Hardish Bay OOC

plembobria

TNPer
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All OOC comments or questions on the matter belong here.

Map:
hardishclaim.png
 
Just some background questions here.

1. Is Hardish Bay an autonomous protectorate like, for example, how East Rhuvanland is to Syrixia, or is it a full-on Plembobrian colony?

2. What are the demographics of Hardish Bay? (Ethnic, political, stance towards Plembobrian colonization)

3. In what method will this colony be obtained, by force or by peace?

These questions and their answers will likely influence Syrixia's response to the colonization of Hardish Bay.
 
Syrixia:
Just some background questions here.

1. Is Hardish Bay an autonomous protectorate like, for example, how East Rhuvanland is to Syrixia, or is it a full-on Plembobrian colony?

2. What are the demographics of Hardish Bay? (Ethnic, political, stance towards Plembobrian colonization)

3. In what method will this colony be obtained, by force or by peace?

These questions and their answers will likely influence Syrixia's response to the colonization of Hardish Bay.
1. A colony ruled by Plembobrian overlords. They desire protection from Plembobria in return for resources. (which are Coffee, Sugar, and other spices.) We just want the luxury resources they have.

2. I don't know.

3. Peace.
 
So, Syrixia, Plembobria is allowed to annex this one bit for the sole purpose of gaining wealth, but Nebula isn't allowed to annex Galacta, with plenty of good reasons?
 
plembobria:
Syrixia:
Just some background questions here.

1. Is Hardish Bay an autonomous protectorate like, for example, how East Rhuvanland is to Syrixia, or is it a full-on Plembobrian colony?

2. What are the demographics of Hardish Bay? (Ethnic, political, stance towards Plembobrian colonization)

3. In what method will this colony be obtained, by force or by peace?

These questions and their answers will likely influence Syrixia's response to the colonization of Hardish Bay.
1. A colony ruled by Plembobrian overlords. They desire protection from Plembobria in return for resources. (which are Coffee, Sugar, and other spices.) We just want the luxury resources they have.

2. I don't know.

3. Peace.
And why would they seek protection from Plembobria a small state several thousand kilometers away rather then more militaristic states or larger states that are closer like Andulus, Egalotir, or even Aurora Orb.

From my stand point Plembobria seems like a very poor protection partner.
 
Well, I do see the legitimacy of this. This is in the past, as shown by the IC thread's OP, so colonization with those motives would make sense. However, that said, I find it stupid that by today Hardish Bay is the same as when it was established; and that there was no revolution in Hardish Bay, or at least some sort of treaty granting autonomy to Hardish Bay or even an attack by Andulus or another nation that reduced its territory within its history.
 
Lord Lore:
plembobria:
Syrixia:
Just some background questions here.

1. Is Hardish Bay an autonomous protectorate like, for example, how East Rhuvanland is to Syrixia, or is it a full-on Plembobrian colony?

2. What are the demographics of Hardish Bay? (Ethnic, political, stance towards Plembobrian colonization)

3. In what method will this colony be obtained, by force or by peace?

These questions and their answers will likely influence Syrixia's response to the colonization of Hardish Bay.
1. A colony ruled by Plembobrian overlords. They desire protection from Plembobria in return for resources. (which are Coffee, Sugar, and other spices.) We just want the luxury resources they have.

2. I don't know.

3. Peace.
And why would they seek protection from Plembobria a small state several thousand kilometers away rather then more militaristic states or larger states that are closer like Andulus, Egalotir, or even Aurora Orb.

From my stand point Plembobria seems like a very poor protection partner.
Duh. We duped a semi-primitive people into letting us control them. That was the point.
Syrixia:
Well, I do see the legitimacy of this. This is in the past, as shown by the IC thread's OP, so colonization with those motives would make sense. However, that said, I find it stupid that by today Hardish Bay is the same as when it was established; and that there was no revolution in Hardish Bay, or at least some sort of treaty granting autonomy to Hardish Bay or even an attack by Andulus or another nation that reduced its territory within its history.
That's about to happen, I'm just laying the historical groundwork.
 
Excellent. Expect a declaration of war from the Empire sometime today.
 
Whoa. Now I am scared. I'm okay with a conflict, but I have to win it. How else could we have a revolution later on in 2015? :P
 
I hope to God you guys realize that the Englishmen of then only capitalized their nouns (as in Modern German) and not random bits of verbs or adjectives like y'all are doing.
 
Golfia, I call metagaming. There's no way you can listen in on the Empress and the Chancellor like that. True even in the modern age. The Empire isn't remotely under your country's influence.
 
^This. And I actually didn't know that about the English.

Also, Plemby, of course you're going to win. The Syrixian Empire is at its height, yes, but it will begin to decline once the insane Emperor dies of a severe aneurysm due to Syrixia's loss. This declination of the Empire will pave the way for modern Syrixia to take shape, and eventually by the time the Most Serene Republic of Syrixia is established, Syrixia will be much more powerful than its imperial predecessor, albeit with less territory, and much less insane use of its arsenal.

Concerning the revolution, no idea. Perhaps the colonial government of Hardish Bay was really corrupt in recent years?
 
Syrixia:
The Syrixian Empire is at its height, yes, but it will begin to decline once the insane Emperor dies of a severe aneurysm due to Syrixia's loss.
Just remember that There's no such Thing as Dragons takes place in 1895. If he's going to have an aneurysm, make it from two losses in a row. :P
 
Oh, it's 1895? Alright, then, my post in progress is going to need major tweaking XD
 
Kannex:
I hope to God you guys realize that the Englishmen of then only capitalized their nouns (as in Modern German) and not random bits of verbs or adjectives like y'all are doing.
I am aware that Englishmen of the day only capitalize nouns. Anything else is capitalized by mistake!

And Syrixia, the particulars of the revolution will come about much later. It'll start out with a few news stories and escalate from there.
 
Syrixia:
Oh, it's 1895? Alright, then, my post in progress is going to need major tweaking XD
You do realize that declaring war and trying to invade their colony would most likely merit a responce of war against your empire. The 1800s is the height of the Andulan Republic and to attack the colony you more or less have to go THROUGH its territory or spend several months sailing around.
 
Kannex:
Golfia, I call metagaming. There's no way you can listen in on the Empress and the Chancellor like that. True even in the modern age. The Empire isn't remotely under your country's influence.
I would suggest that Golfia is to be ignored. They ignore the map and do not have a place so I would say they not part of the continuty that this RP is bound to.

And they also can't seem to follow the rules against godmodding (more specifically Metagaming.)

(Also the fact that their demands to them somehow equals international law is ridiculous.)
 
Here's an excerpt from my upcoming post which may serve as an answer.

"Syrixia's colonial programs started quite early, as Syrixians had a large interest in naval ventures. Thus, the Syrixian Empire had a respectable roster of colonies strewn across TNP. One of them, Vulon Nur'Khar, an island named after the Emperor, is not more than a day or two's sailing distance from Hardish Bay."

EDIT- Also, I agree, Golfia should be ignored. Not only was there absolutely no concept of international law in the 1800s, but listening in to Kannex with such detail as that is practically godmodding; and plus, their posts are a bit ridiculous, as evidenced with their constant emojis and their extremely short posts in the RP with Lausse. Golfia's RPing needs MAJOR improvement. Sorry if that's offensive but that's what it is.
 
Syrixia:
Here's an excerpt from my upcoming post which may serve as an answer.

"Syrixia's colonial programs started quite early, as Syrixians had a large interest in naval ventures. Thus, the Syrixian Empire had a respectable roster of colonies strewn across TNP. One of them, Vulon Nur'Khar, an island named after the Emperor, is not more than a day or two's sailing distance from Hardish Bay."

EDIT- Also, I agree, Golfia should be ignored. Not only was there absolutely no concept of international law in the 1800s, but listening in to Kannex with such detail as that is practically godmodding.
Um the islands within two days of sailing are more or less completely claimed by Sauceistan and Andulus. By doing that your basically claiming already claimed territory.

Basically any islands that close would be under 2 kms wide.
 
Well it's somewhere close to Hardish Bay. The exact location doesn't matter that much because Syrixia doesn't own it today and lost it after the war against Plembobria.
 
Just remember guys that communication and travel is very slow. They won't get wind of the news in Plembobria for weeks.

Syrixia, before you post, could you plase tell e beforehand where you plan to attack?
 
I plan to attack from the east, sailing from Volun Nur'Khar. From there I will work my way to the west. I would prefer to be defeated by being routed at the Hardish colonial capital and then being driven back and out of the colony.
 
Post done. Also, just a funny note: I put a large part of the first paragraph in my post through Romanoffia's Bad Translator, and this is what I got:

"The king of Syria Vulnus car will be 16 years old now, the sun, the President, in the end, the Syrian Sharon gold and don't have access to the office park. The Syrian Kingdom at the peak of his power, but generally it'll be a quick war, and war, and Plembobria's Eumenor from Darcania."
 
Is there some official scale for the world map? I thought the whole North Pacific map amounted to the area of North America, or so I thought I was told... I assumed Hardish Bay was about a week or two's worth of sailing from Kannex and Syrixia, just to make it easier. IRL, 1847 is around the time steamships (esp. mixed steam-sail hybrids) are being used, but most navies still use traditional sail.

EDIT: Logistically, this situation is absolutely terrible for Plembobria. By any scale, Syrixia can easily disrupt communications and supplies between Plembobria and Hardish Bay, so it'll take a very huge naval victory for the Plembobrians to win this strategically.

That being said, I don't know who's the biggest threat to Kannex yet, so I'm not sure with whom Kannex will ally.
 
Kannex:
Is there some official scale for the world map? I thought the whole North Pacific map amounted to the area of North America, or so I thought I was told... I assumed Hardish Bay was about a week or two's worth of sailing from Kannex and Syrixia, just to make it easier. IRL, 1847 is around the time steamships (esp. mixed steam-sail hybrids) are being used, but most navies still use traditional sail.
Each pixel is 2 km wide, or 4 square kilometers.
 
Kannex:
EDIT: Logistically, this situation is absolutely terrible for Plembobria. By any scale, Syrixia can easily disrupt communications and supplies between Plembobria and Hardish Bay, so it'll take a very huge naval victory for the Plembobrians to win this strategically.

That being said, I don't know who's the biggest threat to Kannex yet, so I'm not sure with whom Kannex will ally.
there is one thing that works in Plembobria's favour. Andulans absolutely dispise Syrixians (especially since they apparently have an unnumbered around of colonies and naval bases around Andulan Territory.) And an attack by Syrixia would see a retaliation by the Andulan Republic and its Naval League, Republican Guard, and Provincial Legions.
 
The distance from Kannex to Hardish Bay is ~1000 km, so an 8-knot ship of the line would take three days (max, probably) to get there, if my math is right.
 
Kannex:
The distance from Kannex to Hardish Bay is ~1000 km, so an 8-knot ship of the line would take three days (max, probably) to get there, if my math is right.
~3115 km away from my caluclations. 404 pixels to the right 1024 pixels down, a diagonal line of roughly 1101 pixels (using a2+b2=c2). Each pixel is ~2.83 kms diagonal. 1101*2.83 = ~3115

(Also note that that goes through some land so it is probably longer. Plus if these are military craft you are backing up Syrixia then you have to dodge the Andulan Naval League)
 
That's surprisingly simple math too; I think LL is right on this one.

Also, since 3115 is a bit more than 3000, which is 1000 x 3, it should take a bit more than 24 days to get from Kannex to Hardish Bay by way of sailing.
 
8 x 3 = 24.

8 days = 1000 km according to you. 1000 x 3 = 3000, which is close to LL's 3115 and thus my estimate. 8 x 3, as shown already, is 24.

24 days = 3 weeks and 3 days; 4 days short of the 1 month mark.
 
Syrixia:
8 x 3 = 24.

8 days = 1000 km according to you. 1000 x 3 = 3000, which is close to LL's 3115 and thus my estimate. 8 x 3, as shown already, is 24.

24 days = 3 weeks and 3 days; 4 days short of the 1 month mark.
Syrixia:
Kannex:
The distance from Kannex to Hardish Bay is ~1000 km, so an 8-knot ship of the line would take three days (max, probably) to get there, if my math is right.
Emphasis mine.
 
Then you're implying LL is wrong? He devised the overarching estimate, I'm just reinforcing and expanding upon it.
 
Kannex:
I mistook the pixels for kilometers.

Isn't it nine days?
8 knots - 14.2 kmh. 3250/14.2=228.87/24=9.54

9 and a half days, if the ship goes MAX speed day and night continuously for 9 days without having to make course corrections or encounters with weather or etc. That also assumes 100% human efficiency with a full crew working without rest or food.

*Note - rounded it upto 3250 because 3115 factored going through land
 
No, he's implying you read the wrong thing.

So, nine days for Kannexans to get there; probably twice or triple that for Plembobrians. Maybe two weeks for Syrixia. With a steamship, a Kannexan can get to Hardish Bay in just over three days. Steamships in this time mainly use the paddle steamer, which isn't militarily viable. La Napoleon, the first screw battleship, was laid 1850.

EDIT: So, two weeks?
 
Kannex:
No, he's implying you read the wrong thing.

So, nine days for Kannexans to get there; probably twice or triple that for Plembobrians. Maybe two weeks for Syrixia. With a steamship, a Kannexan can get to Hardish Bay in just over three days. Steamships in this time mainly use the paddle steamer, which isn't militarily viable. La Napoleon, the first screw battleship, was laid 1850.

EDIT: So, two weeks?
Plembobria has naval vessels at Hardish Bay. A sizeable military force is stationed there. There isn't an overly pressing need for us to "get there." Nevertheless your point is understood and well taken. We will appeal for help from Andulus.
 
A sizable military force, yes, but Syrixia can get its reinforcements there faster than Plembobria. If it were not for Andulus, a naval blockade would bring the garrison at Hardish to its knees; Syrixian ships could intercept any Plembobrian reinforcements at the West Sea before they could come Falkland it back.
 
With Andulan help you'd be able to match the Syrixian forces coming for your heads, and defeat them like you're supposed to within realistic bounds.

EDIT: How did you guess I was planning to blockade the colony?! XD
 
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