- Pronouns
- he/him
- TNP Nation
- El_Fiji_Grande
- Discord
- El Fiji Grande (#3446)
The State and Future Dynamics of Our Community
What is it that makes The North Pacific great? Is it our history of dedicated delegates or the honorable endorsement count? Is it the various ministries that provide activity and services to the region? Or is it the activity and orderliness of the Regional Assembly? The answer is undoubtedly all of these things, but they all share a common thread that unites them and furthermore the region as a whole. This is the vibrant communal nature of The North Pacific which acts as fertile soil for all these things to become a reality. With the community acting as such an integral part of the success of the region, it becomes necessary to evaluate the state of that foundation and explore how it functions. This is the plan of this article through theoretical understandings of how it is the largest region in NationStates continues to be a vibrant and active core of the game at large.
To begin, let us examine two distinct styles of gameplay and how they intermingle to produce community. These will be titled NS Realism and NS Virtualism. NS Realism is a style of playing the game as if its events and conflicts were occurring in real life. These are players that act and play the game in a way that reflects their actual character and understandings of the world. NS Virtualism being the natural contrary is approaching the game as a fictional space by which a certain personality or playing style can be developed independent of one’s own person. The real interest comes into play when these two types of players interact with one another. It is rather a subconscious reality rather than an explicit understanding against residents and citizens of the region. This means that differences between the two are not explicit so much as they employ indirect viewpoints of the game and others one interacts with.
The Agora channel of the TNP regional Discord server is an interesting case study to examine. Here, conversation is open to general discussion and the conversation therefore ranges from political debacles to humor and casual discussion. Let there be a hypothetical circumstance of two residents of the region: Player R (The NS Realist) and Player V (The NS Virtualist). Player V brings up a debatable political topic in The Agora and pushes for their side of the argument. Player R rebuts this argument and the two begin an argumentative conversation. One may notice that Player V may resort to sarcasm or humor during the argument as a means to lighten the atmosphere or match the setting. Player R on the other hand is more likely to stick to facts and the matter at hand. Neither approach is wrong, that must be clearly stated. The interesting note is how the two arguers are perceiving their virtual surrounding and interact to it. Player V sees The Agora as an extension of the game and is more likely to act in such a way that shows that they see it as such in using humor or general sarcasm. Player R on the other hand sees the subject as an extension of real life ideas and is therefore more dedicated to a formal interaction or discussion because they put their actual selves into the discussion of ideas. In a way, both players are speaking a distinct conscious language that may possibly float past one another.
This “chemistry” between the NS Realist and NS Virtualist takes on a different form in regional gameplay. In places like the Regional Assembly or World Assembly voting threads on the forum, there comes a unified understanding of the game. No one questions or considers the out of character reality when players or nations take actions in-game because it is simply playing the game. This is also because the ability to freely discuss and casually deliberate is absent in gameplay except for the Regional Message Board where there is a mix of in character and out of character interactions. There does not seem to be a solid dividing line between the in character play and the out of character discussion in some places. The World Assembly threads of the NationStates forums is an example with its mix of technical suggestions and critique of proposal policy. There seems to be an innate ability of the player to discern where in character and out of character interaction is acceptable. In a way it is an intuitive skill because it is not so hard defined. The Realist-Virtualist tension occurs in these out of character spaces because this is where value judgements of the game outside of it can be made.
How does this distinction reflect the health and state of The North Pacific’s communal nature? This foundation requires a certain level of understanding other people regardless of how one perceives the region or the game. How can community be strong without the consideration of others’ motives, talents, aspirations, and above all value? The regional community is as strong as its individual’s ability to see one another, comprehend their place in the region, and understand how they perceive the things they are doing. It can be confusing because of the mixture of fantastical narrative with real world skills and subject matter. To understand who is who and why they matter takes time and effort on each of our part, but it is worth the effort. The North Pacific has not gotten to where it is at because someone decided on their own what TNP is. It is through a history of collaboration and mutual understanding that has lead to the TNP before us. The Realist Virtualist distinction is not a divide but rather a talking point to better understand others as people and as players of NationStates. Talking about these things and working through them can only help the region, if only we try patiently and caringly.
What is it that makes The North Pacific great? Is it our history of dedicated delegates or the honorable endorsement count? Is it the various ministries that provide activity and services to the region? Or is it the activity and orderliness of the Regional Assembly? The answer is undoubtedly all of these things, but they all share a common thread that unites them and furthermore the region as a whole. This is the vibrant communal nature of The North Pacific which acts as fertile soil for all these things to become a reality. With the community acting as such an integral part of the success of the region, it becomes necessary to evaluate the state of that foundation and explore how it functions. This is the plan of this article through theoretical understandings of how it is the largest region in NationStates continues to be a vibrant and active core of the game at large.
To begin, let us examine two distinct styles of gameplay and how they intermingle to produce community. These will be titled NS Realism and NS Virtualism. NS Realism is a style of playing the game as if its events and conflicts were occurring in real life. These are players that act and play the game in a way that reflects their actual character and understandings of the world. NS Virtualism being the natural contrary is approaching the game as a fictional space by which a certain personality or playing style can be developed independent of one’s own person. The real interest comes into play when these two types of players interact with one another. It is rather a subconscious reality rather than an explicit understanding against residents and citizens of the region. This means that differences between the two are not explicit so much as they employ indirect viewpoints of the game and others one interacts with.
The Agora channel of the TNP regional Discord server is an interesting case study to examine. Here, conversation is open to general discussion and the conversation therefore ranges from political debacles to humor and casual discussion. Let there be a hypothetical circumstance of two residents of the region: Player R (The NS Realist) and Player V (The NS Virtualist). Player V brings up a debatable political topic in The Agora and pushes for their side of the argument. Player R rebuts this argument and the two begin an argumentative conversation. One may notice that Player V may resort to sarcasm or humor during the argument as a means to lighten the atmosphere or match the setting. Player R on the other hand is more likely to stick to facts and the matter at hand. Neither approach is wrong, that must be clearly stated. The interesting note is how the two arguers are perceiving their virtual surrounding and interact to it. Player V sees The Agora as an extension of the game and is more likely to act in such a way that shows that they see it as such in using humor or general sarcasm. Player R on the other hand sees the subject as an extension of real life ideas and is therefore more dedicated to a formal interaction or discussion because they put their actual selves into the discussion of ideas. In a way, both players are speaking a distinct conscious language that may possibly float past one another.
This “chemistry” between the NS Realist and NS Virtualist takes on a different form in regional gameplay. In places like the Regional Assembly or World Assembly voting threads on the forum, there comes a unified understanding of the game. No one questions or considers the out of character reality when players or nations take actions in-game because it is simply playing the game. This is also because the ability to freely discuss and casually deliberate is absent in gameplay except for the Regional Message Board where there is a mix of in character and out of character interactions. There does not seem to be a solid dividing line between the in character play and the out of character discussion in some places. The World Assembly threads of the NationStates forums is an example with its mix of technical suggestions and critique of proposal policy. There seems to be an innate ability of the player to discern where in character and out of character interaction is acceptable. In a way it is an intuitive skill because it is not so hard defined. The Realist-Virtualist tension occurs in these out of character spaces because this is where value judgements of the game outside of it can be made.
How does this distinction reflect the health and state of The North Pacific’s communal nature? This foundation requires a certain level of understanding other people regardless of how one perceives the region or the game. How can community be strong without the consideration of others’ motives, talents, aspirations, and above all value? The regional community is as strong as its individual’s ability to see one another, comprehend their place in the region, and understand how they perceive the things they are doing. It can be confusing because of the mixture of fantastical narrative with real world skills and subject matter. To understand who is who and why they matter takes time and effort on each of our part, but it is worth the effort. The North Pacific has not gotten to where it is at because someone decided on their own what TNP is. It is through a history of collaboration and mutual understanding that has lead to the TNP before us. The Realist Virtualist distinction is not a divide but rather a talking point to better understand others as people and as players of NationStates. Talking about these things and working through them can only help the region, if only we try patiently and caringly.