- Pronouns
- He/Him, They/Them
"The year is sometime in the 28th Century. We can't be sure how long we were out for, but from what we can gather from system logs, we've been in some kind of unconscious state for a few months. How we survived I have no idea.
The place is... well we're not sure about that either. One moment we were fleeing the Ranyon Armada and opening a Rift. The next we were here. There's a few starts nearby, isolated systems that might be inhabited, sensors are still malfunctioning. We'll know more soon." - Crewman's Log
And so this is the situation everyone finds themselves in. Your ship, or ships, find themselves flung half way across the universe, with means of communicating or travelling home easily. Maybe your equipment was damaged, maybe it was stolen by an unknown source whilst you were down, maybe your civilisation hasn't developed the means to communicate or travel that far yet. For whatever reason, you're stuck here.The place is... well we're not sure about that either. One moment we were fleeing the Ranyon Armada and opening a Rift. The next we were here. There's a few starts nearby, isolated systems that might be inhabited, sensors are still malfunctioning. We'll know more soon." - Crewman's Log
You and everyone else's ship/s. You can either choose to work together in a group, or go it alone. Whatever you choose, you'll face the dangers of meeting new civilisations, be they native species or your fellow abductees, have to deal with situations and crisis as they arise and eventually make your way back home - or choose instead to settle on a planet in this new universe...
This is half an RP group and half a creative writing exercise. I'll start an intro thread and then anyone who joins can jump in, either interacting with me or posting their singular intro posts, and then we can break off into our own little threads and stuff.
There's two ways to RP in this. You can either RP whatever you want, building your own narrative as go, or you can draw a card, simply by asking in this topic or in PM. I'll then reply to you in a PM telling what card you drew. These cards can be anything from 'you encounter a new civilisation' to 'your engines start to fail' to 'you're running low on supplies' and other more specific things. And you can RP out. If you don't like the card you draw or you don't feel you can rp that out to a standard you like, you can redraw. I'm not going to put a limit on redraws but try to reasonable with it.
If for whatever reason you need to go inactive or can't post or are just getting writers block and need to take a break or try out a new thing, that's fine. All I'll ask of you is to make one final post, where you dock at a space station, or settle on a planet, or something similar, in order to keep the grand narrative going.
Now what I need from you is ideas for scenarios to go on cards. Like I said, these can be anything, like 'a mutiny starts on your ship' or 'one of your crew members wants to leave' to anything that's RPable and not breaking any forum rules (so no explicit sexy tiems pls). I'll be drawing from a deck of standard playing cards so we need 52 in total. Some cards will have (passive) or (aggressive) in parenthesis after it, this means that, in this case, it will be more likely to be an aggressive encounter or a friendly one. Your choice.
Current Cards:
1. You come across a new civilisation (aggressive card)
2. You come across a new civilisation (passive card)
3. You are running low on food.
4. You are running out of fuel.
5. Life support starts to fail.
6. A member of your crew is murdered.
7. A mutiny starts on your ship.
8. Supplies start to go missing.
9. Engines are failing.
10. A crew member wants to leave and join a native civilisation.
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1. You come across a new civilisation (aggressive card)
2. You come across a new civilisation (passive card)
3. You are running low on food.
4. You are running out of fuel.
5. Life support starts to fail.
6. A member of your crew is murdered.
7. A mutiny starts on your ship.
8. Supplies start to go missing.
9. Engines are failing.
10. A crew member wants to leave and join a native civilisation.
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Name of Ship/s:
Type of Ship: (e.g. warship, exploration, science, cruiser, etc etc. you're not limited to these but you need make it clear what kind of ship you have)
Crew Complement: (keep in mind that more crew needs more space, more resources, more energy etc)
Description of your ship/s: (what are they like, what's their purpose, strengths, weaknesses etc)