Behold our shiny new post-apocalyptic setting. Set in the 2500s this is a new Earth ready to be conquered. This new world is called Asheron, a play on the name Acheron (River of Woe), but abbreviated to [Ash]. OOCly only. ICly it’s still good ol’ Terra Firma. Spoiler: Map (WARNING: HUGE) -The Grand Columbian Republic (Esplandia) -The Union of the Great Lakes (Andrenne) -New Chinese Republic (Nogori) -Norman Confederation (Prydania) -Sierra (Loz) -Zone 3 (Em) -New Canada (Sasten) -Iimbraturia of Cordoba (Kuniand) -Central Pacific Enclave (Yukkira) -The Remunanto (mtboy66) -República del Gran Bolívar (St George)[hr] As with all good things there are some rules. Claiming and Role-Playing Rules of course. Regular forums rules still apply so I won’t rehash them, but here’s some new ones. 1). The size of an initial claim will be limited to around twenty territories at first (exceptions may be granted) with an option to expand into additional territories after a period of time and activity requirements are met. 2). The map is divided up into territories which may vary in size but are, as far as claiming goes, considered to be a single territorial unit. Some islands and island chains are considered their own territories while others are divided into multiple territories. Smaller islands will be considered a part of the territory they are closest to geographically unless otherwise decided by the God of the Wasteland. 3). Instead of using your total claim of twenty territories you may choose instead to “purchase” advanced technologies for your nation for a set number of points, with futuristic technologies having a higher territorial point cost. This is to reward those who take smaller initial claims with better technologies. The minimum claim must be one territory. There are three tiers of technologies with values of 1 point each, 3 points each, or 5 points each. The 5 points technology tier are rare and nonreplicateable techs (meaning they come from before the apocalypse and new one's cannot be built) and there will be strict limits to the numbers of those technologies your nation has on hand. 1 Points: Radar, Radio, Television, Pharmaceuticals, Rocketry, Laser/Plasma weapons, Jets, Hydroponics, 3 Points: Airships, Robots (non-combat), Electric Trains, Cybernetic Implants, Autodoctor (ie robotic surgeon), 5 Points: Power Armor, Fusion Reactor, Supercomputer, 4). Claims will be considered on a first-come first-serve basis. Denied claims will be given a chance to resubmit a modified claim once before the area they are trying to claim once again becomes available to openly claim. 5). All expansions must be approved by the map god first and then RPed. No exceptions. There is no upper limit to how many times you can expand so long as it’s approved and RPed. 6). All tech levels are capped at 1970s type tech level, with 1950s and 1960s tech being more common, with the exception of the advanced techs from rule #3. This setting isn’t so much about technological advancement anyway, but about the post-apocalyptic setting and the issues that could come from that. 7). Colonialism, as defined by nations establishing overseas colonies on distant continents, is banned. Claims controlled overseas by nations would be unfeasible, considering the state of the world. Nations bridging over local bodies of water is okay (ie claiming both Japan and Korea). This no colonialism rule is to avoid power mongering. 8). Nuclear weapons, biological weapons, and other objects that could be considered Weapons of Mass Destruction are prohibited from use. All WMD's are to be considered to have been used up before the War unless otherwise agreed upon by the God of the Wasteland.