Monte Ozarka
TNPer
Hello, students, and welcome to Intro to NS I!
Introduction
As you may have figured out already, NationStates is a fairly simple game on the surface. You log in, answer issues, check regional rankings; rinse, repeat. Your population goes up, your UN rankings change, and so does your regional rankings. So, for such a simple text-based game, why are there people who have stuck around and been addicted to it for years and years? Surely, there has to be something more to it?
The answer is that there is and there isn't. There's very little more to the game technically. Here's what you can do in-game: answer issues, submit new issues, make and receive telegrams, move regions, join the United Nations (and answer UN issues, endorse other nations, and try to become UN delegate), found your own region, and talk on the Regional Message Board. That's really not much, when you think about it. However, with a bit of creativity, you can make your NationStates experience so much more. Out of the very limited game mechanics that we have to work with, players have managed to extract out a very rich, full, and varied game.
For example, from the regional structure, players have developed regional governance. From the United Nations, players have similarly developed a basis for military force. With military force comes invading and defending, and with that comes the backbone for inter-regional politics and the various intrigues that are attached to it.
The above focuses on the gameplay aspect of NationStates (i.e. what you do in-game), but many other creative nations have collectively formed a vibrant roleplay community. Since this game is based on players controlling individual nations, national roleplays are especially popular. International events, wars, domestic intrigue, arms sales, sporting events, and more are acted out every minute by players from all across the NationStates world.
All this and more exist widely throughout this game. My purpose in teaching this course will be to introduce them to you and help you maintain your enjoyment of this game.
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While I make the finishing touches on the first lecture, please introduce yourselves. Class participation is encouraged, as is generally being chill. "All work and no play makes Jack a dull boy."
The syllabus for the class is attached in the next post.
Quick links:
Syllabus
Lesson 1
Introduction
As you may have figured out already, NationStates is a fairly simple game on the surface. You log in, answer issues, check regional rankings; rinse, repeat. Your population goes up, your UN rankings change, and so does your regional rankings. So, for such a simple text-based game, why are there people who have stuck around and been addicted to it for years and years? Surely, there has to be something more to it?
The answer is that there is and there isn't. There's very little more to the game technically. Here's what you can do in-game: answer issues, submit new issues, make and receive telegrams, move regions, join the United Nations (and answer UN issues, endorse other nations, and try to become UN delegate), found your own region, and talk on the Regional Message Board. That's really not much, when you think about it. However, with a bit of creativity, you can make your NationStates experience so much more. Out of the very limited game mechanics that we have to work with, players have managed to extract out a very rich, full, and varied game.
For example, from the regional structure, players have developed regional governance. From the United Nations, players have similarly developed a basis for military force. With military force comes invading and defending, and with that comes the backbone for inter-regional politics and the various intrigues that are attached to it.
The above focuses on the gameplay aspect of NationStates (i.e. what you do in-game), but many other creative nations have collectively formed a vibrant roleplay community. Since this game is based on players controlling individual nations, national roleplays are especially popular. International events, wars, domestic intrigue, arms sales, sporting events, and more are acted out every minute by players from all across the NationStates world.
All this and more exist widely throughout this game. My purpose in teaching this course will be to introduce them to you and help you maintain your enjoyment of this game.
--------------------------------------------------------------
While I make the finishing touches on the first lecture, please introduce yourselves. Class participation is encouraged, as is generally being chill. "All work and no play makes Jack a dull boy."
The syllabus for the class is attached in the next post.
Quick links:
Syllabus
Lesson 1