Annoucement of the Manifesto of the Nationstates F

Interesting concept - using inflicted instability to break up long standing blocs of power. Could make Gatesville obsolete, along with rogue delegates. Very classic - pitting disorder against order. Extremely intriguing!
 
While we express our solidarity with Gates' fight against the UN's assault on individual sovereignty, we also challenge them to a epic llama race to determine who is cooler.
 
While we express our solidarity with Gates' fight against the UN's assault on individual sovereignty, we also challenge them to a epic llama race to determine who is cooler.
I'm starting to think that the leader of this anarchist movement might be lacking the marbles necessary for success based on the last part of the statement above.
 
MANIFESTO OF THE NATIONSTATES FREE TERRITORY MOVEMENT

PREAMBLE

Our great world, Nationstates, is in decline- that much is very clear. The more important question is the matter of what is causing it. Some have blamed influence; others simply say that it is lack of interest, or other factors. While our decline is based on a number of other factors, it is our belief that the cause is the lack of personal freedom and sovereignty imposed upon the Players by an Influence based Elite.

I. THE INFLUENCE ELITE

At this moment, the world of Nationstates is largely ruled by an elite, whose only goal is to keep or take power at all costs, even the death of their regions. Within several of the Pacifics, an old guard clings tightly to power, and in the Userite regions powerful dictators and so-called "defenders" jockey for control of other player-created regions and influence in the feeders.

While some will argue that this was also the case in the early days, there is no doubt that several factors have certainly exacerbated the situation. Back then, the game was much more dynamic and individual nations had much more power. Individual nations had to unite to defend themselves, not rely on external "defender alliances" to save them. This created a sense of community, as every nation had a stake in the defense of a region. At the same time, regions could not only remove Oligarchs from the delegacy, but also eject them from the region.

Then, in a slapdash solution to griefing, influence was created. Influence has been credited with wounding the invader/defender game- which can either be a good or a bad thing, depending on how it is taken. More importantly, however, influence creates certain players who cannot be kicked out of a region. These players tend to be long time players, many of whom are generally inactive. The big problem is that influence took the responsibility of defending a region out of the hands of the masses and put it into the hands of a few long time players. These players then used this inertia to build up political careers, or extend existing ones, merely by being the 500 pound gorilla in the room that no one can remove or ignore. By marginalizing newer, low influence players, these nations are able to cling to power and prevent necessary change- and for what purpose? The glory of a dying throne.

In the case of regions where no players had a high level of influence, the old defender alliances stepped in instead- another example of weakening regional sovereignty. Forced to sign unequal defense pacts or face invasion from increasingly desperate raiders, regions have to sell themselves out to powerful alliances.
However, despite these many shortcomings, the moderation and admin staff refuse to remove influence from the game. It’s evident that we have to help ourselves, instead of calling for MOD for salvation.

II. THE ANARCHIST SOLUTION

Since we cannot remove influence from the game, what are the people of Nationstates to do? Well, we can fight on despite it. While the Influence Elite cannot be ejected from a region, they thrive on stability. By tossing the political situation of these regions into disarray and giving the common nations a chance to take power, we can severely demoralize the Oligarchs. Since we ourselves do not advocate the use of ejections to maintain order, the fact that we or our allies are unable to use influence to eject people is entirely meaningless. This is a campaign for hearts and minds- not territory.

Friends, we have a proposal for all likeminded people in the game- all those who have been ejected, rejected, and generally kicked around and chewed up by the system. We move into The Rejected Realms, the destination of all those poor victims of elitism, imperialism, and all other ugly aspects of the Nationstates international system. Once there, we shall build up a system of voluntary, democractic organizations built from the bottom up- as opposed to the top-down nature of government- that can handle specialized concerns such as diplomacy, culture, and logistical support of our struggle.

As a sidenote, we do not advocate the overthrow of the Rejected Realms government. Rather, we shall base ourselves there to be in contact with the very people we wish to represent, the ejected refugees. It is both symbolic and practical solution to the issue of maintaining a home. With time, and a little luck, we shall succeed against the forces of oppression.

III. OUR DOCTRINE

* Every nation is equal and free to do whatever it pleases, so long as it doesn't break any of the following doctrines
* Endocaps are a tool of the elite to oppress individual nation’s sovereignty and quash democracy, and must be abolished. We will not recognize any power that uses them.
* All nations should follow the golden rule- do unto others as you should have done unto you. Nations who abuse others shall not be tolerated.
* Every nation should be able to live in its region in peace. As such, we condemn any ejections, unless it involves a player who has violated the sacred code, or plans to seize control of a region to eject its people.
* Military expeditions with the goal of enslaving a region or expanding an empire are forbidden. We will not recognize those who conduct them.
* We express solidarity with all true regional liberation movements.

IV. THE TIME FOR ACTION IS NOW!

We shall not conceal our aims or purposes. Our ultimate and only goal is the complete and total liberation of Nationstates from the yoke of the Influence Elite and Imperialist Userites, however long it takes. Our fight shall only end with victory, or upon the death of our Nationstates World. May the Divine Incredible Mop help us all.

The time is now- we must take back our game! Nations of all regions unite!
 
Khark has a number of good points there. The influence system does favor 'old timers' and long-term players. Take for instance our dilemma with Lewis and Clacker - He can never go beyond being a 'minnow' which means he has to spend more than he accumulates to hold onto his power. He continues as he is now, he will fall, if he changes his plan to anything else, he falls. IOW, he is on a sinking ship without life boats and you gotta love that. Everyone, including L&C knows this.

If he does anything to accumulate influence, he also signs his own ticked for a last appearance before the Blue Funk Squad (google that WWI term ;) ). He hasn't spent enough time accumulating the proper influence before he went rogue and that means he blew it entirely. It's a matter of time before he flushes himself down the crapper by force of game mechanics. And all because of the influence system (God bless the influence system in this aspect). L&C is screwed, spherically, because he is screwed from any angle you look at it. Gotta love that one too!

What Khark says all boils down to a very interesting factual point: the UN in NationStates is nothing more than a tool that gives tyrants the advantage. What does that say about the UN?

It says two things:

1.) That non-UN nations need to be given a say in who is delegate by an addition or modification of the current game mechanics; or

2.) That non-UN nations must find a way to exploit the game mechanics to either force a change or cause enough trouble that it throws a monkey wrench into the game that no one hitherto has thought of.

Maintaining order is a good thing, but not when it comes at the expense of delivering the optimum level of freedom to the largest number of people.

Introducing a little disorder into NationStates might be exactly what it needs.

This is especially true when no one can get at, punish or fight a group of people who are operating on the paradigm that inflicting anarchy and chaos with libertarian goals is the supreme goal.

If you want real anarchy, you just make feeder regions 'ejection free' regions like The Rejected Realms. Or better yet - make all regions 'ejection free'. That would really make things violently interesting. ;D

I find the anarchy approach very intriguing.
 
We'd need to limit people to one forum account. Outside of the forums, only UN nations would really matter, because they can express their opinions with their endorsements.

I'm still working out arrangements and possible ways to implement this, but its taking a back burner to all this Gatesville crap.
 
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