KaDoma Goswani was a minor staff member at the Imperial Library, in the city of Pataliputra. The Library was a vast collection of thousands of years' worth of texts from across the globe, and it was the job of him and many other minor staffers to catalog all of the literary works in the Library's possession. KaDoma took a particular interest in the Meterra wing of the library, specifically those texts from Naizerre, his ancestral homeland. He had secured a job cataloguing that particular wing, much to his delight; and had often spent whatever free time he had playing a little investigative game of sorts. The Naizerri-Syrixian community was born from Visitor Island, an island off the coast of Naizerre so named by the Naizerris of the mainland because it had been owned during the colonial and early modern eras by the Syrixian Empire. That island was also where the tribe that comprised most of Naizerre's priests were located, and they had maintained a historical record of the main events of the year from the mainland. The record noted the deaths of leaders, any freak weather that occurred, any wars that occurred and between whom they were, et cetera.
In the Empire's retreat, some portion of that- 400 years worth of history- was believed to have been taken with them, along with those Naizerris loyal to the Imperial authorities. The Naizerris who came to the Empire would become the Naizerri-Syrixian community, but the whereabouts of the historical records taken along with them remained unknown to modern historians. KaDoma's "game" was, in essence, an attempt to find them. He scoured the warehouses and storage areas of the Library, looking all around for the ancient records. Through meticulous research and determination, KaDoma had determined that they were in an iron chest with art displaying prominent characters from Naizerri folklore on each side, and a great tree on the top. All he needed to do now was find that chest, and for the past two months, that was what he had been doing during his free time. As he walked into the warehouse again while on his break, he remembered all the searching he had done. He didn’t think the results would be any different this time, but he would soon realize this was wrong.
He took the same paths he had done yesterday through the warehouse. Straight, left, right, straight, straight, left, left, right, straight, left, straight, right, right, right again, straight, and then left. Yesterday he had gone straight- today he decided to go right. After taking that path and walking for about two minutes he came upon another dead end. He had found many- this was nothing new. But there was one key difference- all the other times, it was because of a wall. This time, there were boxes blocking his way, and upon looking closer KaDoma noticed that the hallway went a little further. Carefully moving the boxes, KaDoma squeezed his way through, until he bumped his head on something hard sticking out from the dark. Getting out his mKarna, KaDoma turned on its flashlight. Staring back at him was a key. The key was in the keyhole of a gray chest that had what looked like figures of people carved into it. "No fuckin' way. Is this it?" he said out loud. Guiding the flashlight to the top of the chest, he saw the image of a tree, and in an instant knew this was, indeed, it.
In the Empire's retreat, some portion of that- 400 years worth of history- was believed to have been taken with them, along with those Naizerris loyal to the Imperial authorities. The Naizerris who came to the Empire would become the Naizerri-Syrixian community, but the whereabouts of the historical records taken along with them remained unknown to modern historians. KaDoma's "game" was, in essence, an attempt to find them. He scoured the warehouses and storage areas of the Library, looking all around for the ancient records. Through meticulous research and determination, KaDoma had determined that they were in an iron chest with art displaying prominent characters from Naizerri folklore on each side, and a great tree on the top. All he needed to do now was find that chest, and for the past two months, that was what he had been doing during his free time. As he walked into the warehouse again while on his break, he remembered all the searching he had done. He didn’t think the results would be any different this time, but he would soon realize this was wrong.
He took the same paths he had done yesterday through the warehouse. Straight, left, right, straight, straight, left, left, right, straight, left, straight, right, right, right again, straight, and then left. Yesterday he had gone straight- today he decided to go right. After taking that path and walking for about two minutes he came upon another dead end. He had found many- this was nothing new. But there was one key difference- all the other times, it was because of a wall. This time, there were boxes blocking his way, and upon looking closer KaDoma noticed that the hallway went a little further. Carefully moving the boxes, KaDoma squeezed his way through, until he bumped his head on something hard sticking out from the dark. Getting out his mKarna, KaDoma turned on its flashlight. Staring back at him was a key. The key was in the keyhole of a gray chest that had what looked like figures of people carved into it. "No fuckin' way. Is this it?" he said out loud. Guiding the flashlight to the top of the chest, he saw the image of a tree, and in an instant knew this was, indeed, it.