Trials of the Pack (Dokpak)
- Trial of Satisfaction: When disputes arise between individual akid that neither they nor their immediate superiors can resolve, the akid in dispute must petition to have their differences heard by their Shipmaster. If the Shipmaster cannot resolve the issue the akid are kept separate if possible until the Trial can be performed. The trial involves highly ritualized combat until one or both akid cannot participate further. Participants in this trial are forbidden from killing or maiming. The trial is repeated until one side is victorious or both parties come to resolution. Words mean nothing, this is how you have a conversation!
- Trial of Ascension: When one or more akida (including entire clutches or ships) feel their societal role is not befitting of their stature. This can develop from a Trial of Satisfaction as a subordinate may believe they can do better than their superior or that the superior is abusing their position. The shipmaster will denote events that the participants must complete that test for the position in question. The better akid will then ascend or keep their position. The loser of said trial must then assume the victor’s role or remain at their lower station. This trial cannot be enacted for the position of Shipmaster or Queen. It can be enacted between shipmasters for position within the fleet (i.e. first strike), political hierarchy, etc. I want your job!
- Trial of the Weak: When an akid or group of akida is seen as detrimental to the survival or advancement of the pack as whole. This can only be enacted if there is sufficient evidence brought before the Shipmaster. Many Shipmasters usually try to convince all parties that a Trial of Satisfaction would suffice. If this is not enough, the akida in question are stripped of all enhancements and armor/clothing and commence a fight to death within a bare ring. In the event of uneven sides the larger group can only use as many akida as the smaller group, for example if five akida accused one akid, they would fight one at a time until there are none left. Only the strong survive!
- Trial of Blood: If an akid is not born into the warrior caste they can choose to undergo this trial. The trial involves simulating and participating in live combat and duels with others from the warrior caste. If one passes all these trials the akid will then shed their natural born clutch and take on the new clutch name. They will then be considered for the highly ritualized mating that happens on warships to ensure their natural predator genes are passed on. The warrior lives forever!
- Trial of Nature: In nature there are no rules. There is no recourse. There are only those who live and those who die. This trial is used as a declaration of war between large groups of akida or it is used as a method to ascend to the position of shipmaster or queen. To invoke this trial is to challenge the fates. It allows an akid to use any means necessary to achieve their goal, however it also opens them the violence of all akida who see this as their chance. For example, if one akid challenged a Shipmaster to a trial of nature, then all akida in the room could, without repercussion, tear apart the challenger. Live or die, that is the hunt!
- While most akida tend to follow these rules, they are not exactly written into law. Only one of the tetrarchy follows these trials to the letter.
Last edited: