Norsia
Registered
- Discord
- Norsia#3647
Colonial empires are very common in The North Pacific’s Eras Role Play setting and yet over time, they have become more and more problematic. One solution that was proposed and passed was that no veteran role player with a historical colonial empire could ask a new role player if they want to have their nation be a former colony within the first two weeks of that person joining the Discord server/role play community. However, this rule can be waived if the new role player approaches a veteran role player and asks to be a part of the colonial empire. While this solution is good in theory and has held up relatively well in practice, it does not account for peer pressure nor the effect that larger historical colonial empires have on the Eras RP setting. As such a new solution is needed to address the colonial empire problem that is plaguing the Eras Role Play community. The idea proposed below would be enacted retroactively and affect already established colonial empires and newly established colonial empires in the future.
- Empires can have a maximum of 10 colonies and/or subjects. This will allow for an empire, at its maximum extent, to account for roughly 1/6 of the Eras map. With this limit in place, empires would be constrained to staying within a more reasonable limit that fits the Eras setting.
- Empires must have a clear and decisive reason for why they have said colony and/or subject. This could be as simple as resource acquisition but should never cross the line into the reason being “just because” or someone saying, “I want to be a colony because others are doing it”.
- When a player agrees that their nation is to be a part of an empire, both role players are entering into an agreement of mutual understanding and to collaborate as equals. This agreement and partnership should be built on understanding, trust, and fairness. While many role players who have colonies and/or subjects are given a large amount of influence and control over their nation during the colonial time period, there is the possibility of exploitation on the part of the role player who has the colonial empire nation. Should a role player ever find that their nation is being exploited as a colony and/or subject, they should feel free to find fairer footing by any legitimate means, such as exercising the right to leave a colonial empire entirely. Should fairer footing not be found and a disagreement breaks out, the RP Conclave and/or the Moderation Team can intervene.
- Though peer pressure is not intentional, it does exist as a side effect of the way that empires exist in the RP setting. It comes about when a role player has a colonial empire with many colonies and/or subjects it instills a sense of peer pressure wherein new players feel they need to make their new nation a historic colony and/or subject because a large percentage of the active role players also have their nations as historical colonies and/or subjects.
- Half of the active player base of the Eras RP setting should not be a colony and/or subject of a historical colonial empire. It is unrealistic to the scope of the Eras setting.
- Economic cities, special administration zones, and trade ports, all possible within the context of creating a colonial empire or a trade empire, would have to eventually be returned to their countries of origin.
- Colonial empires that are found to be in breach of this new ruling will have to give up excess colonies and/or subjects.
Majority credit goes to Nightsong for taking my rough bullet points, expanding upon and putting them into a clean and readable format and structure overnight.