[Thel] Character RP Directory

St George

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Deputy Speaker
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Pronouns
He/Him, They/Them
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Name:

Age:

Religious Ideal/Belief:

Alignment:

Birthplace:

Species/Race:

Marital Status:

Does your character have any children? If so, provide basic details.

Companions/pets:

Appearance:

School of Magic:

=Character Traits and Personality=

Likes:
Dislikes:
Good Habits:
Bad Habits:
Good Characteristics:
Character Flaws:
Strengths:
Weakenesses:

Temperament/Personality:
Hobbies/Interests:
Pet Peeves:

Any specific behaviours/mannerisms? (Good and bad):
Any Phobias?
Any Quirks?
Morals and/or Values?
What does your character never leave without?

=Attributes, Education and Training=

Class:
Occupation:
Best Skills:
Worst Skills:

Education:
Goals and Ambitions:
Any languages:
Accent/Speech Pattern (dialects, accents, etc) if any:
Everyday Equipment:

=Past and Present=
(a brief biography of the character)
 
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Name: Colm Cromartie

Age: 18

Religious Ideal/Belief: Grounded belief in the spirituality of nature

Alignment: Chaotic good

Birthplace: Taros

Species/Race: Human

Marital Status: Single

Does your character have any children? If so, provide basic details. None

Companions/pets: A ferrat

Appearance: Lithe but average height, ginger haired and green eyed.

School of Magic: Druidic

=Character Traits and Personality=

Likes: Nature, his sister, his ferrat
Dislikes: Large social gatherings, injustice against his friends or family, those who damage nature
Good Habits: Personal appearance and hygene is quite good
Bad Habits: Likes to try berries and fruit he finds in the forest, even if he doesn't what they are or whether they are safe
Good Characteristics: Orangised and attentive - most of the time
Character Flaws: Can be indecisive in unfamiliar social circumstances
Strengths: Constitution, dexterity
Weakenesses: Lacks experience and wisdom

Temperament/Personality: Adventurous in the outdoors but indecisive inside, Colm is not easy to rile, but when provoked has an explosive temper.
Hobbies/Interests: Fletching, nature
Pet Peeves: People who pronounce his name as Callum

Any specific behaviours/mannerisms? (Good and bad):
Any Phobias?
Any Quirks? Doesn't trust arrows other people have made, so he makes them himself. This leaves him almost always about 5 arrows short for any encounter.
Morals and/or Values? Those who harm nature without good reason will find him an implacable enemy.
What does your character never leave without? Notepad and drawing implement, fletching kit, protective amulet that helps ward off hunger and thirst giften to him by a Dwarf acquiatance

=Attributes, Education and Training=

Class: Ranger
Occupation: Wandering scholar
Best Skills: Perception, dexterity
Worst Skills: Wisdom

Education: Graduate of a rangers guild in one of the Free Cities, learnt basic runic magic from a Dwarf master
Goals and Ambitions: Cross the Aesyrtes and reach the east, the last known location of his sister
Any languages: Common, Dwarven, Elfish, limited amounts of Orcish, can also converse with nature due to druidic powers
Accent/Speech Pattern (dialects, accents, etc) if any:
Everyday Equipment: Bow and arrow, protective amulet, short sword, rangers pack, notepad, fletching kit

=Past and Present=
A free human born in the capital of the Elfen nation is a rarity, a set of twins even more so. Colm and Ceara Cromartie are the children of George Cromartie, then stranded in the Elven capital during a brief period of peace after a shipwreck. Humans enjoyed some privilege at the time in Taros, despite the widespread use of slavery elsewhere in Aesyrtes. They came to the attention of a powerful Elven lady at a young age, who paid for their education but separated the children. They kept in touch by letter but after the rebellion in the east began Colm has been unable to contact his sister.

Colm's education eventually took him outside of the Aesyrtes, and he studied in both the Free Cities and the Dwarven Realms. Driven by a love a nature and a natural affinity for languages, he studied druidic magic and has found himself able to converse with animals much better than he can with most humans and those of other races.
 
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Name: Nymia

Age: 18

Religious Ideal/Belief: Devout follower of Astasia and Moreia

Alignment: Neutral

Birthplace: The Eternal City of Alexandria

Species/Race: Guardian (Shapeshifter), Shifts into a phoenix

Marital Status: Single

Does your character have any children? If so, provide basic details. None

Companions/pets: None

Appearance:
ff15-lunafreya.jpg

School of Magic: Psychic and Runic

=Character Traits and Personality=

Likes:
Dislikes:
Good Habits:
Bad Habits:
Good Characteristics:
Character Flaws:

Strengths:
Weakenesses:

Temperament/Personality:
Hobbies/Interests:
Pet Peeves:

Any specific behaviours/mannerisms? (Good and bad):
Any Phobias?
Any Quirks?
Morals and/or Values?
What does your character never leave without?

=Attributes, Education and Training=

Class:
Occupation:
Best Skills:
Worst Skills:

Education:
Goals and Ambitions:
Any languages:
Accent/Speech Pattern (dialects, accents, etc) if any:
Everyday Equipment:

=Past and Present=
 
Name: Arya

Age:

Religious Ideal/Belief: "There are three certainties in this life: our decisions, the consequences of those decisions, and the decisions other people make because of them."

Alignment: Chaotic Neutral

Birthplace: Taros

Species/Race: Elvish

Marital Status: Single

Companions/pets: Shigra - Lynx

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Appearance:

31XEGRs.jpg

School of Magic: Psychic and Druidic

=Character Traits and Personality=

Likes: Being alone, nature, cats of all sizes
Dislikes: crowded spaces, cities, lawful good/evil characters, other elves
Good Habits: Meticulous about equipment upkeep and personal appearance
Bad Habits: She often doesn't factor in others when planning out her actions
Good Characteristics: Intelligent, hyper-vigilant, can cook decently enough
Character Flaws: Cold, Uncaring, and can come off as selfish and vain
Strengths: Agility, Strength
Weakenesses: Constitution, Dexterity

Temperament/Personality: She's patient and doesn't cause trouble normally. But she is capricious. And her penchant for vengeance seeking and righting wrongdoings is second to none.
Hobbies/Interests: Stargazing, Swimming, Being up in the trees
Pet Peeves: Fanatical espousing of one's beliefs, being definite in answer despite several other answers being valid, mindless autonomy

Any specific behaviours/mannerisms? (Good and bad): She's tone deaf. Anger. Excitement. Irritation. All sound the same.
Any Phobias? Claustrophobic
Any Quirks? When she's annoyed, she has a slight inclination to throw whatever's near her or in her hands.
Morals and/or Values? Every debt is paid, somehow, someway
What does your character never leave without? Her dagger, Shigra

=Attributes, Education and Training=

Class: Soldier
Occupation: Rogue
Best Skills: Wisdom, Strength
Worst Skills: Charisma

Education: Trained at an academy to become part of the Elvish legions, secretly learned basic Druidic magic in her free time
Goals and Ambitions: Exact vengeance for her parents killers and coup the Aesertes government
Any languages: Common, Elvish, basic Kobald, can speak to animals
Accent/Speech Pattern (dialects, accents, etc) if any:
Everyday Equipment: Sword, Dagger, Bow, Quiver, Light Armor, Survival Gear, Cloak

=Past and Present=
Arya was slated to become one of the many. Proud, honorable, distinguished. Orphaned as a young child, she knew very little of other purposes in life. Then came the day it was revealed that her parents were murdered by a ranking official within the Elvish government. Her parents were accused of aiding the criminal underground present in Aesertes, the penalty for their actions, being death. Stealing into the constable's office, there she found documents detailing her parents case which in turn, led her to a certain elf who did certain things. From this elf, she learned that the judge who persecuted her parents, was very much within the pocket of criminal enterprises himself.

Gathering her belongings and taking only what she needed, she confronted the judge, whom, after much observation, she thought to be alone.

It was a trap. The elf whom told her of the judge's ill-will had alerted him to her coming. The judge, in turn, had Elvish soldiers summoned to deal with her unwanted intrusion. Realizing her folly, she tried desperately to escape only to find she was surrounded.

Imprisoned and tortured for an indeterminate length of time, she eventually managed to escape into the wilderness, much to the displeasure of the official, whom the judge answered to. It was during this time that she met her only companion, a little cub who was also orphaned by its mother. Managing to live off the land, she slowly regained her strength, and honed her skills.

Eventually, she mustered up the courage to reenter society. At a small town, she managed to steal a sword and a dagger, along with some clothes. Off of a random patrol that came near where she was camping, she managed to steal her armor, a decent bow, and quiver.

At present, she lives in the ruined city on the border between Aesertes and Karnoth. Every so often, whenever it strikes her fancy, she will go actively hunting for an Elvish patrol to both replenish her equipment and to weaken the Elvish legions if only just a little. Her companion, the lynx named Shigra, also now helps her with these endeavors. She's a semi-frequent visitor to remote Dwarfish and Elvish outposts close to the border, often only staying long enough to get what she needs and leaving before anyone can stare at her long enough to remember her face.
 
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Name: Descartes Kupo

Age: ~300s (adult)

Religious Ideal/Belief: N/A

Alignment: Lawful Good

Birthplace: Aeserytes

Species/Race: Elf

Marital Status: Married

Does your character have any children? If so, provide basic details.

(At time of death)
Arya Kupo, newborn

Companions/pets:

Hestia, White Battle Horse

Appearance:
ATHRENAR%20SANBORNE.jpg


School of Magic: None

=Character Traits and Personality=

Likes:
Dislikes:
Good Habits:
Bad Habits:
Good Characteristics:
Character Flaws:
Strengths:
Weakenesses:

Temperament/Personality:
Hobbies/Interests:
Pet Peeves:

Any specific behaviours/mannerisms? (Good and bad):
Any Phobias?
Any Quirks?
Morals and/or Values?
What does your character never leave without?

=Attributes, Education and Training=

Class:
Occupation:
Best Skills:
Worst Skills:

Education:
Goals and Ambitions:
Any languages:
Accent/Speech Pattern (dialects, accents, etc) if any:
Everyday Equipment:

=Past and Present=
(a brief biography of the character)
 
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