spent his own twenty-three-year reign largely continuing his father's work at rebuilding and reinvigorating imperial society; sponsoring the arts, poetry, music, medicine, education, and more. It was during his reign that the first drafts and ideas were being formulated for far larger and more grandiose construction projects across the Empire's territories, both in space and on various settled planets. But none of them reached fruition before the emperor's death.

When Arrich III became emperor in 2752, he too sought to continue what was becoming known as "the Pelensian Peace," only he charged into the project with a zeal and passion that he had become known for since boyhood. Arrich III was an emperor of dreams, plans, and ambitions. Though he only reigned for seventeen years before dying of a stroke, it was under him that Sekari aesthetics and architecture began taking on characteristics that are recognizably Sekari, even today in the 30th century. He pushed for grandiose, massive, golden structures of domes, curves, and points in both space and on the surfaces of planets. Buildings, inside and out, were inscribed with calligraphy, art, and poetry. High-speed urban transit systems were installed. Golden towers and glittering spires that stretched even beyond the clouds were erected. Massive orbital stations and looming space elevators gradually became more and more common under his rule. The urban areas on Cyrn, and in particular the Imperial Palace, were completely overhauled and remodeled according to the emperor's architectural specifications. Huge construction. Gold. Inscriptions and art pieces. With time, this even came to affect the style of Sekari naval shipbuilding, with warship designs of mere corvettes to battlecruisers receiving these visual, stylistic overhauls.

Arrich III died in 2769. His nephew and successor, Vesagrius III, continued his works and saw many of his projects across Sekari space to completion. In 2776, he was overthrown and replaced by the first Greheic emperor: Esdran II.

Esdran II was a horridly unpopular emperor. After all, it was he who effectively killed the Pelensian Peace and its prosperity and wealth, with the starting shots of the Yviiri-Sekari War, ruled with extreme despotism, and was perceived as a puppet-sovereign for the aristocracy. His cousin and brief successor, Jiro III, was overthrown in a popular revolt with military backing, leading to the crowning of the first Valagan emperor Arrich IV.

The age of the Pelensian emperors has passed. But such was the nature of the cultural strides, social changes, and great mega-construction projects pioneered under the Pelensian emperors that their dynasty's name carries on in ways of culture, the arts, aesthetics, and in this instance, architectural style in Sekari civilization—even as the embalmed corpses of the four Pelensian sovereigns lay in the Mausoleum of the Emperors on Cyrn itself.

New question: who is the founder of your space nation? A great general or conqueror? A clever or wise statesman? A most-holy prophet?
 
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