(A01) Intro to NS I, Class 2

Lecture 2: Issues--Everyone's got 'em

So. Now that we've slogged through the menus of the NS site, let's get to the stuff that actually affect your nation's stats.

Besides changing regions and messing about with text fields on the Settings page, your nation changes in two ways: population and UN categories. However, you have no control over your population; it will continue to grow, no matter what other gameplay or roleplay actions you take.

What you do control are the issues. The issues affect your UN categories, and your UN categories are only affected by your issue and UN decisions. In short, if you're not part of the UN and you just leave your issues to rot, your UN category will never change. This can be handy if you plan on roleplaying with your nation, as it basically means that you can spend the time to mold your nation to your exact specifications and just lock those stats in by doing nothing. On the flip side, if you want your nation to encounter larger change in a shorter period of time, it would be beneficial to put your nation on two issues per day.

So...What can I do?

Now, we get to the problem of how each decision on an issue affects your nation. This being NationStates, the mods and admins are very tightlipped about how each issue is calculated. However, the issues are pretty intuitive. If one position for an issue would result in greater personal freedom, you can pretty much count on it raising your UN category score for Civil Rights. If one option would result in mass deforestation for the sake of profits, you can count on it raising your Economy score, as well as lowering the percentage of your budget that you devote to the Environment (I'll explain below). It might also cause the National Description to say something about your national animal becoming endangered. Is it budget time? Naturally, lowering taxes would increase your Economy score.

Finally, there's an option for issues that newbies to the game all-too-often ignore: dismissing the issue. Unlike real life, where putting off the problem typically only exacerbates it, dismissing the issue in NS pretty much lets you ignore it as if the issue never existed in the first place. By dismissing the issue, your nation will not change or suffer any adverse (or positive) effects.

As a sidenote... Not only do your decisions affect your UN category and government budget, it can also affect what type of nation the game labels you as, as well as what the text says in your National Description. (See link at bottom for more info.)

The XML page--a very handy tool

But wait..."the environment"? What?

Here. We're going to take a field trip.
  1. Pull up NationStates.
  2. Copy this link into your browser: http://www.nationstates.net/cgi-bin/nation...gi/nation=xxxxx
  3. Replace those five x's at the end with your nation's name. (Substitute underscores for spaces, i.e. http://www.nationstates.net/cgi-bin/nation...n=Monte_Ozarka)
  4. Click enter!
What you see right now is the XML page for your nation. It should look something like this. Scroll down, and you'll see "<GOVT>". Under it are a bunch of categories with various percentages. These percentages are what the game calculates the breakdown of your budget to be, based on what you decide through issues. Once again, the categories should be pretty intuitive.

Some final bits

Just some details that probably won't concern you all that much right now...

First of all, when you're a new nation, you'll be going through a cache of the original 30 issues. Once your nation has grown a bit (somewhere along the lines of a week or two), the game will begin to draw upon the entire load of 210 issues to send to you (dependent on national characteristics).

Second of all, once you hit 500 million population, you'll be able to submit issues to the game. The admins and their special helpers will look them over every so often (or unoften, as the case may be), and if they like it, they'll add it to the game...eventually.

For more information on issues, I suggest that you enroll in Emperor Matthuis' course A06 Issues, what are they?

Here are some helpful links:---------------------------------------------

Thank god that was not as lengthy as the first lecture. If you guys would like examples, I'd be happy to oblige. Now, as for today's optional assignment...

I want you to make a note of your XML page's stats under the "GOVT" heading, as well as your UN categories and government type. Make your decision on today's issue(s), and record them. After a day, check on your UN categories, government type, and XML page, and give us a summary of what you did and how that affected your nation.
 
The Commonwealth of Samek as of 20-06-07

Father Knows Best State
Civil Rights: Below Average
Economy: Strong
Political Freedoms: Outlawed
Population: 122million

National Budget
Administration: 14%
Welfare: 0%
Healthcare: 3%
Education: 7%
Spirituality: 0%
Defence: 35%
Law and Order: 34%
Commerce: 1%
Public Transport: 2%
Environment: 5%
Social Equality: 0%

Issues of the Day

Mine Collase Rocks Samek - Government decision is not to introduce tighter controls but to continue allowing companies to use their current safety systems in order to ensure productivity and secure jobs

When Golden Eagles Attack! - The national animal has developed a reputation for attacking people when kept as a pet. The government has decided to hold owners responsible for the actions of their pets.

P.S.
Thanks for the lecture, the XML thing was cool and new to me!
 
The Happy Running Runner Peoples of Brooksadice
Iron Fist Consumerists
Civil Rights: Few
Economy: Very strong
Political Freedoms: Rare
Population: 1.002 Billion

National Budget
ADMINISTRATION: 1%
WELFARE: 12%
HEALTHCARE: 0%
EDUCATION: 8%
SPIRITUALITY: 8%
DEFENCE: 34%
LAW AND ORDER: 18%
COMMERCE: 8%
PUBLIC TRANSPORT: 6%
ENVIRONMENT: 4%
SOCIAL EQUALITY: 2%

Issues of the Day

Several underground organisations in Brooksadice have recently been spreading discontent throughout the populace about not being able to vote.
 
I deleted the x's at the end of the url and replaced them with my nation name, Vacilo. I did not get what you got though. Instead, I saw this:



e74.jpg


I know it's difficult to read because I shrunk the image, but my point is really the formatting. The second line reads:

Gambling Defence 35% 7% 10% 11% 2% 14% 13% 3% 0% 6% 0% 16 days ago 1180904674 1182099578 2 days ago

I assume those are the percentages, but no categories.

To be honest I don't really care.... but I did want to complete the assignment.
 
Wow, Vacilo, that is weird. I looked up your nation, and the page appeared fine. Must either be browser thing (unlikely), or the NS database had a hiccup (far more likely)

Here's your nation's data as of a minute ago:
<NATIONINFO>
<NAME>Vacilo</NAME>
<TYPE>Holy Empire</TYPE>
<FULLNAME>The Holy Empire of Vacilo</FULLNAME>
<MOTTO>We Rule So You Don't Have To</MOTTO>
<CATEGORY>Compulsory Consumerist State</CATEGORY>
<UNSTATUS>Non-member</UNSTATUS>
?
<FREEDOM>
<CIVILRIGHTS>Good</CIVILRIGHTS>
<ECONOMY>Very Strong</ECONOMY>
<POLITICALFREEDOM>Outlawed</POLITICALFREEDOM>
</FREEDOM>
<REGION>The North Pacific</REGION>
<POPULATION>45</POPULATION>
<TAX>77</TAX>
<ANIMAL>monkey</ANIMAL>
<CURRENCY>gil</CURRENCY>
?
<FLAG>
http://www.nationstates.net/images/flags/uploads/vacilo.jpg
</FLAG>
<MAJORINDUSTRY>Gambling</MAJORINDUSTRY>
<GOVTPRIORITY>Defence</GOVTPRIORITY>
?
<GOVT>
<ADMINISTRATION>35%</ADMINISTRATION>
<WELFARE>7%</WELFARE>
<HEALTHCARE>10%</HEALTHCARE>
<EDUCATION>11%</EDUCATION>
<SPIRITUALITY>2%</SPIRITUALITY>
<DEFENCE>14%</DEFENCE>
<LAWANDORDER>13%</LAWANDORDER>
<COMMERCE>3%</COMMERCE>
<PUBLICTRANSPORT>0%</PUBLICTRANSPORT>
<ENVIRONMENT>6%</ENVIRONMENT>
<SOCIALEQUALITY>0%</SOCIALEQUALITY>
</GOVT>
<FOUNDED>16 days ago</FOUNDED>
<FIRSTLOGIN>1180904674</FIRSTLOGIN>
<LASTLOGIN>1182355975</LASTLOGIN>
<LASTACTIVITY>48 minutes ago</LASTACTIVITY>
</NATIONINFO>
 
How does XML stuff affect defending? I just don't see how that would really matter at all while defending a region, unless you are talking about something completely differen't from me.
 
How does XML stuff affect defending? I just don't see how that would really matter at all while defending a region, unless you are talking about something completely differen't from me.
Well, regions have their own XML page, as well, and I learned about the national page from that. (It also provided a fast, convenient way of accessing info about a nation you're tracking without having to wait on the game to load graphics and links and whatnot.)

SUPER-EXTRANEOUS INFO:
Here's an example of a region's XML page.
Back in the day, when you clicked "Display all nations" in the region, it would give you an alphabetized list, which wasn't really useful for differentiating between invaders and natives. However, the XML page gave you the region's nations, arranged in order of entry and allowed you to sort out people with greater accuracy. Nowadays, "Display all nations" has the same functionality, so the region's XML page is pretty much moot.
 
I want you to make a note of your XML page's stats under the "GOVT" heading, as well as your UN categories and government type. Make your decision on today's issue(s), and record them. After a day, check on your UN categories, government type, and XML page, and give us a summary of what you did and how that affected your nation.

UN Category: Democratic Socialists
Civil Rights:Very Good
Economy:Imploded
Political Freedoms:Very Good


'where the omnipresent, socially-minded government stops '
- <GOVT>
<ADMINISTRATION>11%</ADMINISTRATION>
<WELFARE>20%</WELFARE>
<HEALTHCARE>16%</HEALTHCARE>
<EDUCATION>24%</EDUCATION>
<SPIRITUALITY>0%</SPIRITUALITY>
<DEFENCE>0%</DEFENCE>
<LAWANDORDER>0%</LAWANDORDER>
<COMMERCE>0%</COMMERCE>
<PUBLICTRANSPORT>5%</PUBLICTRANSPORT>
<ENVIRONMENT>14%</ENVIRONMENT>
<SOCIALEQUALITY>10%</SOCIALEQUALITY>
</GOVT>


Todays Issue: #140: A Grave Problem [Eta Carinae; ed:Sirocco]
Todays Selection: 1
Affect: (unlikely change)
 
Thanks MO. I'll check issues tomorrow. Of course I did them before I came to class today. :headbang:

edit - It was my browser. Opera doesn't like it, but I opened it in IE and saw it correctly.
 
My Stats today are:
ADMINISTRATION>14% =
WELFARE>0% =
HEALTHCARE>3% =
EDUCATION>6% -1
SPIRITUALITY>0% =
DEFENCE>34% -1
LAWANDORDER>36% +2
COMMERCE>1% =
PUBLICTRANSPORT>2% =
ENVIRONMENT>5% =
SOCIALEQUALITY>0% =

In all the only real change was an increase in Law and Order at the expense of Education and Defence.
All of the UN stats are still the same.
 
<ADMINISTRATION>12%</ADMINISTRATION>
<WELFARE>2%</WELFARE>
<HEALTHCARE>0%</HEALTHCARE>
<EDUCATION>0%</EDUCATION>
<SPIRITUALITY>22%</SPIRITUALITY>
<DEFENCE>33%</DEFENCE>
<LAWANDORDER>28%</LAWANDORDER>
<COMMERCE>3%</COMMERCE>
<PUBLICTRANSPORT>0%</PUBLICTRANSPORT>
<ENVIRONMENT>0%</ENVIRONMENT>
<SOCIALEQUALITY>0%</SOCIALEQUALITY>
 
06.20.07

The Holy Empire of Vacilo

UN Category:  Compulsory Consumerist State

Civil Right:  Good  ((next day))Average
Economy:  Very Strong((next day))Very Strong
Political Freedom:Unheard Of((next day))Outlawed


Administration:  32% 
((next day))33%

Welfare:  06% 
((next day))06%

Healthcare:  08% 
((next day))08%

Education:  15% 
((next day))10%

Spirituality:  02% 
((next day))02%

Defense:  16% 
((next day))16%

Law & Order:  18% 
((next day))18%

Commerce:  03% 
((next day))03%

Public Transport:  00% 
((next day))00%

Environment:  05% 
((next day))05%

Social Equality:  00% 
((next day))00%


Issue: 

Anarchists have been covertly putting up anti-government posters all over Vacilo. Some of your closest advisors have suggested the implementation of a secret police force to deal with the more... difficult members of society.

Government Position: 

"Or how about we be candid AND have a secret police force," says Bill Wong your head spy from behind a newspaper with eyeholes cut out. "We could just reassign all the normal police into secret police. The beauty of it is that we won't have to bother solving crimes if it doesn't benefit the government! It's what we've always wanted! Not wha the people want of course, but if they complain we can just make them... disappear."

I had this beautifully formatted in Word before bringing it over here. It looked great and was much easier to read. Of course all the formatting went to hell when I copy/pasted the text over. I should've known better...
 
UN category: Iron Fist Consumerists
Civil Rights: Few
Economy: Very Strong
Political Freedoms: Unheard Of

Administration - 1%
Welfare - 12%
Healthcare - 0%
Education - 8%
Spirituality - 8%
Defense - 34%
Law And Order - 18%
Commerce - 8%
Public Transportation - 6%
Environment - 4%
Social Equality - 2%


Sorry, I forgot to record my exact response to this issue, but I know it was something about stick the people I wanted up for election and then the people voted for who they wanted, that way everyone got what they wanted.
 
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